Finally remove the requirement for an InventoryItem/FolderBase object to
be passed into inventory queries. This makes the API more homogenous and also will more clearly show coding errors related to HG inventory where the .Owner field has a meaning for a query but wasn't always set.LSLKeyTest
parent
6deced0193
commit
ea8f3c83bf
|
@ -445,8 +445,7 @@ namespace OpenSim.Groups
|
|||
|
||||
UUID itemID = binBucketMap["item_id"].AsUUID();
|
||||
UUID ownerID = binBucketMap["owner_id"].AsUUID();
|
||||
item = new InventoryItemBase(itemID, ownerID);
|
||||
item = m_sceneList[0].InventoryService.GetItem(item);
|
||||
item = m_sceneList[0].InventoryService.GetItem(ownerID, itemID);
|
||||
}
|
||||
else
|
||||
m_log.DebugFormat("[Groups]: Received OSD with unexpected type: {0}", binBucketOSD.GetType());
|
||||
|
|
|
@ -2836,8 +2836,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (wearable[0].ItemID != UUID.Zero)
|
||||
{
|
||||
// Get inventory item and copy it
|
||||
InventoryItemBase item = new InventoryItemBase(wearable[0].ItemID, source);
|
||||
item = inventoryService.GetItem(item);
|
||||
InventoryItemBase item = inventoryService.GetItem(source, wearable[0].ItemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -2890,8 +2889,7 @@ namespace OpenSim.ApplicationPlugins.RemoteController
|
|||
if (itemID != UUID.Zero)
|
||||
{
|
||||
// Get inventory item and copy it
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, source);
|
||||
item = inventoryService.GetItem(item);
|
||||
InventoryItemBase item = inventoryService.GetItem(source, itemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
|
|
@ -403,10 +403,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
return contents;
|
||||
}
|
||||
contents = fetchedContents;
|
||||
InventoryFolderBase containingFolder = new InventoryFolderBase();
|
||||
containingFolder.ID = folderID;
|
||||
containingFolder.Owner = agentID;
|
||||
containingFolder = m_InventoryService.GetFolder(containingFolder);
|
||||
InventoryFolderBase containingFolder = m_InventoryService.GetFolder(agentID, folderID);
|
||||
|
||||
if (containingFolder != null)
|
||||
{
|
||||
|
@ -429,7 +426,7 @@ namespace OpenSim.Capabilities.Handlers
|
|||
{
|
||||
if (item.AssetType == (int)AssetType.Link)
|
||||
{
|
||||
InventoryItemBase linkedItem = m_InventoryService.GetItem(new InventoryItemBase(item.AssetID));
|
||||
InventoryItemBase linkedItem = m_InventoryService.GetItem(agentID, item.AssetID);
|
||||
|
||||
// Take care of genuinely broken links where the target doesn't exist
|
||||
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
|
@ -659,10 +656,7 @@ from docs seems this was never a spec
|
|||
// Must fetch it individually
|
||||
else if (contents.FolderID == UUID.Zero)
|
||||
{
|
||||
InventoryFolderBase containingFolder = new InventoryFolderBase();
|
||||
containingFolder.ID = freq.folder_id;
|
||||
containingFolder.Owner = freq.owner_id;
|
||||
containingFolder = m_InventoryService.GetFolder(containingFolder);
|
||||
InventoryFolderBase containingFolder = m_InventoryService.GetFolder(freq.owner_id, freq.folder_id);
|
||||
|
||||
if (containingFolder != null)
|
||||
{
|
||||
|
@ -759,12 +753,9 @@ from docs seems this was never a spec
|
|||
m_log.WarnFormat("[WEB FETCH INV DESC HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
|
||||
linked = new InventoryItemBase[itemIDs.Count];
|
||||
int i = 0;
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = freq.owner_id;
|
||||
foreach (UUID id in itemIDs)
|
||||
{
|
||||
item.ID = id;
|
||||
linked[i++] = m_InventoryService.GetItem(item);
|
||||
linked[i++] = m_InventoryService.GetItem(freq.owner_id, id);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -81,24 +81,15 @@ namespace OpenSim.Capabilities.Handlers
|
|||
// OMG!!! One by one!!! This is fallback code, in case the backend isn't updated
|
||||
m_log.WarnFormat("[FETCH INVENTORY HANDLER]: GetMultipleItems failed. Falling back to fetching inventory items one by one.");
|
||||
items = new InventoryItemBase[itemsRequested.Count];
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = m_agentID;
|
||||
foreach (UUID id in itemIDs)
|
||||
{
|
||||
item.ID = id;
|
||||
items[i++] = m_inventoryService.GetItem(item);
|
||||
}
|
||||
items[i++] = m_inventoryService.GetItem(m_agentID, id);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
items = new InventoryItemBase[itemsRequested.Count];
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
foreach (UUID id in itemIDs)
|
||||
{
|
||||
item.ID = id;
|
||||
items[i++] = m_inventoryService.GetItem(item);
|
||||
}
|
||||
items[i++] = m_inventoryService.GetItem(UUID.Zero, id);
|
||||
}
|
||||
|
||||
foreach (InventoryItemBase item in items)
|
||||
|
|
|
@ -1386,7 +1386,7 @@ namespace OpenSim.Region.ClientStack.Linden
|
|||
IClientAPI client = null;
|
||||
|
||||
m_Scene.TryGetClient(m_HostCapsObj.AgentID, out client);
|
||||
item = m_Scene.InventoryService.GetItem(new InventoryItemBase(itemID));
|
||||
item = m_Scene.InventoryService.GetItem(m_HostCapsObj.AgentID, itemID);
|
||||
if (item != null)
|
||||
{
|
||||
string message;
|
||||
|
|
|
@ -898,8 +898,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
|
||||
string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(grp, scriptedState);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(grp.FromItemID, sp.UUID);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, grp.FromItemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -1223,8 +1222,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
|
|||
return;
|
||||
}
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, sp.UUID);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_scene.InventoryService.GetItem(sp.UUID, itemID);
|
||||
if (item == null)
|
||||
return;
|
||||
|
||||
|
|
|
@ -219,7 +219,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||
// Is.EqualTo((int)AttachmentPoint.Chest));
|
||||
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
|
||||
Assert.That(attachmentItem, Is.Not.Null);
|
||||
Assert.That(attachmentItem.Name, Is.EqualTo(attName));
|
||||
|
||||
|
@ -266,7 +266,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||
// Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
|
||||
Assert.That(attachmentItem, Is.Not.Null);
|
||||
Assert.That(attachmentItem.Name, Is.EqualTo(so.Name));
|
||||
|
||||
|
@ -299,7 +299,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||
// Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
|
||||
Assert.That(attachmentItem, Is.Not.Null);
|
||||
Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
|
||||
|
||||
|
@ -332,7 +332,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
// sp.Appearance.GetAttachpoint(attSo.FromItemID),
|
||||
// Is.EqualTo((int)AttachmentPoint.LeftHand));
|
||||
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
|
||||
InventoryItemBase attachmentItem = scene.InventoryService.GetItem(sp.UUID, attSo.FromItemID);
|
||||
Assert.That(attachmentItem, Is.Not.Null);
|
||||
Assert.That(attachmentItem.Name, Is.EqualTo(so2.Name));
|
||||
|
||||
|
@ -600,7 +600,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
// Assert.That(sp.Appearance.GetAttachments().Count, Is.EqualTo(0));
|
||||
|
||||
// Check item status
|
||||
Assert.That(scene.InventoryService.GetItem(new InventoryItemBase(attItem.ID)), Is.Null);
|
||||
Assert.That(scene.InventoryService.GetItem(sp.UUID, attItem.ID), Is.Null);
|
||||
|
||||
// Check object in scene
|
||||
SceneObjectGroup soInScene = scene.GetSceneObjectGroup("att");
|
||||
|
@ -679,7 +679,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
|
|||
|
||||
scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo);
|
||||
|
||||
InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem);
|
||||
InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem.Owner, userItem.ID);
|
||||
AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString());
|
||||
|
||||
// TODO: It would probably be better here to check script state via the saving and retrieval of state
|
||||
|
|
|
@ -904,8 +904,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
|
|||
continue;
|
||||
}
|
||||
|
||||
InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
|
||||
baseItem = invService.GetItem(baseItem);
|
||||
InventoryItemBase baseItem = invService.GetItem(userID, appearance.Wearables[i][j].ItemID);
|
||||
|
||||
if (baseItem != null)
|
||||
{
|
||||
|
|
|
@ -239,8 +239,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
|
|||
InventoryFolderBase trashFolder =
|
||||
invService.GetFolderForType(client.AgentId, FolderType.Trash);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(transactionID, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
InventoryItemBase item = invService.GetItem(client.AgentId, transactionID);
|
||||
|
||||
if (item != null && trashFolder != null)
|
||||
{
|
||||
|
|
|
@ -86,8 +86,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
|
|||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
|
||||
if (item != null)
|
||||
{
|
||||
item.Flags |= 1;
|
||||
|
@ -102,8 +101,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gestures
|
|||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(gestureId, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
InventoryItemBase item = invService.GetItem(client.AgentId, gestureId);
|
||||
if (item != null)
|
||||
{
|
||||
item.Flags &= ~(uint)1;
|
||||
|
|
|
@ -270,8 +270,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
// RLV uses this
|
||||
if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(inventoryID, client.AgentId);
|
||||
folder = invService.GetFolder(folder);
|
||||
InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID);
|
||||
|
||||
if (folder != null)
|
||||
{
|
||||
|
@ -280,8 +279,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
UUID destFolderID = new UUID(im.binaryBucket, 0);
|
||||
if (destFolderID != UUID.Zero)
|
||||
{
|
||||
InventoryFolderBase destFolder = new InventoryFolderBase(destFolderID, client.AgentId);
|
||||
destFolder = invService.GetFolder(destFolder);
|
||||
InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID);
|
||||
if (destFolder != null)
|
||||
{
|
||||
if (folder.ParentID != destFolder.ID)
|
||||
|
@ -339,8 +337,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
|
||||
UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
|
||||
InventoryFolderBase folder = null;
|
||||
UUID? previousParentFolderID = null;
|
||||
|
||||
|
@ -354,8 +351,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
}
|
||||
else
|
||||
{
|
||||
folder = new InventoryFolderBase(inventoryID, client.AgentId);
|
||||
folder = invService.GetFolder(folder);
|
||||
folder = invService.GetFolder(client.AgentId, inventoryID);
|
||||
|
||||
if (folder != null) // It's a folder
|
||||
{
|
||||
|
@ -368,9 +364,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
|
||||
if (previousParentFolderID != null)
|
||||
{
|
||||
InventoryFolderBase previousParentFolder
|
||||
= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
|
||||
previousParentFolder = invService.GetFolder(previousParentFolder);
|
||||
InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
|
||||
scene.SendInventoryUpdate(client, previousParentFolder, true, true);
|
||||
|
||||
scene.SendInventoryUpdate(client, destinationFolder, true, true);
|
||||
|
@ -392,8 +386,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
|
||||
UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId);
|
||||
item = invService.GetItem(item);
|
||||
InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
|
||||
InventoryFolderBase folder = null;
|
||||
UUID? previousParentFolderID = null;
|
||||
|
||||
|
@ -410,8 +403,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
}
|
||||
else
|
||||
{
|
||||
folder = new InventoryFolderBase(inventoryID, client.AgentId);
|
||||
folder = invService.GetFolder(folder);
|
||||
folder = invService.GetFolder(client.AgentId, inventoryID);
|
||||
|
||||
if (folder != null & trashFolder != null)
|
||||
{
|
||||
|
@ -439,9 +431,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
// Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
|
||||
else if (previousParentFolderID != null)
|
||||
{
|
||||
InventoryFolderBase previousParentFolder
|
||||
= new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
|
||||
previousParentFolder = invService.GetFolder(previousParentFolder);
|
||||
InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
|
||||
scene.SendInventoryUpdate(client, previousParentFolder, true, true);
|
||||
|
||||
scene.SendInventoryUpdate(client, trashFolder, true, true);
|
||||
|
@ -500,10 +490,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
{
|
||||
UUID folderID = new UUID(im.binaryBucket, 1);
|
||||
|
||||
InventoryFolderBase given =
|
||||
new InventoryFolderBase(folderID, recipientID);
|
||||
InventoryFolderBase folder =
|
||||
scene.InventoryService.GetFolder(given);
|
||||
scene.InventoryService.GetFolder(recipientID, folderID);
|
||||
|
||||
if (folder != null)
|
||||
user.ControllingClient.SendBulkUpdateInventory(folder);
|
||||
|
@ -512,10 +500,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
{
|
||||
UUID itemID = new UUID(im.binaryBucket, 1);
|
||||
|
||||
InventoryItemBase given =
|
||||
new InventoryItemBase(itemID, recipientID);
|
||||
InventoryItemBase item =
|
||||
scene.InventoryService.GetItem(given);
|
||||
scene.InventoryService.GetItem(recipientID, itemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -538,10 +524,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
{
|
||||
UUID folderID = new UUID(im.imSessionID);
|
||||
|
||||
InventoryFolderBase given =
|
||||
new InventoryFolderBase(folderID, recipientID);
|
||||
InventoryFolderBase folder =
|
||||
scene.InventoryService.GetFolder(given);
|
||||
scene.InventoryService.GetFolder(recipientID, folderID);
|
||||
|
||||
if (folder != null)
|
||||
user.ControllingClient.SendBulkUpdateInventory(folder);
|
||||
|
@ -550,10 +534,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
|
|||
{
|
||||
UUID itemID = new UUID(im.imSessionID);
|
||||
|
||||
InventoryItemBase given =
|
||||
new InventoryItemBase(itemID, recipientID);
|
||||
InventoryItemBase item =
|
||||
scene.InventoryService.GetItem(given);
|
||||
scene.InventoryService.GetItem(recipientID, itemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
|
|
@ -95,8 +95,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
|
|||
|
||||
foreach (AvatarAttachment att in a.GetAttachments())
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(att.ItemID, account.PrincipalID);
|
||||
item = Scene.InventoryService.GetItem(item);
|
||||
InventoryItemBase item = Scene.InventoryService.GetItem(account.PrincipalID, att.ItemID);
|
||||
if (item != null)
|
||||
a.SetAttachment(att.AttachPoint, att.ItemID, item.AssetID);
|
||||
else
|
||||
|
|
|
@ -314,9 +314,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
//if (fromTaskID.Equals(UUID.Zero))
|
||||
//{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID);
|
||||
item.Owner = remoteClient.AgentId;
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
|
||||
//if (item == null)
|
||||
//{ // Fetch the item
|
||||
// item = new InventoryItemBase();
|
||||
|
|
|
@ -184,8 +184,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId))
|
||||
return;
|
||||
|
||||
InventoryFolderBase f = new InventoryFolderBase(folderID, remoteClient.AgentId);
|
||||
InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(f);
|
||||
InventoryFolderBase folder = m_Scene.InventoryService.GetFolder(remoteClient.AgentId, folderID);
|
||||
|
||||
if (folder == null && Enum.IsDefined(typeof(FolderType), (sbyte)invType))
|
||||
{
|
||||
|
@ -260,8 +259,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
/// <returns></returns>
|
||||
public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
|
||||
|
||||
if (item.Owner != remoteClient.AgentId)
|
||||
return UUID.Zero;
|
||||
|
@ -719,8 +717,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
|
||||
if (DeRezAction.SaveToExistingUserInventoryItem == action)
|
||||
{
|
||||
item = new InventoryItemBase(so.RootPart.FromUserInventoryItemID, userID);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
item = m_Scene.InventoryService.GetItem(userID, so.RootPart.FromUserInventoryItemID);
|
||||
|
||||
//item = userInfo.RootFolder.FindItem(
|
||||
// objectGroup.RootPart.FromUserInventoryItemID);
|
||||
|
@ -792,9 +789,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
{
|
||||
if (so.FromFolderID != UUID.Zero && so.RootPart.OwnerID == remoteClient.AgentId)
|
||||
{
|
||||
InventoryFolderBase f = new InventoryFolderBase(so.FromFolderID, userID);
|
||||
if (f != null)
|
||||
folder = m_Scene.InventoryService.GetFolder(f);
|
||||
folder = m_Scene.InventoryService.GetFolder(userID, so.FromFolderID);
|
||||
|
||||
if(folder.Type == 14 || folder.Type == 16)
|
||||
{
|
||||
|
@ -830,8 +825,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
|
||||
{
|
||||
// m_log.DebugFormat("[INVENTORY ACCESS MODULE]: RezObject for {0}, item {1}", remoteClient.Name, itemID);
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = m_Scene.InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_Scene.InventoryService.GetItem(remoteClient.AgentId, itemID);
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
|
@ -1289,8 +1283,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
|
|||
protected virtual InventoryItemBase GetItem(UUID agentID, UUID itemID)
|
||||
{
|
||||
IInventoryService invService = m_Scene.RequestModuleInterface<IInventoryService>();
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, agentID);
|
||||
item = invService.GetItem(item);
|
||||
InventoryItemBase item = invService.GetItem(agentID, itemID);
|
||||
|
||||
if (item != null && item.CreatorData != null && item.CreatorData != string.Empty)
|
||||
UserManagementModule.AddUser(item.CreatorIdAsUuid, item.CreatorData);
|
||||
|
|
|
@ -103,13 +103,8 @@ namespace OpenSim.Region.CoreModules.Framework.Library
|
|||
{
|
||||
InventoryItemBase[] itemColl = new InventoryItemBase[itemIDs.Length];
|
||||
int i = 0;
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = principalID;
|
||||
foreach (UUID fid in itemIDs)
|
||||
{
|
||||
item.ID = fid;
|
||||
itemColl[i++] = GetItem(item);
|
||||
}
|
||||
itemColl[i++] = GetItem(principalID, fid);
|
||||
|
||||
return itemColl;
|
||||
}
|
||||
|
@ -239,14 +234,14 @@ namespace OpenSim.Region.CoreModules.Framework.Library
|
|||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItemBase GetItem(InventoryItemBase item) { return null; }
|
||||
public InventoryItemBase GetItem(UUID principalID, UUID itemID) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Get a folder, given by its UUID
|
||||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder) { return null; }
|
||||
public InventoryFolderBase GetFolder(UUID principalID, UUID folderID) { return null; }
|
||||
|
||||
/// <summary>
|
||||
/// Does the given user have an inventory structure?
|
||||
|
|
|
@ -598,21 +598,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return connector.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(UUID principalID, UUID itemID)
|
||||
{
|
||||
if (item == null)
|
||||
return null;
|
||||
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetItem " + item.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(item.Owner);
|
||||
string invURL = GetInventoryServiceURL(principalID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
lock (m_Lock)
|
||||
return m_LocalGridInventoryService.GetItem(item);
|
||||
return m_LocalGridInventoryService.GetItem(principalID, itemID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetItem(item);
|
||||
return connector.GetItem(principalID, itemID);
|
||||
}
|
||||
|
||||
public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
|
||||
|
@ -632,22 +630,19 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return connector.GetMultipleItems(userID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
//m_log.Debug("[HG INVENTORY CONNECTOR]: GetFolder " + folder.ID);
|
||||
|
||||
string invURL = GetInventoryServiceURL(folder.Owner);
|
||||
string invURL = GetInventoryServiceURL(principalID);
|
||||
|
||||
if (invURL == null) // not there, forward to local inventory connector to resolve
|
||||
lock (m_Lock)
|
||||
return m_LocalGridInventoryService.GetFolder(folder);
|
||||
return m_LocalGridInventoryService.GetFolder(principalID, folderID);
|
||||
|
||||
IInventoryService connector = GetConnector(invURL);
|
||||
|
||||
return connector.GetFolder(folder);
|
||||
return connector.GetFolder(principalID, folderID);
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
|
|
|
@ -292,13 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_InventoryService.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(UUID principalID, UUID itemID)
|
||||
{
|
||||
// m_log.DebugFormat("[LOCAL INVENTORY SERVICES CONNECTOR]: Requesting inventory item {0}", item.ID);
|
||||
|
||||
// UUID requestedItemId = item.ID;
|
||||
|
||||
item = m_InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_InventoryService.GetItem(principalID, itemID);
|
||||
|
||||
// if (null == item)
|
||||
// m_log.ErrorFormat(
|
||||
|
@ -312,9 +312,9 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_InventoryService.GetMultipleItems(userID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
return m_InventoryService.GetFolder(folder);
|
||||
return m_InventoryService.GetFolder(principalID, folderID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -292,15 +292,13 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.DeleteItems(ownerID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(UUID userID, UUID itemID)
|
||||
{
|
||||
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetItem {0}", item.ID);
|
||||
if (item == null)
|
||||
return null;
|
||||
|
||||
if (m_RemoteConnector == null)
|
||||
m_log.DebugFormat("[XINVENTORY CONNECTOR]: connector stub is null!!!");
|
||||
return m_RemoteConnector.GetItem(item);
|
||||
return m_RemoteConnector.GetItem(userID, itemID);
|
||||
}
|
||||
|
||||
public InventoryItemBase[] GetMultipleItems(UUID userID, UUID[] itemIDs)
|
||||
|
@ -311,13 +309,11 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Inventory
|
|||
return m_RemoteConnector.GetMultipleItems(userID, itemIDs);
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(UUID userID, UUID folderID)
|
||||
{
|
||||
//m_log.DebugFormat("[XINVENTORY CONNECTOR]: GetFolder {0}", folder.ID);
|
||||
if (folder == null)
|
||||
return null;
|
||||
|
||||
return m_RemoteConnector.GetFolder(folder);
|
||||
return m_RemoteConnector.GetFolder(userID, folderID);
|
||||
}
|
||||
|
||||
public bool HasInventoryForUser(UUID userID)
|
||||
|
|
|
@ -1100,8 +1100,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(user, notecard);
|
||||
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
|
||||
{
|
||||
assetRequestItem = LibraryRootFolder.FindItem(notecard);
|
||||
|
@ -1625,8 +1624,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(script, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(user, script);
|
||||
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
|
||||
{
|
||||
assetRequestItem = LibraryRootFolder.FindItem(script);
|
||||
|
@ -1722,8 +1720,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions
|
|||
if (objectID == UUID.Zero) // User inventory
|
||||
{
|
||||
IInventoryService invService = m_scene.InventoryService;
|
||||
InventoryItemBase assetRequestItem = new InventoryItemBase(notecard, user);
|
||||
assetRequestItem = invService.GetItem(assetRequestItem);
|
||||
InventoryItemBase assetRequestItem = invService.GetItem(user, notecard);
|
||||
if (assetRequestItem == null && LibraryRootFolder != null) // Library item
|
||||
{
|
||||
assetRequestItem = LibraryRootFolder.FindItem(notecard);
|
||||
|
|
|
@ -143,8 +143,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat(
|
||||
// "[ASYNC INVENTORY SENDER]: Handling request from {0} for {1} on queue", fh.Client.Name, fh.ItemID);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(fh.ItemID, fh.Client.AgentId);
|
||||
item = m_scene.InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_scene.InventoryService.GetItem(fh.Client.AgentId, fh.ItemID);
|
||||
|
||||
if (item != null)
|
||||
fh.Client.SendInventoryItemDetails(item.Owner, item);
|
||||
|
|
|
@ -223,8 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (core.TryGet<IClientInventory>(out inv))
|
||||
{
|
||||
InventoryFolderBase parent = new InventoryFolderBase(f.ParentID, f.Owner);
|
||||
parent = InventoryService.GetFolder(parent);
|
||||
InventoryFolderBase parent = InventoryService.GetFolder(f.Owner, f.ParentID);
|
||||
inv.SendRemoveInventoryItems(new UUID[] { item.ID });
|
||||
inv.SendBulkUpdateInventory(new InventoryFolderBase[0], new InventoryItemBase[] { item });
|
||||
string message = "The item was placed in folder " + f.Name;
|
||||
|
@ -407,8 +406,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// inventory. Rut-Roh. Whatever. Make this secure. Yeah.
|
||||
//
|
||||
// Passing something to another avatar or a an object will already
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
@ -585,8 +583,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
return null;
|
||||
}
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(itemId, senderId);
|
||||
item = InventoryService.GetItem(item);
|
||||
InventoryItemBase item = InventoryService.GetItem(senderId, itemId);
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
|
@ -807,7 +804,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID recipientId, UUID senderId, UUID folderId, UUID recipientParentFolderId)
|
||||
{
|
||||
//// Retrieve the folder from the sender
|
||||
InventoryFolderBase folder = InventoryService.GetFolder(new InventoryFolderBase(folderId, senderId));
|
||||
InventoryFolderBase folder = InventoryService.GetFolder(senderId, folderId);
|
||||
if (null == folder)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
|
@ -868,8 +865,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
if (item == null)
|
||||
{
|
||||
item = new InventoryItemBase(oldItemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
item = InventoryService.GetItem(remoteClient.AgentId, oldItemID);
|
||||
|
||||
if (item == null)
|
||||
{
|
||||
|
@ -953,7 +949,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
foreach (InventoryItemBase b in items)
|
||||
{
|
||||
CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null);
|
||||
InventoryItemBase n = InventoryService.GetItem(b);
|
||||
InventoryItemBase n = InventoryService.GetItem(b.Owner, b.ID);
|
||||
n.Folder = destfolder;
|
||||
moveitems.Add(n);
|
||||
remoteClient.SendInventoryItemCreateUpdate(n, 0);
|
||||
|
@ -1605,8 +1601,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
|
||||
|
||||
// Fetch the folder itself to get its current version
|
||||
InventoryFolderBase containingFolder = new InventoryFolderBase(folder.ID, client.AgentId);
|
||||
containingFolder = InventoryService.GetFolder(containingFolder);
|
||||
InventoryFolderBase containingFolder = InventoryService.GetFolder(client.AgentId, folder.ID);
|
||||
|
||||
// m_log.DebugFormat("[AGENT INVENTORY]: Sending inventory folder contents ({0} nodes) for \"{1}\" to {2} {3}",
|
||||
// contents.Folders.Count + contents.Items.Count, containingFolder.Name, client.FirstName, client.LastName);
|
||||
|
@ -1620,7 +1615,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
{
|
||||
if (item.AssetType == (int)AssetType.Link)
|
||||
{
|
||||
InventoryItemBase linkedItem = InventoryService.GetItem(new InventoryItemBase(item.AssetID));
|
||||
InventoryItemBase linkedItem = InventoryService.GetItem(client.AgentId, item.AssetID);
|
||||
|
||||
// Take care of genuinely broken links where the target doesn't exist
|
||||
// HACK: Also, don't follow up links that just point to other links. In theory this is legitimate,
|
||||
|
@ -1680,8 +1675,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
UUID copyID = UUID.Random();
|
||||
if (itemID != UUID.Zero)
|
||||
{
|
||||
InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
|
||||
item = InventoryService.GetItem(item);
|
||||
InventoryItemBase item = InventoryService.GetItem(remoteClient.AgentId, itemID);
|
||||
|
||||
// Try library
|
||||
if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
|
||||
|
@ -1836,8 +1830,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
public SceneObjectPart RezScriptFromAgentInventory(UUID agentID, UUID fromItemID, uint localID)
|
||||
{
|
||||
UUID copyID = UUID.Random();
|
||||
InventoryItemBase item = new InventoryItemBase(fromItemID, agentID);
|
||||
item = InventoryService.GetItem(item);
|
||||
InventoryItemBase item = InventoryService.GetItem(agentID, fromItemID);
|
||||
|
||||
// Try library
|
||||
// XXX clumsy, possibly should be one call
|
||||
|
|
|
@ -627,8 +627,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
// m_log.DebugFormat(
|
||||
// "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId);
|
||||
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
|
||||
folder = InventoryService.GetFolder(folder);
|
||||
InventoryFolderBase folder = InventoryService.GetFolder(remoteClient.AgentId, folderID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.Name = name;
|
||||
|
@ -645,8 +644,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID)
|
||||
{
|
||||
InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId);
|
||||
folder = InventoryService.GetFolder(folder);
|
||||
InventoryFolderBase folder = InventoryService.GetFolder(remoteClient.AgentId, folderID);
|
||||
if (folder != null)
|
||||
{
|
||||
folder.ParentID = parentID;
|
||||
|
|
|
@ -505,8 +505,7 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
//variable will be set to null and attachment will
|
||||
//not be included with the group notice.
|
||||
Scene scene = (Scene)remoteClient.Scene;
|
||||
item = new InventoryItemBase(itemID, ownerID);
|
||||
item = scene.InventoryService.GetItem(item);
|
||||
item = scene.InventoryService.GetItem(ownerID, itemID);
|
||||
|
||||
if (item != null)
|
||||
{
|
||||
|
|
|
@ -114,12 +114,12 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
"POST", "/DeleteItem/", DeleteItems, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryItemBase, InventoryItemBase>(
|
||||
"POST", "/QueryItem/", m_InventoryService.GetItem, CheckAuthSession));
|
||||
new RestDeserialiseSecureHandler<Guid, InventoryItemBase>(
|
||||
"POST", "/QueryItem/", GetItem, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseSecureHandler<InventoryFolderBase, InventoryFolderBase>(
|
||||
"POST", "/QueryFolder/", m_InventoryService.GetFolder, CheckAuthSession));
|
||||
new RestDeserialiseSecureHandler<Guid, InventoryFolderBase>(
|
||||
"POST", "/QueryFolder/", GetFolder, CheckAuthSession));
|
||||
|
||||
m_httpServer.AddStreamHandler(
|
||||
new RestDeserialiseTrustedHandler<Guid, bool>(
|
||||
|
@ -205,6 +205,16 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
return new Dictionary<AssetType, InventoryFolderBase>();
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(Guid guid)
|
||||
{
|
||||
return m_InventoryService.GetItem(UUID.Zero, new UUID(guid));
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(Guid guid)
|
||||
{
|
||||
return m_InventoryService.GetFolder(UUID.Zero, new UUID(guid));
|
||||
}
|
||||
|
||||
public InventoryCollection GetFolderContent(Guid guid)
|
||||
{
|
||||
return m_InventoryService.GetFolderContent(UUID.Zero, new UUID(guid));
|
||||
|
|
|
@ -566,9 +566,11 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
Dictionary<string,object> result = new Dictionary<string,object>();
|
||||
UUID id = UUID.Zero;
|
||||
UUID.TryParse(request["ID"].ToString(), out id);
|
||||
UUID user = UUID.Zero;
|
||||
if (request.ContainsKey("PRINCIPAL"))
|
||||
UUID.TryParse(request["PRINCIPAL"].ToString(), out user);
|
||||
|
||||
InventoryItemBase item = new InventoryItemBase(id);
|
||||
item = m_InventoryService.GetItem(item);
|
||||
InventoryItemBase item = m_InventoryService.GetItem(user, id);
|
||||
if (item != null)
|
||||
result["item"] = EncodeItem(item);
|
||||
|
||||
|
@ -617,9 +619,11 @@ namespace OpenSim.Server.Handlers.Inventory
|
|||
Dictionary<string, object> result = new Dictionary<string, object>();
|
||||
UUID id = UUID.Zero;
|
||||
UUID.TryParse(request["ID"].ToString(), out id);
|
||||
UUID user = UUID.Zero;
|
||||
if (request.ContainsKey("PRINCIPAL"))
|
||||
UUID.TryParse(request["PRINCIPAL"].ToString(), out user);
|
||||
|
||||
InventoryFolderBase folder = new InventoryFolderBase(id);
|
||||
folder = m_InventoryService.GetFolder(folder);
|
||||
InventoryFolderBase folder = m_InventoryService.GetFolder(user, id);
|
||||
if (folder != null)
|
||||
result["folder"] = EncodeFolder(folder);
|
||||
|
||||
|
|
|
@ -520,10 +520,10 @@ namespace OpenSim.Services.Connectors
|
|||
return CheckReturn(ret);
|
||||
}
|
||||
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(UUID principalID, UUID itemID)
|
||||
{
|
||||
InventoryItemBase retrieved = null;
|
||||
if (m_ItemCache.TryGetValue(item.ID, out retrieved))
|
||||
if (m_ItemCache.TryGetValue(itemID, out retrieved))
|
||||
{
|
||||
return retrieved;
|
||||
}
|
||||
|
@ -532,7 +532,8 @@ namespace OpenSim.Services.Connectors
|
|||
{
|
||||
Dictionary<string, object> ret = MakeRequest("GETITEM",
|
||||
new Dictionary<string, object> {
|
||||
{ "ID", item.ID.ToString() }
|
||||
{ "ID", itemID.ToString() },
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (!CheckReturn(ret))
|
||||
|
@ -545,7 +546,7 @@ namespace OpenSim.Services.Connectors
|
|||
m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetItem: ", e);
|
||||
}
|
||||
|
||||
m_ItemCache.AddOrUpdate(item.ID, retrieved, CACHE_EXPIRATION_SECONDS);
|
||||
m_ItemCache.AddOrUpdate(itemID, retrieved, CACHE_EXPIRATION_SECONDS);
|
||||
|
||||
return retrieved;
|
||||
}
|
||||
|
@ -613,13 +614,14 @@ namespace OpenSim.Services.Connectors
|
|||
return itemArr;
|
||||
}
|
||||
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
try
|
||||
{
|
||||
Dictionary<string, object> ret = MakeRequest("GETFOLDER",
|
||||
new Dictionary<string, object> {
|
||||
{ "ID", folder.ID.ToString() }
|
||||
{ "ID", folderID.ToString() },
|
||||
{ "PRINCIPAL", principalID.ToString() }
|
||||
});
|
||||
|
||||
if (!CheckReturn(ret))
|
||||
|
|
|
@ -277,17 +277,17 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public InventoryItemBase GetItem(UUID principalID, UUID itemID)
|
||||
{
|
||||
InventoryItemBase retrieved = null;
|
||||
if (m_ItemCache.TryGetValue(item.ID, out retrieved))
|
||||
if (m_ItemCache.TryGetValue(itemID, out retrieved))
|
||||
return retrieved;
|
||||
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", item.ID.ToString() },
|
||||
{ "OwnerID", item.Owner.ToString() },
|
||||
{ "ItemID", itemID.ToString() },
|
||||
{ "OwnerID", principalID.ToString() },
|
||||
{ "IncludeFolders", "1" },
|
||||
{ "IncludeItems", "1" },
|
||||
{ "ChildrenOnly", "1" }
|
||||
|
@ -303,17 +303,17 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
// and sanity check just in case
|
||||
for (int i = 0; i < items.Count; i++)
|
||||
{
|
||||
if (items[i].ID == item.ID)
|
||||
if (items[i].ID == itemID)
|
||||
{
|
||||
retrieved = items[i];
|
||||
m_ItemCache.AddOrUpdate(item.ID, retrieved, CACHE_EXPIRATION_SECONDS);
|
||||
m_ItemCache.AddOrUpdate(itemID, retrieved, CACHE_EXPIRATION_SECONDS);
|
||||
return retrieved;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Item " + item.ID + " owned by " + item.Owner + " not found");
|
||||
m_log.Warn("[SIMIAN INVENTORY CONNECTOR]: Item " + itemID + " owned by " + principalID + " not found");
|
||||
return null;
|
||||
}
|
||||
|
||||
|
@ -321,13 +321,8 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
{
|
||||
InventoryItemBase[] result = new InventoryItemBase[itemIDs.Length];
|
||||
int i = 0;
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = principalID;
|
||||
foreach (UUID id in itemIDs)
|
||||
{
|
||||
item.ID = id;
|
||||
result[i++] = GetItem(item);
|
||||
}
|
||||
result[i++] = GetItem(principalID, id);
|
||||
|
||||
return result;
|
||||
}
|
||||
|
@ -337,13 +332,13 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
public InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
NameValueCollection requestArgs = new NameValueCollection
|
||||
{
|
||||
{ "RequestMethod", "GetInventoryNode" },
|
||||
{ "ItemID", folder.ID.ToString() },
|
||||
{ "OwnerID", folder.Owner.ToString() },
|
||||
{ "ItemID", folderID.ToString() },
|
||||
{ "OwnerID", principalID.ToString() },
|
||||
{ "IncludeFolders", "1" },
|
||||
{ "IncludeItems", "0" },
|
||||
{ "ChildrenOnly", "1" }
|
||||
|
@ -353,7 +348,7 @@ namespace OpenSim.Services.Connectors.SimianGrid
|
|||
if (response["Success"].AsBoolean() && response["Items"] is OSDArray)
|
||||
{
|
||||
OSDArray items = (OSDArray)response["Items"];
|
||||
List<InventoryFolderBase> folders = GetFoldersFromResponse(items, folder.ID, true);
|
||||
List<InventoryFolderBase> folders = GetFoldersFromResponse(items, folderID, true);
|
||||
|
||||
if (folders.Count > 0)
|
||||
return folders[0];
|
||||
|
|
|
@ -291,9 +291,9 @@ namespace OpenSim.Services.HypergridService
|
|||
//{
|
||||
//}
|
||||
|
||||
public override InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public override InventoryItemBase GetItem(UUID principalID, UUID itemID)
|
||||
{
|
||||
InventoryItemBase it = base.GetItem(item);
|
||||
InventoryItemBase it = base.GetItem(principalID, itemID);
|
||||
if (it != null)
|
||||
{
|
||||
UserAccount user = m_Cache.GetUser(it.CreatorId);
|
||||
|
|
|
@ -383,7 +383,7 @@ namespace OpenSim.Services.HypergridService
|
|||
// Check the items' current folders
|
||||
foreach (InventoryItemBase item in items)
|
||||
{
|
||||
InventoryItemBase originalItem = base.GetItem(item);
|
||||
InventoryItemBase originalItem = base.GetItem(item.Owner, item.ID);
|
||||
if (!IsWithinSuitcaseTree(originalItem.Owner, originalItem.Folder))
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: MoveItems: folder {0} (user {1}) is not within Suitcase tree", item.Folder, item.Owner);
|
||||
|
@ -401,7 +401,7 @@ namespace OpenSim.Services.HypergridService
|
|||
|
||||
public new InventoryItemBase GetItem(InventoryItemBase item)
|
||||
{
|
||||
InventoryItemBase it = base.GetItem(item);
|
||||
InventoryItemBase it = base.GetItem(item.Owner, item.ID);
|
||||
if (it == null)
|
||||
{
|
||||
m_log.DebugFormat("[HG SUITCASE INVENTORY SERVICE]: Unable to retrieve item {0} ({1}) in folder {2}",
|
||||
|
@ -426,9 +426,9 @@ namespace OpenSim.Services.HypergridService
|
|||
return it;
|
||||
}
|
||||
|
||||
public new InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public new InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
InventoryFolderBase f = base.GetFolder(folder);
|
||||
InventoryFolderBase f = base.GetFolder(principalID, folderID);
|
||||
|
||||
if (f != null)
|
||||
{
|
||||
|
|
|
@ -161,7 +161,7 @@ namespace OpenSim.Services.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="item"></param>
|
||||
/// <returns>null if no item was found, otherwise the found item</returns>
|
||||
InventoryItemBase GetItem(InventoryItemBase item);
|
||||
InventoryItemBase GetItem(UUID userID, UUID itemID);
|
||||
|
||||
/// <summary>
|
||||
/// Get multiple items, given by their UUIDs
|
||||
|
@ -175,7 +175,7 @@ namespace OpenSim.Services.Interfaces
|
|||
/// </summary>
|
||||
/// <param name="folder"></param>
|
||||
/// <returns></returns>
|
||||
InventoryFolderBase GetFolder(InventoryFolderBase folder);
|
||||
InventoryFolderBase GetFolder(UUID userID, UUID folderID);
|
||||
|
||||
/// <summary>
|
||||
/// Does the given user have an inventory structure?
|
||||
|
|
|
@ -90,8 +90,7 @@ namespace OpenSim.Services.InventoryService.Tests
|
|||
|
||||
Assert.That(xis.AddItem(itemToStore), Is.True);
|
||||
|
||||
InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
|
||||
itemRetrieved = xis.GetItem(itemRetrieved);
|
||||
InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
|
||||
|
||||
Assert.That(itemRetrieved, Is.Not.Null);
|
||||
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
|
||||
|
@ -139,8 +138,7 @@ namespace OpenSim.Services.InventoryService.Tests
|
|||
|
||||
Assert.That(xis.UpdateItem(itemToStore), Is.True);
|
||||
|
||||
InventoryItemBase itemRetrieved = new InventoryItemBase(itemId);
|
||||
itemRetrieved = xis.GetItem(itemRetrieved);
|
||||
InventoryItemBase itemRetrieved = xis.GetItem(UUID.Zero, itemId);
|
||||
|
||||
Assert.That(itemRetrieved, Is.Not.Null);
|
||||
Assert.That(itemRetrieved.Name, Is.EqualTo(itemName2));
|
||||
|
@ -162,7 +160,7 @@ namespace OpenSim.Services.InventoryService.Tests
|
|||
|
||||
Assert.That(xis.UpdateItem(itemToStore), Is.True);
|
||||
|
||||
itemRetrieved = xis.GetItem(itemRetrieved);
|
||||
itemRetrieved = xis.GetItem(itemRetrieved.Owner, itemRetrieved.ID);
|
||||
|
||||
Assert.That(itemRetrieved, Is.Not.Null);
|
||||
Assert.That(itemRetrieved.CreatorId, Is.EqualTo(creatorId));
|
||||
|
|
|
@ -315,8 +315,7 @@ namespace OpenSim.Services.InventoryService
|
|||
inventory.Items.Add(ConvertToOpenSim(i));
|
||||
}
|
||||
|
||||
InventoryFolderBase f = new InventoryFolderBase(folderID, principalID);
|
||||
f = GetFolder(f);
|
||||
InventoryFolderBase f = GetFolder(principalID, folderID);
|
||||
if (f != null)
|
||||
{
|
||||
inventory.Version = f.Version;
|
||||
|
@ -359,7 +358,7 @@ namespace OpenSim.Services.InventoryService
|
|||
{
|
||||
// m_log.DebugFormat("[XINVENTORY]: Add folder {0} type {1} in parent {2}", folder.Name, folder.Type, folder.ParentID);
|
||||
|
||||
InventoryFolderBase check = GetFolder(folder);
|
||||
InventoryFolderBase check = GetFolder(folder.Owner, folder.ID);
|
||||
if (check != null)
|
||||
return false;
|
||||
|
||||
|
@ -402,7 +401,7 @@ namespace OpenSim.Services.InventoryService
|
|||
// m_log.DebugFormat("[XINVENTORY]: Update folder {0} {1} ({2})", folder.Name, folder.Type, folder.ID);
|
||||
|
||||
XInventoryFolder xFolder = ConvertFromOpenSim(folder);
|
||||
InventoryFolderBase check = GetFolder(folder);
|
||||
InventoryFolderBase check = GetFolder(folder.Owner, folder.ID);
|
||||
|
||||
if (check == null)
|
||||
return AddFolder(folder);
|
||||
|
@ -512,7 +511,7 @@ namespace OpenSim.Services.InventoryService
|
|||
// m_log.InfoFormat(
|
||||
// "[XINVENTORY SERVICE]: Updating item {0} {1} in folder {2}", item.Name, item.ID, item.Folder);
|
||||
|
||||
InventoryItemBase retrievedItem = GetItem(item);
|
||||
InventoryItemBase retrievedItem = GetItem(item.Owner, item.ID);
|
||||
|
||||
if (retrievedItem == null)
|
||||
{
|
||||
|
@ -598,11 +597,11 @@ namespace OpenSim.Services.InventoryService
|
|||
return true;
|
||||
}
|
||||
|
||||
public virtual InventoryItemBase GetItem(InventoryItemBase item)
|
||||
public virtual InventoryItemBase GetItem(UUID principalID, UUID itemID)
|
||||
{
|
||||
XInventoryItem[] items = m_Database.GetItems(
|
||||
new string[] { "inventoryID" },
|
||||
new string[] { item.ID.ToString() });
|
||||
new string[] { itemID.ToString() });
|
||||
|
||||
if (items.Length == 0)
|
||||
return null;
|
||||
|
@ -614,22 +613,17 @@ namespace OpenSim.Services.InventoryService
|
|||
{
|
||||
InventoryItemBase[] items = new InventoryItemBase[ids.Length];
|
||||
int i = 0;
|
||||
InventoryItemBase item = new InventoryItemBase();
|
||||
item.Owner = userID;
|
||||
foreach (UUID id in ids)
|
||||
{
|
||||
item.ID = id;
|
||||
items[i++] = GetItem(item);
|
||||
}
|
||||
items[i++] = GetItem(userID, id);
|
||||
|
||||
return items;
|
||||
}
|
||||
|
||||
public virtual InventoryFolderBase GetFolder(InventoryFolderBase folder)
|
||||
public virtual InventoryFolderBase GetFolder(UUID principalID, UUID folderID)
|
||||
{
|
||||
XInventoryFolder[] folders = m_Database.GetFolders(
|
||||
new string[] { "folderID"},
|
||||
new string[] { folder.ID.ToString() });
|
||||
new string[] { folderID.ToString() });
|
||||
|
||||
if (folders.Length == 0)
|
||||
return null;
|
||||
|
|
|
@ -159,8 +159,7 @@ namespace Robust.Tests
|
|||
XInventoryServicesConnector m_Connector = new XInventoryServicesConnector(DemonServer.Address);
|
||||
|
||||
// Prefetch Notecard 1, will be cached from here on
|
||||
InventoryItemBase item = new InventoryItemBase(new UUID("10000000-0000-0000-0000-000000000001"), m_userID);
|
||||
item = m_Connector.GetItem(item);
|
||||
InventoryItemBase item = m_Connector.GetItem(m_userID, new UUID("10000000-0000-0000-0000-000000000001"));
|
||||
Assert.NotNull(item, "Failed to get Notecard 1");
|
||||
Assert.AreEqual("Test Notecard 1", item.Name, "Wrong name for Notecard 1");
|
||||
|
||||
|
|
Loading…
Reference in New Issue