Merge commit 'e449950030decf7e65e7d9b334ddaed25c1bd629' into careminster

avinationmerge
Melanie 2013-06-06 03:04:47 +01:00
commit ea9e1d1a1e
4 changed files with 68 additions and 34 deletions

View File

@ -169,6 +169,9 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
void HandleOnMakeRootAgent (ScenePresence obj)
{
if(obj.PresenceType == PresenceType.Npc)
return;
GetImageAssets(((IScenePresence)obj).UUID);
}
@ -329,10 +332,13 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
if(!classifiedCache.ContainsKey(cid))
{
lock(classifiedCache)
classifiedCache.Add(cid,creatorId);
lock(classifiedInterest)
classifiedInterest.Add(cid, 0);
}
lock(classifiedInterest)
classifiedInterest[cid] ++;
}
@ -349,19 +355,17 @@ namespace OpenSim.Region.OptionalModules.Avatar.UserProfiles
{
target = classifiedCache[queryClassifiedID];
if(classifiedInterest[queryClassifiedID] -- == 0)
{
lock(classifiedCache)
lock(classifiedInterest)
classifiedInterest[queryClassifiedID] --;
if(classifiedInterest[queryClassifiedID] == 0)
{
lock(classifiedInterest)
{
classifiedInterest.Remove(queryClassifiedID);
}
lock(classifiedCache)
classifiedCache.Remove(queryClassifiedID);
}
}
}
string serverURI = string.Empty;
bool foreign = GetUserProfileServerURI(target, out serverURI);

View File

@ -360,7 +360,7 @@ public static class BSParam
new ParameterDefn<bool>("UseSeparatePhysicsThread", "If 'true', the physics engine runs independent from the simulator heartbeat",
false ),
new ParameterDefn<float>("PhysicsTimeStep", "If separate thread, seconds to simulate each interval",
0.1f ),
0.089f ),
new ParameterDefn<bool>("MeshSculptedPrim", "Whether to create meshes for sculpties",
true,

View File

@ -388,10 +388,22 @@ public class BSShapeMesh : BSShape
return retMesh;
}
public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
{
BSShape ret = null;
// If the underlying shape is native, the actual shape has not been build (waiting for asset)
// and we must create a copy of the native shape since they are never shared.
if (physShapeInfo.HasPhysicalShape && physShapeInfo.isNativeShape)
{
// TODO: decide when the native shapes should be freed. Check in Dereference?
ret = BSShapeNative.GetReference(pPhysicsScene, pPrim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
}
else
{
// Another reference to this shape is just counted.
IncrementReference();
return this;
ret = this;
}
return ret;
}
public override void Dereference(BSScene physicsScene)
{
@ -561,10 +573,22 @@ public class BSShapeHull : BSShape
return retHull;
}
public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
{
BSShape ret = null;
// If the underlying shape is native, the actual shape has not been build (waiting for asset)
// and we must create a copy of the native shape since they are never shared.
if (physShapeInfo.HasPhysicalShape && physShapeInfo.isNativeShape)
{
// TODO: decide when the native shapes should be freed. Check in Dereference?
ret = BSShapeNative.GetReference(pPhysicsScene, pPrim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
}
else
{
// Another reference to this shape is just counted.
IncrementReference();
return this;
ret = this;
}
return ret;
}
public override void Dereference(BSScene physicsScene)
{
@ -1077,12 +1101,23 @@ public class BSShapeGImpact : BSShape
(w, iC, i, vC, v) => physicsScene.PE.CreateGImpactShape(w, iC, i, vC, v) );
}
public override BSShape GetReference(BSScene physicsScene, BSPhysObject prim)
public override BSShape GetReference(BSScene pPhysicsScene, BSPhysObject pPrim)
{
// Calling this reference means we want another handle to an existing shape
// (usually linksets) so return this copy.
BSShape ret = null;
// If the underlying shape is native, the actual shape has not been build (waiting for asset)
// and we must create a copy of the native shape since they are never shared.
if (physShapeInfo.HasPhysicalShape && physShapeInfo.isNativeShape)
{
// TODO: decide when the native shapes should be freed. Check in Dereference?
ret = BSShapeNative.GetReference(pPhysicsScene, pPrim, BSPhysicsShapeType.SHAPE_BOX, FixedShapeKey.KEY_BOX);
}
else
{
// Another reference to this shape is just counted.
IncrementReference();
return this;
ret = this;
}
return ret;
}
// Dereferencing a compound shape releases the hold on all the child shapes.
public override void Dereference(BSScene physicsScene)

View File

@ -106,11 +106,6 @@ namespace OpenSim.Server.Handlers.Profiles
Server.AddJsonRPCHandler("avatar_properties_update", handler.AvatarPropertiesUpdate);
Server.AddJsonRPCHandler("avatar_interests_update", handler.AvatarInterestsUpdate);
Server.AddJsonRPCHandler("image_assets_request", handler.AvatarImageAssetsRequest);
// Server.AddJsonRPCHandler("user_preferences_request", handler.UserPreferencesRequest);
// Server.AddJsonRPCHandler("user_preferences_update", handler.UserPreferencesUpdate);
// Server.AddJsonRPCHandler("user_account_create", handler.UserAccountCreate);
// Server.AddJsonRPCHandler("user_account_auth", handler.UserAccountAuth);
// Server.AddJsonRPCHandler("user_account_test", handler.UserAccountTest);
Server.AddJsonRPCHandler("user_data_request", handler.RequestUserAppData);
Server.AddJsonRPCHandler("user_data_update", handler.UpdateUserAppData);
}