Fixes the issue of hung archives. Problem was with SceneObjectSerializer.
Also fixes a buglet in scene load xml command, where it was given the wrong argument index for filename.viewer-2-initial-appearance
parent
a1c5de0f94
commit
eab0951a59
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@ -1146,7 +1146,7 @@ namespace OpenSim
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MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
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MainConsole.Instance.Output(String.Format("loadOffsets <X,Y,Z> = <{0},{1},{2}>",loadOffset.X,loadOffset.Y,loadOffset.Z));
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}
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}
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}
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}
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m_sceneManager.LoadCurrentSceneFromXml(cmdparams[0], generateNewIDS, loadOffset);
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m_sceneManager.LoadCurrentSceneFromXml(cmdparams[2], generateNewIDS, loadOffset);
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}
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}
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else
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else
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{
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{
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@ -1441,6 +1441,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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{
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TaskInventoryDictionary tinv = new TaskInventoryDictionary();
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TaskInventoryDictionary tinv = new TaskInventoryDictionary();
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if (reader.IsEmptyElement)
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{
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reader.Read();
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return tinv;
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}
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reader.ReadStartElement(name, String.Empty);
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reader.ReadStartElement(name, String.Empty);
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while (reader.Name == "TaskInventoryItem")
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while (reader.Name == "TaskInventoryItem")
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@ -1474,6 +1480,12 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
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{
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{
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PrimitiveBaseShape shape = new PrimitiveBaseShape();
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PrimitiveBaseShape shape = new PrimitiveBaseShape();
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if (reader.IsEmptyElement)
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{
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reader.Read();
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return shape;
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}
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reader.ReadStartElement(name, String.Empty); // Shape
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reader.ReadStartElement(name, String.Empty); // Shape
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string nodeName = string.Empty;
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string nodeName = string.Empty;
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