Merge branch 'master' into careminster

Conflicts:
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
	OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs
	OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
avinationmerge
Melanie 2012-06-21 01:10:13 +01:00
commit eab211f94d
22 changed files with 267 additions and 139 deletions

View File

@ -393,12 +393,8 @@ namespace OpenSim.Capabilities.Handlers
llsdFolder.folder_id = invFolder.ID; llsdFolder.folder_id = invFolder.ID;
llsdFolder.parent_id = invFolder.ParentID; llsdFolder.parent_id = invFolder.ParentID;
llsdFolder.name = invFolder.Name; llsdFolder.name = invFolder.Name;
llsdFolder.type = invFolder.Type;
if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type)) llsdFolder.preferred_type = -1;
llsdFolder.type = "-1";
else
llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
llsdFolder.preferred_type = "-1";
return llsdFolder; return llsdFolder;
} }

View File

@ -35,7 +35,7 @@ namespace OpenSim.Framework.Capabilities
public UUID folder_id; public UUID folder_id;
public UUID parent_id; public UUID parent_id;
public string name; public string name;
public string type; public int type;
public string preferred_type; public int preferred_type;
} }
} }

View File

@ -320,7 +320,9 @@ namespace OpenSim.Framework.Servers
TimeSpan timeTaken = DateTime.Now - m_startuptime; TimeSpan timeTaken = DateTime.Now - m_startuptime;
m_log.InfoFormat("[STARTUP]: Startup took {0}m {1}s", timeTaken.Minutes, timeTaken.Seconds); m_log.InfoFormat(
"[STARTUP]: Non-script portion of startup took {0}m {1}s. PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS.",
timeTaken.Minutes, timeTaken.Seconds);
} }
/// <summary> /// <summary>

View File

@ -129,9 +129,7 @@ namespace OpenSim.Framework.Servers.HttpServer
OSHttpResponse response OSHttpResponse response
= new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext); = new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
byte[] buffer byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
= server.DoHTTPGruntWork(
responsedata, new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
response.SendChunked = false; response.SendChunked = false;
response.ContentLength64 = buffer.Length; response.ContentLength64 = buffer.Length;

View File

@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache
IConfig assetConfig = source.Configs["AssetCache"]; IConfig assetConfig = source.Configs["AssetCache"];
if (assetConfig == null) if (assetConfig == null)
{ {
m_log.Warn( m_log.Debug(
"[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults."); "[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
} }
else else

View File

@ -77,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
private Dictionary<string, UrlData> m_UrlMap = private Dictionary<string, UrlData> m_UrlMap =
new Dictionary<string, UrlData>(); new Dictionary<string, UrlData>();
/// <summary>
/// Maximum number of external urls that can be set up by this module.
/// </summary>
private int m_TotalUrls = 5000; private int m_TotalUrls = 5000;
private uint https_port = 0; private uint https_port = 0;
@ -108,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
{ {
https_port = (uint) config.Configs["Network"].GetInt("https_port",0); https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
} }
IConfig llFunctionsConfig = config.Configs["LL-Functions"];
if (llFunctionsConfig != null)
m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls);
} }
public void PostInitialise() public void PostInitialise()

View File

@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
if (!m_Enabled) if (!m_Enabled)
return; return;
m_log.Info("[LAND IN CONNECTOR]: Starting..."); // m_log.Info("[LAND IN CONNECTOR]: Starting...");
} }
public void Close() public void Close()

View File

@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
if (!m_Enabled) if (!m_Enabled)
return; return;
m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting..."); // m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
} }
public void Close() public void Close()

View File

@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>(); m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
if (m_friendsModule == null) if (m_friendsModule == null)
m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work"); m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>(); m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
if (m_groupsModule == null) if (m_groupsModule == null)
m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work"); m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
m_moapModule = m_scene.RequestModuleInterface<IMoapModule>(); m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();

View File

@ -81,7 +81,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// <summary> /// <summary>
/// Start all the scripts contained in this entity's inventory /// Start all the scripts contained in this entity's inventory
/// </summary> /// </summary>
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource); /// <param name="startParam"></param>
/// <param name="postOnRez"></param>
/// <param name="engine"></param>
/// <param name="stateSource"></param>
/// <returns>Number of scripts started.</returns>
int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID); ArrayList GetScriptErrors(UUID itemID);
void ResumeScripts(); void ResumeScripts();
@ -102,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="postOnRez"></param> /// <param name="postOnRez"></param>
/// <param name="engine"></param> /// <param name="engine"></param>
/// <param name="stateSource"></param> /// <param name="stateSource"></param>
void CreateScriptInstance( /// <returns>
/// true if the script instance was valid for starting, false otherwise. This does not guarantee
/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
/// </returns>
bool CreateScriptInstance(
TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource); TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
/// <summary> /// <summary>
@ -113,7 +122,11 @@ namespace OpenSim.Region.Framework.Interfaces
/// <param name="postOnRez"></param> /// <param name="postOnRez"></param>
/// <param name="engine"></param> /// <param name="engine"></param>
/// <param name="stateSource"></param> /// <param name="stateSource"></param>
void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); /// <returns>
/// true if the script instance was valid for starting, false otherwise. This does not guarantee
/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
/// </returns>
bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource); ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);

View File

@ -60,19 +60,32 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Creates all the scripts in the scene which should be started. /// Creates all the scripts in the scene which should be started.
/// </summary> /// </summary>
public void CreateScriptInstances() /// <returns>
/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
/// </returns>
public int CreateScriptInstances()
{ {
m_log.Info("[PRIM INVENTORY]: Creating scripts in scene"); m_log.InfoFormat("[SCENE]: Initializing script instances in {0}", RegionInfo.RegionName);
int scriptsValidForStarting = 0;
EntityBase[] entities = Entities.GetEntities(); EntityBase[] entities = Entities.GetEntities();
foreach (EntityBase group in entities) foreach (EntityBase group in entities)
{ {
if (group is SceneObjectGroup) if (group is SceneObjectGroup)
{ {
((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0); scriptsValidForStarting
+= ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
((SceneObjectGroup) group).ResumeScripts(); ((SceneObjectGroup) group).ResumeScripts();
} }
} }
m_log.InfoFormat(
"[SCENE]: Initialized {0} script instances in {1}",
scriptsValidForStarting, RegionInfo.RegionName);
return scriptsValidForStarting;
} }
/// <summary> /// <summary>
@ -80,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
/// </summary> /// </summary>
public void StartScripts() public void StartScripts()
{ {
m_log.Info("[PRIM INVENTORY]: Starting scripts in scene"); m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>(); IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();

View File

@ -1522,11 +1522,11 @@ namespace OpenSim.Region.Framework.Scenes
LoginLock = false; LoginLock = false;
EventManager.TriggerLoginsEnabled(RegionInfo.RegionName); EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
} }
m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
// For RegionReady lockouts // For RegionReady lockouts
if(LoginLock == false) if (!LoginLock)
{ {
m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
LoginsDisabled = false; LoginsDisabled = false;
} }

View File

@ -54,16 +54,28 @@ namespace OpenSim.Region.Framework.Scenes
/// <summary> /// <summary>
/// Start the scripts contained in all the prims in this group. /// Start the scripts contained in all the prims in this group.
/// </summary> /// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, /// <param name="startParam"></param>
string engine, int stateSource) /// <param name="postOnRez"></param>
/// <param name="engine"></param>
/// <param name="stateSource"></param>
/// <returns>
/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
/// </returns>
public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{ {
int scriptsStarted = 0;
// Don't start scripts if they're turned off in the region! // Don't start scripts if they're turned off in the region!
if (!m_scene.RegionInfo.RegionSettings.DisableScripts) if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
{ {
SceneObjectPart[] parts = m_parts.GetArray(); SceneObjectPart[] parts = m_parts.GetArray();
for (int i = 0; i < parts.Length; i++) for (int i = 0; i < parts.Length; i++)
parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource); scriptsStarted
+= parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
} }
return scriptsStarted;
} }
/// <summary> /// <summary>

View File

@ -1824,8 +1824,9 @@ namespace OpenSim.Region.Framework.Scenes
part.ClearUpdateSchedule(); part.ClearUpdateSchedule();
if (part == m_rootPart) if (part == m_rootPart)
{ {
if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) || if (!IsAttachment
(AttachmentPoint < 31) || (AttachmentPoint > 38)) || AttachedAvatar == avatar.ControllingClient.AgentId
|| !HasPrivateAttachmentPoint)
avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId }); avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
} }
} }

View File

@ -2059,7 +2059,7 @@ namespace OpenSim.Region.Framework.Scenes
else else
m_log.WarnFormat( m_log.WarnFormat(
"[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data", "[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
Name, LocalId, id); Name, UUID, id);
} }
/// <summary> /// <summary>
@ -5026,8 +5026,9 @@ namespace OpenSim.Region.Framework.Scenes
if (ParentGroup.IsDeleted) if (ParentGroup.IsDeleted)
return; return;
if (ParentGroup.IsAttachment && ((ParentGroup.RootPart != this) || if (ParentGroup.IsAttachment
((ParentGroup.AttachedAvatar != remoteClient.AgentId) && (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38)))) && (ParentGroup.RootPart != this
|| ParentGroup.AttachedAvatar != remoteClient.AgentId && ParentGroup.HasPrivateAttachmentPoint))
return; return;
// Causes this thread to dig into the Client Thread Data. // Causes this thread to dig into the Client Thread Data.

View File

@ -260,14 +260,16 @@ namespace OpenSim.Region.Framework.Scenes
Items.LockItemsForRead(false); Items.LockItemsForRead(false);
} }
/// <summary> public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
/// Start all the scripts contained in this prim's inventory
/// </summary>
public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
{ {
int scriptsValidForStarting = 0;
List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL); List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
foreach (TaskInventoryItem item in scripts) foreach (TaskInventoryItem item in scripts)
CreateScriptInstance(item, startParam, postOnRez, engine, stateSource); if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource))
scriptsValidForStarting++;
return scriptsValidForStarting;
} }
public ArrayList GetScriptErrors(UUID itemID) public ArrayList GetScriptErrors(UUID itemID)
@ -310,8 +312,8 @@ namespace OpenSim.Region.Framework.Scenes
/// Start a script which is in this prim's inventory. /// Start a script which is in this prim's inventory.
/// </summary> /// </summary>
/// <param name="item"></param> /// <param name="item"></param>
/// <returns></returns> /// <returns>true if the script instance was created, false otherwise</returns>
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource) public bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
{ {
// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}", // m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName); // item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
@ -319,13 +321,14 @@ namespace OpenSim.Region.Framework.Scenes
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID)) if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
{ {
StoreScriptError(item.ItemID, "no permission"); StoreScriptError(item.ItemID, "no permission");
return; return false;
} }
m_part.AddFlag(PrimFlags.Scripted); m_part.AddFlag(PrimFlags.Scripted);
if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts) if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
{ return false;
if (stateSource == 2 && // Prim crossing if (stateSource == 2 && // Prim crossing
m_part.ParentGroup.Scene.m_trustBinaries) m_part.ParentGroup.Scene.m_trustBinaries)
{ {
@ -338,23 +341,30 @@ namespace OpenSim.Region.Framework.Scenes
StoreScriptErrors(item.ItemID, null); StoreScriptErrors(item.ItemID, null);
m_part.ParentGroup.AddActiveScriptCount(1); m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate(); m_part.ScheduleFullUpdate();
return; return true;
} }
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString()); AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
if (null == asset) if (null == asset)
{ {
m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
return false;
}
else
{
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
string msg = String.Format("asset ID {0} could not be found", item.AssetID); string msg = String.Format("asset ID {0} could not be found", item.AssetID);
StoreScriptError(item.ItemID, msg); StoreScriptError(item.ItemID, msg);
m_log.ErrorFormat( m_log.ErrorFormat(
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found", "[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
item.Name, item.ItemID, m_part.AbsolutePosition, item.Name, item.ItemID, m_part.AbsolutePosition,
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID); m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
}
else
{
if (m_part.ParentGroup.m_savedScriptState != null)
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
m_items.LockItemsForWrite(true); m_items.LockItemsForWrite(true);
@ -373,7 +383,8 @@ namespace OpenSim.Region.Framework.Scenes
m_part.LocalId, item.ItemID); m_part.LocalId, item.ItemID);
m_part.ParentGroup.AddActiveScriptCount(1); m_part.ParentGroup.AddActiveScriptCount(1);
m_part.ScheduleFullUpdate(); m_part.ScheduleFullUpdate();
}
return true;
} }
} }
@ -446,7 +457,7 @@ namespace OpenSim.Region.Framework.Scenes
/// <param name="itemId"> /// <param name="itemId">
/// A <see cref="UUID"/> /// A <see cref="UUID"/>
/// </param> /// </param>
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
{ {
lock (m_scriptErrors) lock (m_scriptErrors)
{ {
@ -454,6 +465,7 @@ namespace OpenSim.Region.Framework.Scenes
m_scriptErrors.Remove(itemId); m_scriptErrors.Remove(itemId);
} }
CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource); CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
return true;
} }
private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource) private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)

View File

@ -63,6 +63,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
/// <summary>
/// Control the printing of certain debug messages.
/// </summary>
/// <remarks>
/// If DebugLevel >= 1, then we log every time that a script is started.
/// </remarks>
// public int DebugLevel { get; set; }
private SmartThreadPool m_ThreadPool; private SmartThreadPool m_ThreadPool;
private int m_MaxScriptQueue; private int m_MaxScriptQueue;
private Scene m_Scene; private Scene m_Scene;
@ -284,9 +292,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
AppDomain.CurrentDomain.AssemblyResolve += AppDomain.CurrentDomain.AssemblyResolve +=
OnAssemblyResolve; OnAssemblyResolve;
m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
scene.RegionInfo.RegionName);
m_Scene = scene; m_Scene = scene;
m_log.InfoFormat("[XEngine]: Initializing scripts in region {0}", m_Scene.RegionInfo.RegionName);
m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2); m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100); m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
@ -389,8 +396,41 @@ namespace OpenSim.Region.ScriptEngine.XEngine
"Starts all stopped scripts." "Starts all stopped scripts."
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.", + "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript)); (module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
// MainConsole.Instance.Commands.AddCommand(
// "Debug", false, "debug xengine", "debug xengine [<level>]",
// "Turn on detailed xengine debugging.",
// "If level <= 0, then no extra logging is done.\n"
// + "If level >= 1, then we log every time that a script is started.",
// HandleDebugLevelCommand);
} }
/// <summary>
/// Change debug level
/// </summary>
/// <param name="module"></param>
/// <param name="args"></param>
// private void HandleDebugLevelCommand(string module, string[] args)
// {
// if (args.Length == 3)
// {
// int newDebug;
// if (int.TryParse(args[2], out newDebug))
// {
// DebugLevel = newDebug;
// MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug);
// }
// }
// else if (args.Length == 2)
// {
// MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
// }
// else
// {
// MainConsole.Instance.Output("Usage: debug xengine 0..1");
// }
// }
/// <summary> /// <summary>
/// Parse the raw item id into a script instance from the command params if it's present. /// Parse the raw item id into a script instance from the command params if it's present.
/// </summary> /// </summary>
@ -892,8 +932,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
} }
object[] o; object[] o;
int scriptsStarted = 0;
while (m_CompileQueue.Dequeue(out o)) while (m_CompileQueue.Dequeue(out o))
DoOnRezScript(o); {
if (DoOnRezScript(o))
{
scriptsStarted++;
// if (scriptsStarted % 50 == 0)
// m_log.DebugFormat(
// "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
}
}
// m_log.DebugFormat(
// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
// NOTE: Despite having a lockless queue, this lock is required // NOTE: Despite having a lockless queue, this lock is required
// to make sure there is never no compile thread while there // to make sure there is never no compile thread while there
@ -1749,14 +1804,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
FileMode.Open, FileAccess.Read)) FileMode.Open, FileAccess.Read))
{ {
tfs.Read(tdata, 0, tdata.Length); tfs.Read(tdata, 0, tdata.Length);
tfs.Close();
} }
assem = new System.Text.ASCIIEncoding().GetString(tdata); assem = new System.Text.ASCIIEncoding().GetString(tdata);
} }
catch (Exception e) catch (Exception e)
{ {
m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message); m_log.ErrorFormat(
"[XEngine]: Unable to open script textfile {0}{1}, reason: {2}",
assemName, ".text", e.Message);
} }
} }
} }
@ -1773,16 +1829,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read)) using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read))
{ {
fs.Read(data, 0, data.Length); fs.Read(data, 0, data.Length);
fs.Close();
} }
assem = System.Convert.ToBase64String(data); assem = System.Convert.ToBase64String(data);
} }
catch (Exception e) catch (Exception e)
{ {
m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message); m_log.ErrorFormat(
"[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
} }
} }
} }
@ -1795,9 +1850,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
using (StreamReader msr = new StreamReader(mfs)) using (StreamReader msr = new StreamReader(mfs))
{ {
map = msr.ReadToEnd(); map = msr.ReadToEnd();
msr.Close();
} }
mfs.Close();
} }
} }
@ -1833,6 +1886,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
public bool SetXMLState(UUID itemID, string xml) public bool SetXMLState(UUID itemID, string xml)
{ {
// m_log.DebugFormat("[XEngine]: Writing state for script item with ID {0}", itemID);
if (xml == String.Empty) if (xml == String.Empty)
return false; return false;
@ -1893,14 +1948,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
using (FileStream fs = File.Create(path)) using (FileStream fs = File.Create(path))
{ {
// m_log.DebugFormat("[XEngine]: Writing assembly file {0}", path);
fs.Write(filedata, 0, filedata.Length); fs.Write(filedata, 0, filedata.Length);
fs.Close();
} }
} }
catch (IOException ex) catch (IOException ex)
{ {
// if there already exists a file at that location, it may be locked. // if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message); m_log.ErrorFormat("[XEngine]: Error whilst writing assembly file {0}, {1}", path, ex.Message);
} }
string textpath = path + ".text"; string textpath = path + ".text";
@ -1910,40 +1966,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
using (StreamWriter sw = new StreamWriter(fs)) using (StreamWriter sw = new StreamWriter(fs))
{ {
// m_log.DebugFormat("[XEngine]: Writing .text file {0}", textpath);
sw.Write(base64); sw.Write(base64);
sw.Close();
} }
fs.Close();
} }
} }
catch (IOException ex) catch (IOException ex)
{ {
// if there already exists a file at that location, it may be locked. // if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message); m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
} }
} }
}
string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
try
{
using (FileStream sfs = File.Create(statepath))
{
using (StreamWriter ssw = new StreamWriter(sfs))
{
ssw.Write(stateE.OuterXml);
ssw.Close();
}
sfs.Close();
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
}
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap"); XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
if (mapL.Count > 0) if (mapL.Count > 0)
@ -1959,18 +1993,40 @@ namespace OpenSim.Region.ScriptEngine.XEngine
{ {
using (StreamWriter msw = new StreamWriter(mfs)) using (StreamWriter msw = new StreamWriter(mfs))
{ {
// m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
msw.Write(mapE.InnerText); msw.Write(mapE.InnerText);
msw.Close();
} }
mfs.Close();
} }
} }
catch (IOException ex) catch (IOException ex)
{ {
// if there already exists a file at that location, it may be locked. // if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message); m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
} }
} }
}
string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
try
{
using (FileStream sfs = File.Create(statepath))
{
using (StreamWriter ssw = new StreamWriter(sfs))
{
// m_log.DebugFormat("[XEngine]: Writing state file {0}", statepath);
ssw.Write(stateE.OuterXml);
}
}
}
catch (IOException ex)
{
// if there already exists a file at that location, it may be locked.
m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
}
return true; return true;
} }

View File

@ -31,5 +31,10 @@
<appender-ref ref="Console" /> <appender-ref ref="Console" />
<appender-ref ref="LogFileAppender" /> <appender-ref ref="LogFileAppender" />
</root> </root>
<logger name="OpenSim.Region.ScriptEngine.XEngine">
<level value="WARN"/>
</logger>
</log4net> </log4net>
</configuration> </configuration>

View File

@ -1169,6 +1169,8 @@
; Set this to 0 to have no limit imposed. ; Set this to 0 to have no limit imposed.
max_listens_per_script = 64 max_listens_per_script = 64
; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
max_external_urls_per_simulator = 100
[DataSnapshot] [DataSnapshot]
; The following set of configs pertains to search. ; The following set of configs pertains to search.

View File

@ -241,8 +241,15 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
; For V2 map ; For V2 map
MapTileURL = "http://127.0.0.1:8002"; MapTileURL = "http://127.0.0.1:8002";
; For WebProfiles (V3) ; For V2/3 Web Profiles
ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]" ; Work in progress: The ProfileServerURL/OpenIDServerURL are
; being used in a development viewer as support for webprofiles
; is being developed across the componets
;
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
;
; For V2/V3 webapp authentication SSO
; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
; If you run this login server behind a proxy, set this to true ; If you run this login server behind a proxy, set this to true
; HasProxy = false ; HasProxy = false

View File

@ -225,10 +225,14 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
MapTileURL = "http://127.0.0.1:8002"; MapTileURL = "http://127.0.0.1:8002";
; For V2/3 Web Profiles ; For V2/3 Web Profiles
ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]" ; Work in progress: The ProfileServerURL/OpenIDServerURL are
; being used in a development viewer as support for webprofiles
; is being developed across the componets
;
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
;
; For V2/V3 webapp authentication SSO ; For V2/V3 webapp authentication SSO
OpenIDServerURL = "http://127.0.0.1/openid/openidserver/" ; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
; If you run this login server behind a proxy, set this to true ; If you run this login server behind a proxy, set this to true
; HasProxy = false ; HasProxy = false

View File

@ -1 +0,0 @@
STARTUP COMPLETE