Merge branch 'master' into careminster
Conflicts: OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs OpenSim/Region/Framework/Scenes/SceneObjectPartInventory.cs OpenSim/Region/ScriptEngine/XEngine/XEngine.csavinationmerge
commit
eab211f94d
|
@ -393,12 +393,8 @@ namespace OpenSim.Capabilities.Handlers
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llsdFolder.folder_id = invFolder.ID;
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llsdFolder.parent_id = invFolder.ParentID;
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llsdFolder.name = invFolder.Name;
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if (invFolder.Type == (short)AssetType.Unknown || !Enum.IsDefined(typeof(AssetType), (sbyte)invFolder.Type))
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llsdFolder.type = "-1";
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else
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llsdFolder.type = Utils.AssetTypeToString((AssetType)invFolder.Type);
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llsdFolder.preferred_type = "-1";
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llsdFolder.type = invFolder.Type;
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llsdFolder.preferred_type = -1;
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return llsdFolder;
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}
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@ -35,7 +35,7 @@ namespace OpenSim.Framework.Capabilities
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public UUID folder_id;
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public UUID parent_id;
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public string name;
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public string type;
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public string preferred_type;
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public int type;
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public int preferred_type;
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}
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}
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@ -320,7 +320,9 @@ namespace OpenSim.Framework.Servers
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TimeSpan timeTaken = DateTime.Now - m_startuptime;
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m_log.InfoFormat("[STARTUP]: Startup took {0}m {1}s", timeTaken.Minutes, timeTaken.Seconds);
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m_log.InfoFormat(
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"[STARTUP]: Non-script portion of startup took {0}m {1}s. PLEASE WAIT FOR LOGINS TO BE ENABLED ON REGIONS.",
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timeTaken.Minutes, timeTaken.Seconds);
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}
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/// <summary>
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@ -129,9 +129,7 @@ namespace OpenSim.Framework.Servers.HttpServer
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OSHttpResponse response
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= new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext);
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byte[] buffer
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= server.DoHTTPGruntWork(
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responsedata, new OSHttpResponse(new HttpResponse(req.HttpContext, req.Request), req.HttpContext));
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byte[] buffer = server.DoHTTPGruntWork(responsedata, response);
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response.SendChunked = false;
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response.ContentLength64 = buffer.Length;
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@ -143,7 +143,7 @@ namespace Flotsam.RegionModules.AssetCache
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IConfig assetConfig = source.Configs["AssetCache"];
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if (assetConfig == null)
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{
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m_log.Warn(
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m_log.Debug(
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"[FLOTSAM ASSET CACHE]: AssetCache section missing from config (not copied config-include/FlotsamCache.ini.example? Using defaults.");
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}
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else
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@ -77,7 +77,9 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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private Dictionary<string, UrlData> m_UrlMap =
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new Dictionary<string, UrlData>();
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/// <summary>
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/// Maximum number of external urls that can be set up by this module.
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/// </summary>
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private int m_TotalUrls = 5000;
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private uint https_port = 0;
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@ -108,6 +110,11 @@ namespace OpenSim.Region.CoreModules.Scripting.LSLHttp
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{
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https_port = (uint) config.Configs["Network"].GetInt("https_port",0);
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}
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IConfig llFunctionsConfig = config.Configs["LL-Functions"];
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if (llFunctionsConfig != null)
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m_TotalUrls = llFunctionsConfig.GetInt("max_external_urls_per_simulator", m_TotalUrls);
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}
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public void PostInitialise()
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@ -75,7 +75,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land
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if (!m_Enabled)
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return;
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m_log.Info("[LAND IN CONNECTOR]: Starting...");
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// m_log.Info("[LAND IN CONNECTOR]: Starting...");
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}
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public void Close()
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@ -74,7 +74,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Neighbour
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if (!m_Enabled)
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return;
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m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
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// m_log.Info("[NEIGHBOUR IN CONNECTOR]: Starting...");
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}
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public void Close()
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@ -348,12 +348,12 @@ namespace OpenSim.Region.CoreModules.World.Permissions
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m_friendsModule = m_scene.RequestModuleInterface<IFriendsModule>();
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if (m_friendsModule == null)
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m_log.Warn("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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m_log.Debug("[PERMISSIONS]: Friends module not found, friend permissions will not work");
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m_groupsModule = m_scene.RequestModuleInterface<IGroupsModule>();
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if (m_groupsModule == null)
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m_log.Warn("[PERMISSIONS]: Groups module not found, group permissions will not work");
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m_log.Debug("[PERMISSIONS]: Groups module not found, group permissions will not work");
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m_moapModule = m_scene.RequestModuleInterface<IMoapModule>();
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@ -81,7 +81,12 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <summary>
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/// Start all the scripts contained in this entity's inventory
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/// </summary>
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void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
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/// <param name="startParam"></param>
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/// <param name="postOnRez"></param>
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/// <param name="engine"></param>
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/// <param name="stateSource"></param>
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/// <returns>Number of scripts started.</returns>
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int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
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ArrayList GetScriptErrors(UUID itemID);
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void ResumeScripts();
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@ -102,7 +107,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="postOnRez"></param>
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/// <param name="engine"></param>
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/// <param name="stateSource"></param>
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void CreateScriptInstance(
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/// <returns>
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/// true if the script instance was valid for starting, false otherwise. This does not guarantee
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/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
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/// </returns>
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bool CreateScriptInstance(
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TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource);
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/// <summary>
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@ -113,7 +122,11 @@ namespace OpenSim.Region.Framework.Interfaces
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/// <param name="postOnRez"></param>
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/// <param name="engine"></param>
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/// <param name="stateSource"></param>
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void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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/// <returns>
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/// true if the script instance was valid for starting, false otherwise. This does not guarantee
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/// that the script was actually started, just that the script was valid (i.e. its asset data could be found, etc.)
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/// </returns>
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bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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ArrayList CreateScriptInstanceEr(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource);
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@ -60,19 +60,32 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Creates all the scripts in the scene which should be started.
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/// </summary>
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public void CreateScriptInstances()
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/// <returns>
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/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
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/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
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/// </returns>
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public int CreateScriptInstances()
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{
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m_log.Info("[PRIM INVENTORY]: Creating scripts in scene");
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m_log.InfoFormat("[SCENE]: Initializing script instances in {0}", RegionInfo.RegionName);
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int scriptsValidForStarting = 0;
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EntityBase[] entities = Entities.GetEntities();
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foreach (EntityBase group in entities)
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{
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if (group is SceneObjectGroup)
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{
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((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
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scriptsValidForStarting
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+= ((SceneObjectGroup) group).CreateScriptInstances(0, false, DefaultScriptEngine, 0);
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((SceneObjectGroup) group).ResumeScripts();
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}
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}
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m_log.InfoFormat(
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"[SCENE]: Initialized {0} script instances in {1}",
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scriptsValidForStarting, RegionInfo.RegionName);
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return scriptsValidForStarting;
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}
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/// <summary>
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@ -80,7 +93,7 @@ namespace OpenSim.Region.Framework.Scenes
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/// </summary>
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public void StartScripts()
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{
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m_log.Info("[PRIM INVENTORY]: Starting scripts in scene");
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m_log.InfoFormat("[SCENE]: Starting scripts in {0}, please wait.", RegionInfo.RegionName);
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IScriptModule[] engines = RequestModuleInterfaces<IScriptModule>();
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@ -1522,11 +1522,11 @@ namespace OpenSim.Region.Framework.Scenes
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LoginLock = false;
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EventManager.TriggerLoginsEnabled(RegionInfo.RegionName);
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}
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m_log.DebugFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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// For RegionReady lockouts
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if(LoginLock == false)
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if (!LoginLock)
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{
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m_log.InfoFormat("[REGION]: Enabling logins for {0}", RegionInfo.RegionName);
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LoginsDisabled = false;
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}
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@ -54,16 +54,28 @@ namespace OpenSim.Region.Framework.Scenes
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/// <summary>
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/// Start the scripts contained in all the prims in this group.
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/// </summary>
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public void CreateScriptInstances(int startParam, bool postOnRez,
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string engine, int stateSource)
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/// <param name="startParam"></param>
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/// <param name="postOnRez"></param>
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/// <param name="engine"></param>
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/// <param name="stateSource"></param>
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/// <returns>
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/// Number of scripts that were valid for starting. This does not guarantee that all these scripts
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/// were actually started, but just that the start could be attempt (e.g. the asset data for the script could be found)
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/// </returns>
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public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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int scriptsStarted = 0;
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// Don't start scripts if they're turned off in the region!
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if (!m_scene.RegionInfo.RegionSettings.DisableScripts)
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{
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SceneObjectPart[] parts = m_parts.GetArray();
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for (int i = 0; i < parts.Length; i++)
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parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
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scriptsStarted
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+= parts[i].Inventory.CreateScriptInstances(startParam, postOnRez, engine, stateSource);
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}
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return scriptsStarted;
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}
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/// <summary>
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|
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@ -1824,8 +1824,9 @@ namespace OpenSim.Region.Framework.Scenes
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part.ClearUpdateSchedule();
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if (part == m_rootPart)
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{
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if (!IsAttachment || (AttachedAvatar == avatar.ControllingClient.AgentId) ||
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(AttachmentPoint < 31) || (AttachmentPoint > 38))
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if (!IsAttachment
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|| AttachedAvatar == avatar.ControllingClient.AgentId
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|| !HasPrivateAttachmentPoint)
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avatar.ControllingClient.SendKillObject(m_regionHandle, new List<uint> { part.LocalId });
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}
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}
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|
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@ -2059,7 +2059,7 @@ namespace OpenSim.Region.Framework.Scenes
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else
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m_log.WarnFormat(
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"[SCENE OBJECT PART]: Part {0} {1} requested mesh/sculpt data for asset id {2} from asset service but received no data",
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Name, LocalId, id);
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Name, UUID, id);
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}
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/// <summary>
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|
@ -5026,8 +5026,9 @@ namespace OpenSim.Region.Framework.Scenes
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if (ParentGroup.IsDeleted)
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return;
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if (ParentGroup.IsAttachment && ((ParentGroup.RootPart != this) ||
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((ParentGroup.AttachedAvatar != remoteClient.AgentId) && (ParentGroup.AttachmentPoint >= 31) && (ParentGroup.AttachmentPoint <= 38))))
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if (ParentGroup.IsAttachment
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&& (ParentGroup.RootPart != this
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|| ParentGroup.AttachedAvatar != remoteClient.AgentId && ParentGroup.HasPrivateAttachmentPoint))
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return;
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// Causes this thread to dig into the Client Thread Data.
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|
|
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@ -260,14 +260,16 @@ namespace OpenSim.Region.Framework.Scenes
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Items.LockItemsForRead(false);
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}
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/// <summary>
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/// Start all the scripts contained in this prim's inventory
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/// </summary>
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public void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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public int CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource)
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{
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int scriptsValidForStarting = 0;
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|
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List<TaskInventoryItem> scripts = GetInventoryItems(InventoryType.LSL);
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foreach (TaskInventoryItem item in scripts)
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CreateScriptInstance(item, startParam, postOnRez, engine, stateSource);
|
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if (CreateScriptInstance(item, startParam, postOnRez, engine, stateSource))
|
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scriptsValidForStarting++;
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return scriptsValidForStarting;
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}
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||||
|
||||
public ArrayList GetScriptErrors(UUID itemID)
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|
@ -310,8 +312,8 @@ namespace OpenSim.Region.Framework.Scenes
|
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/// Start a script which is in this prim's inventory.
|
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/// </summary>
|
||||
/// <param name="item"></param>
|
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/// <returns></returns>
|
||||
public void CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
/// <returns>true if the script instance was created, false otherwise</returns>
|
||||
public bool CreateScriptInstance(TaskInventoryItem item, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
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// m_log.DebugFormat("[PRIM INVENTORY]: Starting script {0} {1} in prim {2} {3} in {4}",
|
||||
// item.Name, item.ItemID, m_part.Name, m_part.UUID, m_part.ParentGroup.Scene.RegionInfo.RegionName);
|
||||
|
@ -319,13 +321,14 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
if (!m_part.ParentGroup.Scene.Permissions.CanRunScript(item.ItemID, m_part.UUID, item.OwnerID))
|
||||
{
|
||||
StoreScriptError(item.ItemID, "no permission");
|
||||
return;
|
||||
return false;
|
||||
}
|
||||
|
||||
m_part.AddFlag(PrimFlags.Scripted);
|
||||
|
||||
if (!m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
|
||||
{
|
||||
if (m_part.ParentGroup.Scene.RegionInfo.RegionSettings.DisableScripts)
|
||||
return false;
|
||||
|
||||
if (stateSource == 2 && // Prim crossing
|
||||
m_part.ParentGroup.Scene.m_trustBinaries)
|
||||
{
|
||||
|
@ -338,23 +341,30 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
StoreScriptErrors(item.ItemID, null);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
m_part.ScheduleFullUpdate();
|
||||
return;
|
||||
return true;
|
||||
}
|
||||
|
||||
AssetBase asset = m_part.ParentGroup.Scene.AssetService.Get(item.AssetID.ToString());
|
||||
if (null == asset)
|
||||
{
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
item.Name, item.ItemID, m_part.AbsolutePosition,
|
||||
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
||||
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_part.ParentGroup.m_savedScriptState != null)
|
||||
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
|
||||
|
||||
string msg = String.Format("asset ID {0} could not be found", item.AssetID);
|
||||
StoreScriptError(item.ItemID, msg);
|
||||
m_log.ErrorFormat(
|
||||
"[PRIM INVENTORY]: Couldn't start script {0}, {1} at {2} in {3} since asset ID {4} could not be found",
|
||||
item.Name, item.ItemID, m_part.AbsolutePosition,
|
||||
m_part.ParentGroup.Scene.RegionInfo.RegionName, item.AssetID);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (m_part.ParentGroup.m_savedScriptState != null)
|
||||
item.OldItemID = RestoreSavedScriptState(item.LoadedItemID, item.OldItemID, item.ItemID);
|
||||
|
||||
m_items.LockItemsForWrite(true);
|
||||
|
||||
|
@ -373,7 +383,8 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_part.LocalId, item.ItemID);
|
||||
m_part.ParentGroup.AddActiveScriptCount(1);
|
||||
m_part.ScheduleFullUpdate();
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -446,7 +457,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
/// <param name="itemId">
|
||||
/// A <see cref="UUID"/>
|
||||
/// </param>
|
||||
public void CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
public bool CreateScriptInstance(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
{
|
||||
lock (m_scriptErrors)
|
||||
{
|
||||
|
@ -454,6 +465,7 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
m_scriptErrors.Remove(itemId);
|
||||
}
|
||||
CreateScriptInstanceInternal(itemId, startParam, postOnRez, engine, stateSource);
|
||||
return true;
|
||||
}
|
||||
|
||||
private void CreateScriptInstanceInternal(UUID itemId, int startParam, bool postOnRez, string engine, int stateSource)
|
||||
|
|
|
@ -63,6 +63,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
||||
|
||||
/// <summary>
|
||||
/// Control the printing of certain debug messages.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// If DebugLevel >= 1, then we log every time that a script is started.
|
||||
/// </remarks>
|
||||
// public int DebugLevel { get; set; }
|
||||
|
||||
private SmartThreadPool m_ThreadPool;
|
||||
private int m_MaxScriptQueue;
|
||||
private Scene m_Scene;
|
||||
|
@ -284,9 +292,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
AppDomain.CurrentDomain.AssemblyResolve +=
|
||||
OnAssemblyResolve;
|
||||
|
||||
m_log.InfoFormat("[XEngine] Initializing scripts in region {0}",
|
||||
scene.RegionInfo.RegionName);
|
||||
m_Scene = scene;
|
||||
m_log.InfoFormat("[XEngine]: Initializing scripts in region {0}", m_Scene.RegionInfo.RegionName);
|
||||
|
||||
m_MinThreads = m_ScriptConfig.GetInt("MinThreads", 2);
|
||||
m_MaxThreads = m_ScriptConfig.GetInt("MaxThreads", 100);
|
||||
|
@ -389,8 +396,41 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
"Starts all stopped scripts."
|
||||
+ "If a <script-item-uuid> is given then only that script will be started. Otherwise, all suitable scripts are started.",
|
||||
(module, cmdparams) => HandleScriptsAction(cmdparams, HandleStartScript));
|
||||
|
||||
// MainConsole.Instance.Commands.AddCommand(
|
||||
// "Debug", false, "debug xengine", "debug xengine [<level>]",
|
||||
// "Turn on detailed xengine debugging.",
|
||||
// "If level <= 0, then no extra logging is done.\n"
|
||||
// + "If level >= 1, then we log every time that a script is started.",
|
||||
// HandleDebugLevelCommand);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Change debug level
|
||||
/// </summary>
|
||||
/// <param name="module"></param>
|
||||
/// <param name="args"></param>
|
||||
// private void HandleDebugLevelCommand(string module, string[] args)
|
||||
// {
|
||||
// if (args.Length == 3)
|
||||
// {
|
||||
// int newDebug;
|
||||
// if (int.TryParse(args[2], out newDebug))
|
||||
// {
|
||||
// DebugLevel = newDebug;
|
||||
// MainConsole.Instance.OutputFormat("Debug level set to {0}", newDebug);
|
||||
// }
|
||||
// }
|
||||
// else if (args.Length == 2)
|
||||
// {
|
||||
// MainConsole.Instance.OutputFormat("Current debug level is {0}", DebugLevel);
|
||||
// }
|
||||
// else
|
||||
// {
|
||||
// MainConsole.Instance.Output("Usage: debug xengine 0..1");
|
||||
// }
|
||||
// }
|
||||
|
||||
/// <summary>
|
||||
/// Parse the raw item id into a script instance from the command params if it's present.
|
||||
/// </summary>
|
||||
|
@ -892,8 +932,23 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
}
|
||||
|
||||
object[] o;
|
||||
|
||||
int scriptsStarted = 0;
|
||||
|
||||
while (m_CompileQueue.Dequeue(out o))
|
||||
DoOnRezScript(o);
|
||||
{
|
||||
if (DoOnRezScript(o))
|
||||
{
|
||||
scriptsStarted++;
|
||||
|
||||
// if (scriptsStarted % 50 == 0)
|
||||
// m_log.DebugFormat(
|
||||
// "[XEngine]: Started {0} scripts in {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
}
|
||||
}
|
||||
|
||||
// m_log.DebugFormat(
|
||||
// "[XEngine]: Completed starting {0} scripts on {1}", scriptsStarted, m_Scene.RegionInfo.RegionName);
|
||||
|
||||
// NOTE: Despite having a lockless queue, this lock is required
|
||||
// to make sure there is never no compile thread while there
|
||||
|
@ -1749,14 +1804,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
tfs.Read(tdata, 0, tdata.Length);
|
||||
tfs.Close();
|
||||
}
|
||||
|
||||
assem = new System.Text.ASCIIEncoding().GetString(tdata);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XEngine]: Unable to open script textfile {0}, reason: {1}", assemName+".text", e.Message);
|
||||
m_log.ErrorFormat(
|
||||
"[XEngine]: Unable to open script textfile {0}{1}, reason: {2}",
|
||||
assemName, ".text", e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1773,16 +1829,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
using (FileStream fs = File.Open(assemName, FileMode.Open, FileAccess.Read))
|
||||
{
|
||||
fs.Read(data, 0, data.Length);
|
||||
fs.Close();
|
||||
}
|
||||
|
||||
assem = System.Convert.ToBase64String(data);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
m_log.DebugFormat("[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
|
||||
m_log.ErrorFormat(
|
||||
"[XEngine]: Unable to open script assembly {0}, reason: {1}", assemName, e.Message);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1795,9 +1850,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
using (StreamReader msr = new StreamReader(mfs))
|
||||
{
|
||||
map = msr.ReadToEnd();
|
||||
msr.Close();
|
||||
}
|
||||
mfs.Close();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1833,6 +1886,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
|
||||
public bool SetXMLState(UUID itemID, string xml)
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Writing state for script item with ID {0}", itemID);
|
||||
|
||||
if (xml == String.Empty)
|
||||
return false;
|
||||
|
||||
|
@ -1893,14 +1948,15 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
using (FileStream fs = File.Create(path))
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Writing assembly file {0}", path);
|
||||
|
||||
fs.Write(filedata, 0, filedata.Length);
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", path, ex.Message);
|
||||
m_log.ErrorFormat("[XEngine]: Error whilst writing assembly file {0}, {1}", path, ex.Message);
|
||||
}
|
||||
|
||||
string textpath = path + ".text";
|
||||
|
@ -1910,40 +1966,18 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
using (StreamWriter sw = new StreamWriter(fs))
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Writing .text file {0}", textpath);
|
||||
|
||||
sw.Write(base64);
|
||||
sw.Close();
|
||||
}
|
||||
fs.Close();
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", textpath, ex.Message);
|
||||
m_log.ErrorFormat("[XEngine]: Error whilst writing .text file {0}, {1}", textpath, ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
|
||||
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
|
||||
|
||||
try
|
||||
{
|
||||
using (FileStream sfs = File.Create(statepath))
|
||||
{
|
||||
using (StreamWriter ssw = new StreamWriter(sfs))
|
||||
{
|
||||
ssw.Write(stateE.OuterXml);
|
||||
ssw.Close();
|
||||
}
|
||||
sfs.Close();
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", statepath, ex.Message);
|
||||
}
|
||||
|
||||
XmlNodeList mapL = rootE.GetElementsByTagName("LineMap");
|
||||
if (mapL.Count > 0)
|
||||
|
@ -1959,18 +1993,40 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
|||
{
|
||||
using (StreamWriter msw = new StreamWriter(mfs))
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Writing linemap file {0}", mappath);
|
||||
|
||||
msw.Write(mapE.InnerText);
|
||||
msw.Close();
|
||||
}
|
||||
mfs.Close();
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: File {0} already exists! {1}", mappath, ex.Message);
|
||||
m_log.ErrorFormat("[XEngine]: Linemap file {0} already exists! {1}", mappath, ex.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
string statepath = Path.Combine(m_ScriptEnginesPath, World.RegionInfo.RegionID.ToString());
|
||||
statepath = Path.Combine(statepath, itemID.ToString() + ".state");
|
||||
|
||||
try
|
||||
{
|
||||
using (FileStream sfs = File.Create(statepath))
|
||||
{
|
||||
using (StreamWriter ssw = new StreamWriter(sfs))
|
||||
{
|
||||
// m_log.DebugFormat("[XEngine]: Writing state file {0}", statepath);
|
||||
|
||||
ssw.Write(stateE.OuterXml);
|
||||
}
|
||||
}
|
||||
}
|
||||
catch (IOException ex)
|
||||
{
|
||||
// if there already exists a file at that location, it may be locked.
|
||||
m_log.ErrorFormat("[XEngine]: Error whilst writing state file {0}, {1}", statepath, ex.Message);
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
|
|
@ -31,5 +31,10 @@
|
|||
<appender-ref ref="Console" />
|
||||
<appender-ref ref="LogFileAppender" />
|
||||
</root>
|
||||
|
||||
<logger name="OpenSim.Region.ScriptEngine.XEngine">
|
||||
<level value="WARN"/>
|
||||
</logger>
|
||||
|
||||
</log4net>
|
||||
</configuration>
|
||||
|
|
|
@ -1169,6 +1169,8 @@
|
|||
; Set this to 0 to have no limit imposed.
|
||||
max_listens_per_script = 64
|
||||
|
||||
; Maximum number of external urls that scripts can set up in this simulator (e.g. via llRequestURL())
|
||||
max_external_urls_per_simulator = 100
|
||||
|
||||
[DataSnapshot]
|
||||
; The following set of configs pertains to search.
|
||||
|
|
|
@ -241,8 +241,15 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
; For V2 map
|
||||
MapTileURL = "http://127.0.0.1:8002";
|
||||
|
||||
; For WebProfiles (V3)
|
||||
ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
|
||||
; For V2/3 Web Profiles
|
||||
; Work in progress: The ProfileServerURL/OpenIDServerURL are
|
||||
; being used in a development viewer as support for webprofiles
|
||||
; is being developed across the componets
|
||||
;
|
||||
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
|
||||
;
|
||||
; For V2/V3 webapp authentication SSO
|
||||
; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
|
||||
|
||||
; If you run this login server behind a proxy, set this to true
|
||||
; HasProxy = false
|
||||
|
|
|
@ -225,10 +225,14 @@ ServiceConnectors = "8003/OpenSim.Server.Handlers.dll:AssetServiceConnector,8003
|
|||
MapTileURL = "http://127.0.0.1:8002";
|
||||
|
||||
; For V2/3 Web Profiles
|
||||
ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
|
||||
|
||||
; Work in progress: The ProfileServerURL/OpenIDServerURL are
|
||||
; being used in a development viewer as support for webprofiles
|
||||
; is being developed across the componets
|
||||
;
|
||||
; ProfileServerURL = "http://127.0.0.1/profiles/[AGENT_NAME]"
|
||||
;
|
||||
; For V2/V3 webapp authentication SSO
|
||||
OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
|
||||
; OpenIDServerURL = "http://127.0.0.1/openid/openidserver/"
|
||||
|
||||
; If you run this login server behind a proxy, set this to true
|
||||
; HasProxy = false
|
||||
|
|
|
@ -1 +0,0 @@
|
|||
STARTUP COMPLETE
|
Loading…
Reference in New Issue