[PATCH] Adds llCollisionFilter

Thank you, Revolution. Applied with minor changes.
mysql-performance
Melanie 2009-12-31 04:48:59 +00:00
parent 87959464c9
commit eab2b4c6a9
2 changed files with 315 additions and 67 deletions

View File

@ -107,6 +107,9 @@ namespace OpenSim.Region.Framework.Scenes
[XmlIgnore] [XmlIgnore]
public bool DIE_AT_EDGE; public bool DIE_AT_EDGE;
[XmlIgnore]
public Dictionary<int, string> m_CollisionFilter;
// TODO: This needs to be persisted in next XML version update! // TODO: This needs to be persisted in next XML version update!
[XmlIgnore] [XmlIgnore]
public readonly int[] PayPrice = {-2,-2,-2,-2,-2}; public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
@ -452,6 +455,15 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
public Dictionary<int, string> CollisionFilter
{
get { return m_CollisionFilter; }
set
{
m_CollisionFilter = value;
}
}
public ulong RegionHandle public ulong RegionHandle
{ {
get { return m_regionHandle; } get { return m_regionHandle; }
@ -1874,9 +1886,16 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
#region collision Filter
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null) if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(data != "")
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID; detobj.keyUUID = obj.UUID;
@ -1889,6 +1908,31 @@ namespace OpenSim.Region.Framework.Scenes
detobj.groupUUID = obj._groupID; detobj.groupUUID = obj._groupID;
colliding.Add(detobj); colliding.Add(detobj);
} }
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
}
else else
{ {
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
@ -1898,6 +1942,36 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence av = avlist[i]; ScenePresence av = avlist[i];
if (av.LocalId == localId) if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(data != "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(data == "")
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID; detobj.keyUUID = av.UUID;
@ -1913,6 +1987,9 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
}
#endregion
}
if (colliding.Count > 0) if (colliding.Count > 0)
{ {
StartCollidingMessage.Colliders = colliding; StartCollidingMessage.Colliders = colliding;
@ -1945,9 +2022,16 @@ namespace OpenSim.Region.Framework.Scenes
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
#region collision Filter
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null) if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(data != "")
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID; detobj.keyUUID = obj.UUID;
@ -1960,6 +2044,31 @@ namespace OpenSim.Region.Framework.Scenes
detobj.groupUUID = obj._groupID; detobj.groupUUID = obj._groupID;
colliding.Add(detobj); colliding.Add(detobj);
} }
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
}
else else
{ {
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
@ -1969,10 +2078,17 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence av = avlist[i]; ScenePresence av = avlist[i];
if (av.LocalId == localId) if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(data != "")
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID; detobj.keyUUID = av.UUID;
detobj.nameStr = av.Name; detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID; detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition; detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation; detobj.rotQuat = av.Rotation;
@ -1981,6 +2097,31 @@ namespace OpenSim.Region.Framework.Scenes
detobj.groupUUID = av.ControllingClient.ActiveGroupId; detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj); colliding.Add(detobj);
} }
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
}
}
} }
} }
} }
@ -1997,6 +2138,7 @@ namespace OpenSim.Region.Framework.Scenes
m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage); m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
} }
} }
#endregion
} }
if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0) if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
@ -2015,8 +2157,16 @@ namespace OpenSim.Region.Framework.Scenes
return; return;
if (m_parentGroup.Scene == null) if (m_parentGroup.Scene == null)
return; return;
#region collision Filter
SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId); SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
if (obj != null) if (obj != null)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object
if(data != "")
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID; detobj.keyUUID = obj.UUID;
@ -2029,6 +2179,31 @@ namespace OpenSim.Region.Framework.Scenes
detobj.groupUUID = obj._groupID; detobj.groupUUID = obj._groupID;
colliding.Add(detobj); colliding.Add(detobj);
} }
//If it is 0, it is to not accept collisions from this object
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = obj.UUID;
detobj.nameStr = obj.Name;
detobj.ownerUUID = obj._ownerID;
detobj.posVector = obj.AbsolutePosition;
detobj.rotQuat = obj.GetWorldRotation();
detobj.velVector = obj.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = obj._groupID;
colliding.Add(detobj);
}
}
}
else else
{ {
ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences(); ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
@ -2038,10 +2213,40 @@ namespace OpenSim.Region.Framework.Scenes
ScenePresence av = avlist[i]; ScenePresence av = avlist[i];
if (av.LocalId == localId) if (av.LocalId == localId)
{
if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar
if(data != "")
{ {
DetectedObject detobj = new DetectedObject(); DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID; detobj.keyUUID = av.UUID;
detobj.nameStr = av.Name; detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation;
detobj.velVector = av.Velocity;
detobj.colliderType = 0;
detobj.groupUUID = av.ControllingClient.ActiveGroupId;
colliding.Add(detobj);
}
//If it is 0, it is to not accept collisions from this avatar
else
{
}
}
else
{
string data = "";
m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
if(data == "")
{
DetectedObject detobj = new DetectedObject();
detobj.keyUUID = av.UUID;
detobj.nameStr = av.ControllingClient.Name;
detobj.ownerUUID = av.UUID; detobj.ownerUUID = av.UUID;
detobj.posVector = av.AbsolutePosition; detobj.posVector = av.AbsolutePosition;
detobj.rotQuat = av.Rotation; detobj.rotQuat = av.Rotation;
@ -2053,6 +2258,9 @@ namespace OpenSim.Region.Framework.Scenes
} }
} }
} }
}
#endregion
}
if (colliding.Count > 0) if (colliding.Count > 0)
{ {

View File

@ -2752,7 +2752,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llCollisionFilter(string name, string id, int accept) public void llCollisionFilter(string name, string id, int accept)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llCollisionFilter"); m_host.CollisionFilter.Clear();
if(id != null)
{
m_host.CollisionFilter.Add(accept,id);
}
else
{
m_host.CollisionFilter.Add(accept,name);
}
} }
public void llTakeControls(int controls, int accept, int pass_on) public void llTakeControls(int controls, int accept, int pass_on)
@ -8208,7 +8216,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
public void llSetInventoryPermMask(string item, int mask, int value) public void llSetInventoryPermMask(string item, int mask, int value)
{ {
m_host.AddScriptLPS(1); m_host.AddScriptLPS(1);
NotImplemented("llSetInventoryPermMask"); if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
{
if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
{
lock (m_host.TaskInventory)
{
foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
{
if (inv.Value.Name == item)
{
switch (mask)
{
case 0:
inv.Value.BasePermissions = (uint)value;
break;
case 1:
inv.Value.CurrentPermissions = (uint)value;
break;
case 2:
inv.Value.GroupPermissions = (uint)value;
break;
case 3:
inv.Value.EveryonePermissions = (uint)value;
break;
case 4:
inv.Value.NextPermissions = (uint)value;
break;
}
}
}
}
}
}
} }
public LSL_String llGetInventoryCreator(string item) public LSL_String llGetInventoryCreator(string item)