[PATCH] Adds llCollisionFilter
Thank you, Revolution. Applied with minor changes.mysql-performance
parent
87959464c9
commit
eab2b4c6a9
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@ -107,6 +107,9 @@ namespace OpenSim.Region.Framework.Scenes
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[XmlIgnore]
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public bool DIE_AT_EDGE;
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[XmlIgnore]
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public Dictionary<int, string> m_CollisionFilter;
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// TODO: This needs to be persisted in next XML version update!
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[XmlIgnore]
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public readonly int[] PayPrice = {-2,-2,-2,-2,-2};
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@ -452,6 +455,15 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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public Dictionary<int, string> CollisionFilter
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{
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get { return m_CollisionFilter; }
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set
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{
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m_CollisionFilter = value;
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}
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}
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public ulong RegionHandle
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{
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get { return m_regionHandle; }
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@ -1874,9 +1886,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@ -1889,6 +1908,31 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this object
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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}
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else
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{
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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@ -1898,6 +1942,36 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this avatar
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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@ -1913,6 +1987,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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#endregion
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}
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if (colliding.Count > 0)
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{
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StartCollidingMessage.Colliders = colliding;
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@ -1945,9 +2022,16 @@ namespace OpenSim.Region.Framework.Scenes
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if (m_parentGroup.Scene == null)
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@ -1960,6 +2044,31 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this object
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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}
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else
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{
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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@ -1969,10 +2078,17 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.Name;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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@ -1981,6 +2097,31 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this avatar
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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}
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}
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}
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}
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}
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@ -1997,6 +2138,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentGroup.Scene.EventManager.TriggerScriptColliding(LocalId, CollidingMessage);
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}
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}
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#endregion
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}
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if ((m_parentGroup.RootPart.ScriptEvents & scriptEvents.collision_end) != 0)
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@ -2015,8 +2157,16 @@ namespace OpenSim.Region.Framework.Scenes
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return;
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if (m_parentGroup.Scene == null)
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return;
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#region collision Filter
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SceneObjectPart obj = m_parentGroup.Scene.GetSceneObjectPart(localId);
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if (obj != null)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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@ -2029,6 +2179,31 @@ namespace OpenSim.Region.Framework.Scenes
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this object
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this object, so this other object will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = obj.UUID;
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detobj.nameStr = obj.Name;
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detobj.ownerUUID = obj._ownerID;
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detobj.posVector = obj.AbsolutePosition;
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detobj.rotQuat = obj.GetWorldRotation();
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detobj.velVector = obj.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = obj._groupID;
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colliding.Add(detobj);
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}
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}
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}
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else
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{
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ScenePresence[] avlist = m_parentGroup.Scene.GetScenePresences();
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@ -2038,10 +2213,40 @@ namespace OpenSim.Region.Framework.Scenes
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ScenePresence av = avlist[i];
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if (av.LocalId == localId)
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{
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if(m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.UUID.ToString()) || m_parentGroup.RootPart.CollisionFilter.ContainsValue(obj.Name))
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar
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if(data != "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.Name;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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detobj.velVector = av.Velocity;
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detobj.colliderType = 0;
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detobj.groupUUID = av.ControllingClient.ActiveGroupId;
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colliding.Add(detobj);
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}
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//If it is 0, it is to not accept collisions from this avatar
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else
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{
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}
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}
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else
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{
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string data = "";
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m_parentGroup.RootPart.CollisionFilter.TryGetValue(1,out data);
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//If it is 1, it is to accept ONLY collisions from this avatar, so this other avatar will not work
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if(data == "")
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{
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DetectedObject detobj = new DetectedObject();
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detobj.keyUUID = av.UUID;
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detobj.nameStr = av.ControllingClient.Name;
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detobj.ownerUUID = av.UUID;
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detobj.posVector = av.AbsolutePosition;
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detobj.rotQuat = av.Rotation;
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@ -2053,6 +2258,9 @@ namespace OpenSim.Region.Framework.Scenes
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}
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}
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}
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}
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#endregion
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}
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if (colliding.Count > 0)
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{
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@ -2752,7 +2752,15 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llCollisionFilter(string name, string id, int accept)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llCollisionFilter");
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m_host.CollisionFilter.Clear();
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if(id != null)
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{
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m_host.CollisionFilter.Add(accept,id);
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}
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else
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{
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m_host.CollisionFilter.Add(accept,name);
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}
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}
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public void llTakeControls(int controls, int accept, int pass_on)
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@ -8208,7 +8216,39 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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public void llSetInventoryPermMask(string item, int mask, int value)
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{
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m_host.AddScriptLPS(1);
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NotImplemented("llSetInventoryPermMask");
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if (m_ScriptEngine.Config.GetBoolean("AllowGodFunctions", false))
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{
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if (World.Permissions.CanRunConsoleCommand(m_host.OwnerID))
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{
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lock (m_host.TaskInventory)
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{
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foreach (KeyValuePair<UUID, TaskInventoryItem> inv in m_host.TaskInventory)
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{
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if (inv.Value.Name == item)
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{
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switch (mask)
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{
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case 0:
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inv.Value.BasePermissions = (uint)value;
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break;
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case 1:
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inv.Value.CurrentPermissions = (uint)value;
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break;
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case 2:
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inv.Value.GroupPermissions = (uint)value;
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break;
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case 3:
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inv.Value.EveryonePermissions = (uint)value;
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break;
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case 4:
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inv.Value.NextPermissions = (uint)value;
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break;
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}
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}
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}
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}
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}
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}
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}
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public LSL_String llGetInventoryCreator(string item)
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