* More refactoring to prepare for draw distance based agent sim notification.
parent
baea4b793d
commit
eac9bc6889
|
@ -64,6 +64,16 @@ namespace OpenSim.Framework
|
|||
|
||||
m_internalEndPoint = new IPEndPoint(IPAddress.Parse("0.0.0.0"), (int) port);
|
||||
}
|
||||
public SimpleRegionInfo(RegionInfo ConvertFrom)
|
||||
{
|
||||
m_regionLocX = ConvertFrom.RegionLocX;
|
||||
m_regionLocY = ConvertFrom.RegionLocY;
|
||||
m_internalEndPoint = ConvertFrom.InternalEndPoint;
|
||||
m_externalHostName = ConvertFrom.ExternalHostName;
|
||||
m_remotingPort = ConvertFrom.RemotingPort;
|
||||
RemotingAddress = ConvertFrom.RemotingAddress;
|
||||
RegionID = LLUUID.Zero;
|
||||
}
|
||||
|
||||
public LLUUID RegionID = LLUUID.Zero;
|
||||
|
||||
|
@ -238,6 +248,16 @@ namespace OpenSim.Framework
|
|||
RemotingAddress = ConvertFrom.RemotingAddress;
|
||||
RegionID = LLUUID.Zero;
|
||||
}
|
||||
public RegionInfo(SimpleRegionInfo ConvertFrom)
|
||||
{
|
||||
m_regionLocX = ConvertFrom.RegionLocX;
|
||||
m_regionLocY = ConvertFrom.RegionLocY;
|
||||
m_internalEndPoint = ConvertFrom.InternalEndPoint;
|
||||
m_externalHostName = ConvertFrom.ExternalHostName;
|
||||
m_remotingPort = ConvertFrom.RemotingPort;
|
||||
RemotingAddress = ConvertFrom.RemotingAddress;
|
||||
RegionID = LLUUID.Zero;
|
||||
}
|
||||
//not in use, should swap to nini though.
|
||||
public void LoadFromNiniSource(IConfigSource source)
|
||||
{
|
||||
|
|
|
@ -269,7 +269,12 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
// Another region is up.
|
||||
// We have to tell all our ScenePresences about it..
|
||||
//and add it to the neighbor list.
|
||||
// and add it to the neighbor list.
|
||||
|
||||
// We only add it to the neighbor list if it's within 1 region from here.
|
||||
// Agents may have draw distance values that cross two regions though, so
|
||||
// we add it to the notify list regardless of distance.
|
||||
// We'll check the agent's draw distance before notifying them though.
|
||||
|
||||
|
||||
if (RegionInfo.RegionHandle != otherRegion.RegionHandle)
|
||||
|
@ -297,12 +302,11 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
m_neighbours.Add(otherRegion);
|
||||
}
|
||||
|
||||
if (!(m_regionRestartNotifyList.Contains(otherRegion)))
|
||||
{
|
||||
m_regionRestartNotifyList.Add(otherRegion);
|
||||
|
||||
m_restartWaitTimer.Interval= 50000;
|
||||
|
||||
m_restartWaitTimer.Interval = 50000;
|
||||
m_restartWaitTimer.AutoReset = false;
|
||||
m_restartWaitTimer.Elapsed += new ElapsedEventHandler(RestartNotifyWaitElapsed);
|
||||
m_restartWaitTimer.Start();
|
||||
|
@ -312,6 +316,9 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
{
|
||||
MainLog.Instance.Verbose("INTERGRID", "Got notice about Region at X:" + otherRegion.RegionLocX.ToString() + " Y:" + otherRegion.RegionLocY.ToString() + " but it was too far away to send to the client");
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
return true;
|
||||
|
@ -1250,7 +1257,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="presence"></param>
|
||||
public void InformClientOfNeighbours(ScenePresence presence)
|
||||
{
|
||||
m_sceneGridService.EnableNeighbourChildAgents(presence);
|
||||
m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -1260,7 +1267,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <param name="region"></param>
|
||||
public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region)
|
||||
{
|
||||
m_sceneGridService.InformNeighborChildAgent(presence, region);
|
||||
m_sceneGridService.InformNeighborChildAgent(presence, region, m_neighbours);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -191,14 +191,24 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public void EnableNeighbourChildAgents(ScenePresence avatar)
|
||||
public void EnableNeighbourChildAgents(ScenePresence avatar, List<RegionInfo> lstneighbours)
|
||||
{
|
||||
List<SimpleRegionInfo> neighbours =
|
||||
m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
|
||||
|
||||
//m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
for (int i = 0; i < lstneighbours.Count; i++)
|
||||
{
|
||||
// We don't want to keep sending to regions that consistently fail on comms.
|
||||
if (!(lstneighbours[i].commFailTF))
|
||||
{
|
||||
neighbours.Add(new SimpleRegionInfo(lstneighbours[i]));
|
||||
}
|
||||
}
|
||||
if (neighbours != null)
|
||||
{
|
||||
for (int i = 0; i < neighbours.Count; i++)
|
||||
{
|
||||
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
agent.InventoryFolder = LLUUID.Zero;
|
||||
|
@ -212,7 +222,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
}
|
||||
}
|
||||
}
|
||||
public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region)
|
||||
public void InformNeighborChildAgent(ScenePresence avatar, RegionInfo region, List<RegionInfo> neighbours)
|
||||
{
|
||||
AgentCircuitData agent = avatar.ControllingClient.RequestClientInfo();
|
||||
agent.BaseFolder = LLUUID.Zero;
|
||||
|
@ -257,7 +267,7 @@ namespace OpenSim.Region.Environment.Scenes
|
|||
|
||||
|
||||
List<SimpleRegionInfo> neighbours = new List<SimpleRegionInfo>();
|
||||
|
||||
// This stays uncached because we don't already know about our neighbors at this point.
|
||||
neighbours = m_commsProvider.GridService.RequestNeighbours(m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
|
||||
if (neighbours != null)
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue