* Move nested classes from the RegionCombinerModule into their own file.
* Rename the RegionCombinerModuleIndividualForwarder to RegionCombinerIndividualEventForwarder so there's no possibility that mono.addins sees any names similarremotes/origin/0.6.7-post-fixes
parent
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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|
* modification, are permitted provided that the following conditions are met:
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|
* * Redistributions of source code must retain the above copyright
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||||||
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* notice, this list of conditions and the following disclaimer.
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||||||
|
* * Redistributions in binary form must reproduce the above copyright
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||||||
|
* notice, this list of conditions and the following disclaimer in the
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|
* documentation and/or other materials provided with the distribution.
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||||||
|
* * Neither the name of the OpenSimulator Project nor the
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|
* names of its contributors may be used to endorse or promote products
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||||||
|
* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Land
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{
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public class RegionCombinerClientEventForwarder
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{
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private Scene m_rootScene;
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private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
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private Dictionary<UUID,RegionCombinerIndividualEventForwarder> m_forwarders = new Dictionary<UUID,
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RegionCombinerIndividualEventForwarder>();
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public RegionCombinerClientEventForwarder(RegionConnections rootScene)
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{
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m_rootScene = rootScene.RegionScene;
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}
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public void AddSceneToEventForwarding(Scene virtualScene)
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{
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lock (m_virtScene)
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{
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if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
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{
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m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
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}
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else
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{
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m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
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}
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}
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lock (m_forwarders)
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{
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// TODO: Fix this to unregister if this happens
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if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
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m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
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RegionCombinerIndividualEventForwarder forwarder =
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new RegionCombinerIndividualEventForwarder(m_rootScene, virtualScene);
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m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
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virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
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virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
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}
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}
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public void RemoveSceneFromEventForwarding (Scene virtualScene)
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{
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lock (m_forwarders)
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{
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RegionCombinerIndividualEventForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
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virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
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virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
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m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
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}
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lock (m_virtScene)
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{
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if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
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{
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m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
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}
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}
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}
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}
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}
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@ -0,0 +1,125 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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|
* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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|
* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Scenes;
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namespace OpenSim.Region.CoreModules.World.Land
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{
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public class RegionCombinerIndividualEventForwarder
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{
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private Scene m_rootScene;
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private Scene m_virtScene;
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public RegionCombinerIndividualEventForwarder(Scene rootScene, Scene virtScene)
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{
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m_rootScene = rootScene;
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m_virtScene = virtScene;
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}
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public void ClientConnect(IClientAPI client)
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{
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m_virtScene.UnSubscribeToClientPrimEvents(client);
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m_virtScene.UnSubscribeToClientPrimRezEvents(client);
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m_virtScene.UnSubscribeToClientInventoryEvents(client);
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m_virtScene.UnSubscribeToClientAttachmentEvents(client);
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//m_virtScene.UnSubscribeToClientTeleportEvents(client);
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m_virtScene.UnSubscribeToClientScriptEvents(client);
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m_virtScene.UnSubscribeToClientGodEvents(client);
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m_virtScene.UnSubscribeToClientNetworkEvents(client);
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m_rootScene.SubscribeToClientPrimEvents(client);
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client.OnAddPrim += LocalAddNewPrim;
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client.OnRezObject += LocalRezObject;
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m_rootScene.SubscribeToClientInventoryEvents(client);
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m_rootScene.SubscribeToClientAttachmentEvents(client);
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//m_rootScene.SubscribeToClientTeleportEvents(client);
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m_rootScene.SubscribeToClientScriptEvents(client);
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m_rootScene.SubscribeToClientGodEvents(client);
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m_rootScene.SubscribeToClientNetworkEvents(client);
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}
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public void ClientClosed(UUID clientid, Scene scene)
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{
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}
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/// <summary>
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/// Fixes position based on the region the Rez event came in on
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/// </summary>
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/// <param name="remoteclient"></param>
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/// <param name="itemid"></param>
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/// <param name="rayend"></param>
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/// <param name="raystart"></param>
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/// <param name="raytargetid"></param>
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/// <param name="bypassraycast"></param>
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/// <param name="rayendisintersection"></param>
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/// <param name="rezselected"></param>
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/// <param name="removeitem"></param>
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/// <param name="fromtaskid"></param>
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private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
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UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
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UUID fromtaskid)
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{
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int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
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int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
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rayend.X += differenceX * (int)Constants.RegionSize;
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rayend.Y += differenceY * (int)Constants.RegionSize;
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raystart.X += differenceX * (int)Constants.RegionSize;
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raystart.Y += differenceY * (int)Constants.RegionSize;
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m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
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rayendisintersection, rezselected, removeitem, fromtaskid);
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}
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/// <summary>
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/// Fixes position based on the region the AddPrimShape event came in on
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/// </summary>
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/// <param name="ownerid"></param>
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/// <param name="groupid"></param>
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/// <param name="rayend"></param>
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/// <param name="rot"></param>
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/// <param name="shape"></param>
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/// <param name="bypassraycast"></param>
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/// <param name="raystart"></param>
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/// <param name="raytargetid"></param>
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/// <param name="rayendisintersection"></param>
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private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
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PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
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byte rayendisintersection)
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{
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int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
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int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
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rayend.X += differenceX * (int)Constants.RegionSize;
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rayend.Y += differenceY * (int)Constants.RegionSize;
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raystart.X += differenceX * (int)Constants.RegionSize;
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raystart.Y += differenceY * (int)Constants.RegionSize;
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m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
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rayendisintersection);
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}
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}
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}
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@ -0,0 +1,163 @@
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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|
* Redistribution and use in source and binary forms, with or without
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|
* modification, are permitted provided that the following conditions are met:
|
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|
* * Redistributions of source code must retain the above copyright
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||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
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||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
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||||||
|
* * Neither the name of the OpenSimulator Project nor the
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|
* names of its contributors may be used to endorse or promote products
|
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|
* derived from this software without specific prior written permission.
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|
*
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|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
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|
*/
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|
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using System;
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using System.Collections.Generic;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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namespace OpenSim.Region.CoreModules.World.Land
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{
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public class RegionCombinerLargeLandChannel : ILandChannel
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{
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// private static readonly ILog m_log =
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// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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private RegionData RegData;
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private ILandChannel RootRegionLandChannel;
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private readonly List<RegionData> RegionConnections;
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#region ILandChannel Members
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public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
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List<RegionData> regionConnections)
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{
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RegData = regData;
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RootRegionLandChannel = rootRegionLandChannel;
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RegionConnections = regionConnections;
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}
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public List<ILandObject> ParcelsNearPoint(Vector3 position)
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{
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//m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
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return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
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}
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public List<ILandObject> AllParcels()
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{
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return RootRegionLandChannel.AllParcels();
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}
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public ILandObject GetLandObject(int x, int y)
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{
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//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
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if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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{
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return RootRegionLandChannel.GetLandObject(x, y);
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|
}
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|
else
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|
{
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int offsetX = (x / (int)Constants.RegionSize);
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int offsetY = (y / (int)Constants.RegionSize);
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offsetX *= (int)Constants.RegionSize;
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offsetY *= (int)Constants.RegionSize;
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foreach (RegionData regionData in RegionConnections)
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|
{
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|
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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|
{
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|
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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}
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}
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ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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obj.landData.Name = "NO LAND";
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return obj;
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|
}
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|
}
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|
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public ILandObject GetLandObject(int localID)
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{
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return RootRegionLandChannel.GetLandObject(localID);
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|
}
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public ILandObject GetLandObject(float x, float y)
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{
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//m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
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if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
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{
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return RootRegionLandChannel.GetLandObject(x, y);
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|
}
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|
else
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|
{
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|
int offsetX = (int)(x/(int) Constants.RegionSize);
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int offsetY = (int)(y/(int) Constants.RegionSize);
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offsetX *= (int) Constants.RegionSize;
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offsetY *= (int) Constants.RegionSize;
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|
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foreach (RegionData regionData in RegionConnections)
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|
{
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|
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
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|
{
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|
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
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||||||
|
}
|
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|
}
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|
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
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obj.landData.Name = "NO LAND";
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|
return obj;
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|
}
|
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|
}
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|
|
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|
public bool IsLandPrimCountTainted()
|
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|
{
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|
return RootRegionLandChannel.IsLandPrimCountTainted();
|
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|
}
|
||||||
|
|
||||||
|
public bool IsForcefulBansAllowed()
|
||||||
|
{
|
||||||
|
return RootRegionLandChannel.IsForcefulBansAllowed();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void UpdateLandObject(int localID, LandData data)
|
||||||
|
{
|
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|
RootRegionLandChannel.UpdateLandObject(localID, data);
|
||||||
|
}
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|
||||||
|
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
||||||
|
{
|
||||||
|
RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
|
||||||
|
{
|
||||||
|
RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
|
||||||
|
{
|
||||||
|
RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
||||||
|
{
|
||||||
|
RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
|
@ -911,567 +911,4 @@ namespace OpenSim.Region.CoreModules.World.Land
|
||||||
VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
|
VirtualRegion.Permissions.OnUseObjectReturn += BigRegion.PermissionModule.CanUseObjectReturn; //NOT YET IMPLEMENTED
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class RegionConnections
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Root Region ID
|
|
||||||
/// </summary>
|
|
||||||
public UUID RegionId;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Root Region Scene
|
|
||||||
/// </summary>
|
|
||||||
public Scene RegionScene;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// LargeLandChannel for combined region
|
|
||||||
/// </summary>
|
|
||||||
public ILandChannel RegionLandChannel;
|
|
||||||
public uint X;
|
|
||||||
public uint Y;
|
|
||||||
public int XEnd;
|
|
||||||
public int YEnd;
|
|
||||||
public List<RegionData> ConnectedRegions;
|
|
||||||
public RegionCombinerPermissionModule PermissionModule;
|
|
||||||
public RegionCombinerClientEventForwarder ClientEventForwarder;
|
|
||||||
public void UpdateExtents(Vector3 extents)
|
|
||||||
{
|
|
||||||
XEnd = (int)extents.X;
|
|
||||||
YEnd = (int)extents.Y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RegionData
|
|
||||||
{
|
|
||||||
public UUID RegionId;
|
|
||||||
public Scene RegionScene;
|
|
||||||
public Vector3 Offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
struct RegionCourseLocationStruct
|
|
||||||
{
|
|
||||||
public List<Vector3> Locations;
|
|
||||||
public List<UUID> Uuids;
|
|
||||||
public IClientAPI UserAPI;
|
|
||||||
public Vector2 Offset;
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RegionCombinerLargeLandChannel : ILandChannel
|
|
||||||
{
|
|
||||||
// private static readonly ILog m_log =
|
|
||||||
// LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
|
|
||||||
private RegionData RegData;
|
|
||||||
private ILandChannel RootRegionLandChannel;
|
|
||||||
private readonly List<RegionData> RegionConnections;
|
|
||||||
|
|
||||||
#region ILandChannel Members
|
|
||||||
|
|
||||||
public RegionCombinerLargeLandChannel(RegionData regData, ILandChannel rootRegionLandChannel,
|
|
||||||
List<RegionData> regionConnections)
|
|
||||||
{
|
|
||||||
RegData = regData;
|
|
||||||
RootRegionLandChannel = rootRegionLandChannel;
|
|
||||||
RegionConnections = regionConnections;
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<ILandObject> ParcelsNearPoint(Vector3 position)
|
|
||||||
{
|
|
||||||
//m_log.DebugFormat("[LANDPARCELNEARPOINT]: {0}>", position);
|
|
||||||
return RootRegionLandChannel.ParcelsNearPoint(position - RegData.Offset);
|
|
||||||
}
|
|
||||||
|
|
||||||
public List<ILandObject> AllParcels()
|
|
||||||
{
|
|
||||||
return RootRegionLandChannel.AllParcels();
|
|
||||||
}
|
|
||||||
|
|
||||||
public ILandObject GetLandObject(int x, int y)
|
|
||||||
{
|
|
||||||
//m_log.DebugFormat("[BIGLANDTESTINT]: <{0},{1}>", x, y);
|
|
||||||
|
|
||||||
if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
|
|
||||||
{
|
|
||||||
return RootRegionLandChannel.GetLandObject(x, y);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int offsetX = (x / (int)Constants.RegionSize);
|
|
||||||
int offsetY = (y / (int)Constants.RegionSize);
|
|
||||||
offsetX *= (int)Constants.RegionSize;
|
|
||||||
offsetY *= (int)Constants.RegionSize;
|
|
||||||
|
|
||||||
foreach (RegionData regionData in RegionConnections)
|
|
||||||
{
|
|
||||||
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
|
|
||||||
{
|
|
||||||
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
|
||||||
obj.landData.Name = "NO LAND";
|
|
||||||
return obj;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public ILandObject GetLandObject(int localID)
|
|
||||||
{
|
|
||||||
return RootRegionLandChannel.GetLandObject(localID);
|
|
||||||
}
|
|
||||||
|
|
||||||
public ILandObject GetLandObject(float x, float y)
|
|
||||||
{
|
|
||||||
//m_log.DebugFormat("[BIGLANDTESTFLOAT]: <{0},{1}>", x, y);
|
|
||||||
|
|
||||||
if (x > 0 && x <= (int)Constants.RegionSize && y > 0 && y <= (int)Constants.RegionSize)
|
|
||||||
{
|
|
||||||
return RootRegionLandChannel.GetLandObject(x, y);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
int offsetX = (int)(x/(int) Constants.RegionSize);
|
|
||||||
int offsetY = (int)(y/(int) Constants.RegionSize);
|
|
||||||
offsetX *= (int) Constants.RegionSize;
|
|
||||||
offsetY *= (int) Constants.RegionSize;
|
|
||||||
|
|
||||||
foreach (RegionData regionData in RegionConnections)
|
|
||||||
{
|
|
||||||
if (regionData.Offset.X == offsetX && regionData.Offset.Y == offsetY)
|
|
||||||
{
|
|
||||||
return regionData.RegionScene.LandChannel.GetLandObject(x - offsetX, y - offsetY);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
ILandObject obj = new LandObject(UUID.Zero, false, RegData.RegionScene);
|
|
||||||
obj.landData.Name = "NO LAND";
|
|
||||||
return obj;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsLandPrimCountTainted()
|
|
||||||
{
|
|
||||||
return RootRegionLandChannel.IsLandPrimCountTainted();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsForcefulBansAllowed()
|
|
||||||
{
|
|
||||||
return RootRegionLandChannel.IsForcefulBansAllowed();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void UpdateLandObject(int localID, LandData data)
|
|
||||||
{
|
|
||||||
RootRegionLandChannel.UpdateLandObject(localID, data);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ReturnObjectsInParcel(int localID, uint returnType, UUID[] agentIDs, UUID[] taskIDs, IClientAPI remoteClient)
|
|
||||||
{
|
|
||||||
RootRegionLandChannel.ReturnObjectsInParcel(localID, returnType, agentIDs, taskIDs, remoteClient);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setParcelObjectMaxOverride(overrideParcelMaxPrimCountDelegate overrideDel)
|
|
||||||
{
|
|
||||||
RootRegionLandChannel.setParcelObjectMaxOverride(overrideDel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void setSimulatorObjectMaxOverride(overrideSimulatorMaxPrimCountDelegate overrideDel)
|
|
||||||
{
|
|
||||||
RootRegionLandChannel.setSimulatorObjectMaxOverride(overrideDel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetParcelOtherCleanTime(IClientAPI remoteClient, int localID, int otherCleanTime)
|
|
||||||
{
|
|
||||||
RootRegionLandChannel.SetParcelOtherCleanTime(remoteClient, localID, otherCleanTime);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RegionCombinerPermissionModule
|
|
||||||
{
|
|
||||||
private Scene m_rootScene;
|
|
||||||
|
|
||||||
public RegionCombinerPermissionModule(Scene RootScene)
|
|
||||||
{
|
|
||||||
m_rootScene = RootScene;
|
|
||||||
}
|
|
||||||
|
|
||||||
#region Permission Override
|
|
||||||
|
|
||||||
public bool BypassPermissions()
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.BypassPermissions();
|
|
||||||
}
|
|
||||||
|
|
||||||
public void SetBypassPermissions(bool value)
|
|
||||||
{
|
|
||||||
m_rootScene.Permissions.SetBypassPermissions(value);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool PropagatePermissions()
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.PropagatePermissions();
|
|
||||||
}
|
|
||||||
|
|
||||||
public uint GenerateClientFlags(UUID userid, UUID objectidid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanDeedParcel(user, parcel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanDeedObject(UUID user, UUID @group, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanDeedObject(user,@group);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool IsGod(UUID user, Scene requestfromscene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.IsGod(user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanEditObject(objectid, editorid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanEditParcel(user, parcel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanInstantMessage(user, target);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanInventoryTransfer(user, target);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanReturnObject(objectid, returnerid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanRunConsoleCommand(user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanRunScript(script, objectid, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanSellParcel(user, parcel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanTakeObject(objectid, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanTerraformLand(user, position);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanLinkObject(UUID user, UUID objectid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanLinkObject(user, objectid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanDelinkObject(UUID user, UUID objectid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanDelinkObject(user, objectid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanBuyLand(user, parcel);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanViewScript(script, objectid, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanEditScript(script, objectid, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanResetScript(prim, script, user);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanCreateUserInventory(int invtype, UUID userid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanCopyUserInventory(UUID itemid, UUID userid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanEditUserInventory(UUID itemid, UUID userid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanDeleteUserInventory(UUID itemid, UUID userid)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanTeleport(UUID userid, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanTeleport(userid);
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
|
|
||||||
{
|
|
||||||
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endregion
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RegionCombinerClientEventForwarder
|
|
||||||
{
|
|
||||||
private Scene m_rootScene;
|
|
||||||
private Dictionary<UUID, Scene> m_virtScene = new Dictionary<UUID, Scene>();
|
|
||||||
private Dictionary<UUID,RegionCombinerModuleIndividualForwarder> m_forwarders = new Dictionary<UUID,
|
|
||||||
RegionCombinerModuleIndividualForwarder>();
|
|
||||||
|
|
||||||
public RegionCombinerClientEventForwarder(RegionConnections rootScene)
|
|
||||||
{
|
|
||||||
m_rootScene = rootScene.RegionScene;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void AddSceneToEventForwarding(Scene virtualScene)
|
|
||||||
{
|
|
||||||
lock (m_virtScene)
|
|
||||||
{
|
|
||||||
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
|
||||||
{
|
|
||||||
m_virtScene[virtualScene.RegionInfo.originRegionID] = virtualScene;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
m_virtScene.Add(virtualScene.RegionInfo.originRegionID, virtualScene);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lock (m_forwarders)
|
|
||||||
{
|
|
||||||
// TODO: Fix this to unregister if this happens
|
|
||||||
if (m_forwarders.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
|
||||||
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
|
|
||||||
|
|
||||||
RegionCombinerModuleIndividualForwarder forwarder =
|
|
||||||
new RegionCombinerModuleIndividualForwarder(m_rootScene, virtualScene);
|
|
||||||
m_forwarders.Add(virtualScene.RegionInfo.originRegionID, forwarder);
|
|
||||||
|
|
||||||
virtualScene.EventManager.OnNewClient += forwarder.ClientConnect;
|
|
||||||
virtualScene.EventManager.OnClientClosed += forwarder.ClientClosed;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public void RemoveSceneFromEventForwarding (Scene virtualScene)
|
|
||||||
{
|
|
||||||
lock (m_forwarders)
|
|
||||||
{
|
|
||||||
RegionCombinerModuleIndividualForwarder forwarder = m_forwarders[virtualScene.RegionInfo.originRegionID];
|
|
||||||
virtualScene.EventManager.OnNewClient -= forwarder.ClientConnect;
|
|
||||||
virtualScene.EventManager.OnClientClosed -= forwarder.ClientClosed;
|
|
||||||
m_forwarders.Remove(virtualScene.RegionInfo.originRegionID);
|
|
||||||
}
|
|
||||||
lock (m_virtScene)
|
|
||||||
{
|
|
||||||
if (m_virtScene.ContainsKey(virtualScene.RegionInfo.originRegionID))
|
|
||||||
{
|
|
||||||
m_virtScene.Remove(virtualScene.RegionInfo.originRegionID);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class RegionCombinerModuleIndividualForwarder
|
|
||||||
{
|
|
||||||
private Scene m_rootScene;
|
|
||||||
private Scene m_virtScene;
|
|
||||||
|
|
||||||
public RegionCombinerModuleIndividualForwarder(Scene rootScene, Scene virtScene)
|
|
||||||
{
|
|
||||||
m_rootScene = rootScene;
|
|
||||||
m_virtScene = virtScene;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClientConnect(IClientAPI client)
|
|
||||||
{
|
|
||||||
m_virtScene.UnSubscribeToClientPrimEvents(client);
|
|
||||||
m_virtScene.UnSubscribeToClientPrimRezEvents(client);
|
|
||||||
m_virtScene.UnSubscribeToClientInventoryEvents(client);
|
|
||||||
m_virtScene.UnSubscribeToClientAttachmentEvents(client);
|
|
||||||
//m_virtScene.UnSubscribeToClientTeleportEvents(client);
|
|
||||||
m_virtScene.UnSubscribeToClientScriptEvents(client);
|
|
||||||
m_virtScene.UnSubscribeToClientGodEvents(client);
|
|
||||||
m_virtScene.UnSubscribeToClientNetworkEvents(client);
|
|
||||||
|
|
||||||
m_rootScene.SubscribeToClientPrimEvents(client);
|
|
||||||
client.OnAddPrim += LocalAddNewPrim;
|
|
||||||
client.OnRezObject += LocalRezObject;
|
|
||||||
m_rootScene.SubscribeToClientInventoryEvents(client);
|
|
||||||
m_rootScene.SubscribeToClientAttachmentEvents(client);
|
|
||||||
//m_rootScene.SubscribeToClientTeleportEvents(client);
|
|
||||||
m_rootScene.SubscribeToClientScriptEvents(client);
|
|
||||||
m_rootScene.SubscribeToClientGodEvents(client);
|
|
||||||
m_rootScene.SubscribeToClientNetworkEvents(client);
|
|
||||||
}
|
|
||||||
|
|
||||||
public void ClientClosed(UUID clientid, Scene scene)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Fixes position based on the region the Rez event came in on
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="remoteclient"></param>
|
|
||||||
/// <param name="itemid"></param>
|
|
||||||
/// <param name="rayend"></param>
|
|
||||||
/// <param name="raystart"></param>
|
|
||||||
/// <param name="raytargetid"></param>
|
|
||||||
/// <param name="bypassraycast"></param>
|
|
||||||
/// <param name="rayendisintersection"></param>
|
|
||||||
/// <param name="rezselected"></param>
|
|
||||||
/// <param name="removeitem"></param>
|
|
||||||
/// <param name="fromtaskid"></param>
|
|
||||||
private void LocalRezObject(IClientAPI remoteclient, UUID itemid, Vector3 rayend, Vector3 raystart,
|
|
||||||
UUID raytargetid, byte bypassraycast, bool rayendisintersection, bool rezselected, bool removeitem,
|
|
||||||
UUID fromtaskid)
|
|
||||||
{
|
|
||||||
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
|
|
||||||
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
|
|
||||||
rayend.X += differenceX * (int)Constants.RegionSize;
|
|
||||||
rayend.Y += differenceY * (int)Constants.RegionSize;
|
|
||||||
raystart.X += differenceX * (int)Constants.RegionSize;
|
|
||||||
raystart.Y += differenceY * (int)Constants.RegionSize;
|
|
||||||
|
|
||||||
m_rootScene.RezObject(remoteclient, itemid, rayend, raystart, raytargetid, bypassraycast,
|
|
||||||
rayendisintersection, rezselected, removeitem, fromtaskid);
|
|
||||||
}
|
|
||||||
/// <summary>
|
|
||||||
/// Fixes position based on the region the AddPrimShape event came in on
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="ownerid"></param>
|
|
||||||
/// <param name="groupid"></param>
|
|
||||||
/// <param name="rayend"></param>
|
|
||||||
/// <param name="rot"></param>
|
|
||||||
/// <param name="shape"></param>
|
|
||||||
/// <param name="bypassraycast"></param>
|
|
||||||
/// <param name="raystart"></param>
|
|
||||||
/// <param name="raytargetid"></param>
|
|
||||||
/// <param name="rayendisintersection"></param>
|
|
||||||
private void LocalAddNewPrim(UUID ownerid, UUID groupid, Vector3 rayend, Quaternion rot,
|
|
||||||
PrimitiveBaseShape shape, byte bypassraycast, Vector3 raystart, UUID raytargetid,
|
|
||||||
byte rayendisintersection)
|
|
||||||
{
|
|
||||||
int differenceX = (int)m_virtScene.RegionInfo.RegionLocX - (int)m_rootScene.RegionInfo.RegionLocX;
|
|
||||||
int differenceY = (int)m_virtScene.RegionInfo.RegionLocY - (int)m_rootScene.RegionInfo.RegionLocY;
|
|
||||||
rayend.X += differenceX * (int)Constants.RegionSize;
|
|
||||||
rayend.Y += differenceY * (int)Constants.RegionSize;
|
|
||||||
raystart.X += differenceX * (int)Constants.RegionSize;
|
|
||||||
raystart.Y += differenceY * (int)Constants.RegionSize;
|
|
||||||
m_rootScene.AddNewPrim(ownerid, groupid, rayend, rot, shape, bypassraycast, raystart, raytargetid,
|
|
||||||
rayendisintersection);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,275 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
{
|
||||||
|
public class RegionCombinerPermissionModule
|
||||||
|
{
|
||||||
|
private Scene m_rootScene;
|
||||||
|
|
||||||
|
public RegionCombinerPermissionModule(Scene RootScene)
|
||||||
|
{
|
||||||
|
m_rootScene = RootScene;
|
||||||
|
}
|
||||||
|
|
||||||
|
#region Permission Override
|
||||||
|
|
||||||
|
public bool BypassPermissions()
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.BypassPermissions();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SetBypassPermissions(bool value)
|
||||||
|
{
|
||||||
|
m_rootScene.Permissions.SetBypassPermissions(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool PropagatePermissions()
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.PropagatePermissions();
|
||||||
|
}
|
||||||
|
|
||||||
|
public uint GenerateClientFlags(UUID userid, UUID objectidid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.GenerateClientFlags(userid,objectidid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanAbandonParcel(UUID user, ILandObject parcel, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanAbandonParcel(user,parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanReclaimParcel(UUID user, ILandObject parcel, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanReclaimParcel(user, parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDeedParcel(UUID user, ILandObject parcel, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanDeedParcel(user, parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDeedObject(UUID user, UUID @group, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanDeedObject(user,@group);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool IsGod(UUID user, Scene requestfromscene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.IsGod(user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDuplicateObject(int objectcount, UUID objectid, UUID owner, Scene scene, Vector3 objectposition)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanDuplicateObject(objectcount, objectid, owner, objectposition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDeleteObject(UUID objectid, UUID deleter, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanDeleteObject(objectid, deleter);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanEditObject(UUID objectid, UUID editorid, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanEditObject(objectid, editorid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanEditParcel(UUID user, ILandObject parcel, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanEditParcel(user, parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanInstantMessage(UUID user, UUID target, Scene startscene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanInstantMessage(user, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanInventoryTransfer(UUID user, UUID target, Scene startscene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanInventoryTransfer(user, target);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanIssueEstateCommand(UUID user, Scene requestfromscene, bool ownercommand)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanIssueEstateCommand(user, ownercommand);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanMoveObject(UUID objectid, UUID moverid, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanMoveObject(objectid, moverid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanObjectEntry(UUID objectid, bool enteringregion, Vector3 newpoint, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanObjectEntry(objectid, enteringregion, newpoint);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanReturnObject(UUID objectid, UUID returnerid, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanReturnObject(objectid, returnerid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanRezObject(int objectcount, UUID owner, Vector3 objectposition, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanRezObject(objectcount, owner, objectposition);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanRunConsoleCommand(UUID user, Scene requestfromscene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanRunConsoleCommand(user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanRunScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanRunScript(script, objectid, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanCompileScript(UUID owneruuid, int scripttype, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanCompileScript(owneruuid, scripttype);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanSellParcel(UUID user, ILandObject parcel, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanSellParcel(user, parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanTakeObject(UUID objectid, UUID stealer, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanTakeObject(objectid, stealer);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanTakeCopyObject(UUID objectid, UUID userid, Scene inscene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanTakeObject(objectid, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanTerraformLand(UUID user, Vector3 position, Scene requestfromscene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanTerraformLand(user, position);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanLinkObject(UUID user, UUID objectid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanLinkObject(user, objectid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDelinkObject(UUID user, UUID objectid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanDelinkObject(user, objectid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanBuyLand(UUID user, ILandObject parcel, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanBuyLand(user, parcel);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanViewNotecard(UUID script, UUID objectid, UUID user, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanViewNotecard(script, objectid, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanViewScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanViewScript(script, objectid, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanEditNotecard(UUID notecard, UUID objectid, UUID user, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanEditNotecard(notecard, objectid, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanEditScript(UUID script, UUID objectid, UUID user, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanEditScript(script, objectid, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanCreateObjectInventory(int invtype, UUID objectid, UUID userid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanCreateObjectInventory(invtype, objectid, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanEditObjectInventory(UUID objectid, UUID editorid, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanEditObjectInventory(objectid, editorid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanCopyObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanCopyObjectInventory(itemid, objectid, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDeleteObjectInventory(UUID itemid, UUID objectid, UUID userid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanDeleteObjectInventory(itemid, objectid, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanResetScript(UUID prim, UUID script, UUID user, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanResetScript(prim, script, user);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanCreateUserInventory(int invtype, UUID userid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanCreateUserInventory(invtype, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanCopyUserInventory(UUID itemid, UUID userid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanCopyUserInventory(itemid, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanEditUserInventory(UUID itemid, UUID userid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanEditUserInventory(itemid, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanDeleteUserInventory(UUID itemid, UUID userid)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanDeleteUserInventory(itemid, userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanTeleport(UUID userid, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanTeleport(userid);
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool CanUseObjectReturn(ILandObject landdata, uint type, IClientAPI client, List<SceneObjectGroup> retlist, Scene scene)
|
||||||
|
{
|
||||||
|
return m_rootScene.Permissions.CanUseObjectReturn(landdata, type, client, retlist);
|
||||||
|
}
|
||||||
|
|
||||||
|
#endregion
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,65 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Region.Framework.Interfaces;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
{
|
||||||
|
public class RegionConnections
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Root Region ID
|
||||||
|
/// </summary>
|
||||||
|
public UUID RegionId;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Root Region Scene
|
||||||
|
/// </summary>
|
||||||
|
public Scene RegionScene;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// LargeLandChannel for combined region
|
||||||
|
/// </summary>
|
||||||
|
public ILandChannel RegionLandChannel;
|
||||||
|
public uint X;
|
||||||
|
public uint Y;
|
||||||
|
public int XEnd;
|
||||||
|
public int YEnd;
|
||||||
|
public List<RegionData> ConnectedRegions;
|
||||||
|
public RegionCombinerPermissionModule PermissionModule;
|
||||||
|
public RegionCombinerClientEventForwarder ClientEventForwarder;
|
||||||
|
public void UpdateExtents(Vector3 extents)
|
||||||
|
{
|
||||||
|
XEnd = (int)extents.X;
|
||||||
|
YEnd = (int)extents.Y;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,43 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Framework;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
{
|
||||||
|
|
||||||
|
struct RegionCourseLocationStruct
|
||||||
|
{
|
||||||
|
public List<Vector3> Locations;
|
||||||
|
public List<UUID> Uuids;
|
||||||
|
public IClientAPI UserAPI;
|
||||||
|
public Vector2 Offset;
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,39 @@
|
||||||
|
/*
|
||||||
|
* Copyright (c) Contributors, http://opensimulator.org/
|
||||||
|
* See CONTRIBUTORS.TXT for a full list of copyright holders.
|
||||||
|
*
|
||||||
|
* Redistribution and use in source and binary forms, with or without
|
||||||
|
* modification, are permitted provided that the following conditions are met:
|
||||||
|
* * Redistributions of source code must retain the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer.
|
||||||
|
* * Redistributions in binary form must reproduce the above copyright
|
||||||
|
* notice, this list of conditions and the following disclaimer in the
|
||||||
|
* documentation and/or other materials provided with the distribution.
|
||||||
|
* * Neither the name of the OpenSimulator Project nor the
|
||||||
|
* names of its contributors may be used to endorse or promote products
|
||||||
|
* derived from this software without specific prior written permission.
|
||||||
|
*
|
||||||
|
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
|
||||||
|
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
||||||
|
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
||||||
|
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
|
||||||
|
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
|
||||||
|
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
|
||||||
|
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||||
|
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||||
|
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
|
||||||
|
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||||
|
*/
|
||||||
|
|
||||||
|
using OpenMetaverse;
|
||||||
|
using OpenSim.Region.Framework.Scenes;
|
||||||
|
|
||||||
|
namespace OpenSim.Region.CoreModules.World.Land
|
||||||
|
{
|
||||||
|
public class RegionData
|
||||||
|
{
|
||||||
|
public UUID RegionId;
|
||||||
|
public Scene RegionScene;
|
||||||
|
public Vector3 Offset;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue