Making the default choice for InterregionComms work, and removing an unnecessary console debug message.
parent
2be0f7a6f0
commit
eaf8066700
|
@ -64,9 +64,11 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
|
|||
{
|
||||
IConfig startupConfig = config.Configs["Communications"];
|
||||
|
||||
if ((startupConfig == null) ||
|
||||
(startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "LocalComms"))
|
||||
if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "LocalComms"))
|
||||
{
|
||||
m_log.Debug("[LOCAL COMMS]: Enabling InterregionComms LocalComms module");
|
||||
m_enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!m_enabled)
|
||||
|
@ -131,7 +133,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
|
|||
}
|
||||
}
|
||||
}
|
||||
m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
||||
//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
|
@ -55,6 +55,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
|
|||
IConfig startupConfig = config.Configs["Communications"];
|
||||
if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "HGRESTComms"))
|
||||
{
|
||||
m_log.Debug("[HGREST COMMS]: Enabling InterregionComms HGRESTComms module");
|
||||
m_enabled = true;
|
||||
InitOnce(scene);
|
||||
}
|
||||
|
|
|
@ -68,8 +68,10 @@ namespace OpenSim.Region.Environment.Modules.Communications.REST
|
|||
{
|
||||
initialized = true;
|
||||
IConfig startupConfig = config.Configs["Communications"];
|
||||
if ((startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "RESTComms"))
|
||||
if ((startupConfig == null) ||
|
||||
(startupConfig != null) && (startupConfig.GetString("InterregionComms", "RESTCommms") == "RESTComms"))
|
||||
{
|
||||
m_log.Debug("[REST COMMS]: Enabling InterregionComms RESTComms module");
|
||||
m_enabled = true;
|
||||
InitOnce(scene);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue