BulletSim: Update list of TODO tasks
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@ -52,6 +52,19 @@ using OpenSim.Region.Framework;
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// Implement LockAngularMotion
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// Implement LockAngularMotion
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// Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation)
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// Decide if clearing forces is the right thing to do when setting position (BulletSim::SetObjectTranslation)
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// Does NeedsMeshing() really need to exclude all the different shapes?
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// Does NeedsMeshing() really need to exclude all the different shapes?
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// Remove mesh and Hull stuff. Use mesh passed to bullet and use convexdecom from bullet.
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// Add PID movement operations
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// Debug linkset
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// Ccd threshold to defaults (0.0)
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// Command line get and set is broken
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// Check terrain size. 128 or 127?
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// Test with multiple regions in one simulator
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// Multiple contact points on collision?
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// See code in ode::near... calls to collision_accounting_events()
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// Use collision masks for collision with terrain and phantom objects
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// Check out llVolumeDetect. Must do something for that.
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// Physical phantom objects and related typing (collision options )
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// Raycast
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//
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//
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namespace OpenSim.Region.Physics.BulletSPlugin
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namespace OpenSim.Region.Physics.BulletSPlugin
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{
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{
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