diff --git a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs index ab8fb514e8..8eee8640ab 100644 --- a/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs +++ b/OpenSim/Region/CoreModules/World/Permissions/PermissionsModule.cs @@ -286,6 +286,7 @@ namespace OpenSim.Region.CoreModules.World.Permissions scenePermissions.OnRezObject += CanRezObject; scenePermissions.OnObjectEntry += CanObjectEntry; + scenePermissions.OnObjectEnterWithScripts += OnObjectEnterWithScripts; scenePermissions.OnDuplicateObject += CanDuplicateObject; scenePermissions.OnDeleteObjectByIDs += CanDeleteObjectByIDs; @@ -381,6 +382,8 @@ namespace OpenSim.Region.CoreModules.World.Permissions scenePermissions.OnRezObject -= CanRezObject; scenePermissions.OnObjectEntry -= CanObjectEntry; + scenePermissions.OnObjectEnterWithScripts -= OnObjectEnterWithScripts; + scenePermissions.OnReturnObjects -= CanReturnObjects; scenePermissions.OnDuplicateObject -= CanDuplicateObject; @@ -1627,6 +1630,55 @@ namespace OpenSim.Region.CoreModules.World.Permissions return false; } + private bool OnObjectEnterWithScripts(SceneObjectGroup sog, ILandObject parcel) + { + DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); + + if(sog == null || sog.IsDeleted) + return false; + + if (m_bypassPermissions) + return m_bypassPermissionsValue; + + if (parcel == null) + return true; + + int checkflags = ((int)ParcelFlags.AllowAPrimitiveEntry); + bool scripts = (sog.ScriptCount() > 0); + if(scripts) + checkflags |= ((int)ParcelFlags.AllowOtherScripts); + + if ((parcel.LandData.Flags & checkflags) == checkflags) + return true; + + UUID userID = sog.OwnerID; + LandData landdata = parcel.LandData; + + if (landdata.OwnerID == userID) + return true; + + if (IsAdministrator(userID)) + return true; + + UUID landGroupID = landdata.GroupID; + if (landGroupID != UUID.Zero) + { + checkflags = (int)ParcelFlags.AllowGroupObjectEntry; + if(scripts) + checkflags |= ((int)ParcelFlags.AllowGroupScripts); + + if ((parcel.LandData.Flags & checkflags) == checkflags) + return IsGroupMember(landGroupID, userID, 0); + + if (landdata.IsGroupOwned && IsGroupMember(landGroupID, userID, (ulong)GroupPowers.AllowRez)) + return true; + } + + //Otherwise, false! + return false; + } + + private bool CanReturnObjects(ILandObject land, ScenePresence sp, List objects) { DebugPermissionInformation(MethodInfo.GetCurrentMethod().Name); diff --git a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs index 7d69a9b663..c55a7a6412 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Permissions.cs @@ -56,6 +56,7 @@ namespace OpenSim.Region.Framework.Scenes public delegate bool EditObjectInventoryHandler(UUID objectID, UUID editorID); public delegate bool MoveObjectHandler(SceneObjectGroup sog, ScenePresence sp); public delegate bool ObjectEntryHandler(SceneObjectGroup sog, bool enteringRegion, Vector3 newPoint); + public delegate bool ObjectEnterWithScriptsHandler(SceneObjectGroup sog, ILandObject land); public delegate bool ReturnObjectsHandler(ILandObject land, ScenePresence sp, List objects); public delegate bool InstantMessageHandler(UUID user, UUID target); public delegate bool InventoryTransferHandler(UUID user, UUID target); @@ -135,6 +136,7 @@ namespace OpenSim.Region.Framework.Scenes public event EditObjectInventoryHandler OnEditObjectInventory; public event MoveObjectHandler OnMoveObject; public event ObjectEntryHandler OnObjectEntry; + public event ObjectEnterWithScriptsHandler OnObjectEnterWithScripts; public event ReturnObjectsHandler OnReturnObjects; public event InstantMessageHandler OnInstantMessage; public event InventoryTransferHandler OnInventoryTransfer; @@ -565,6 +567,21 @@ namespace OpenSim.Region.Framework.Scenes return true; } + public bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject land) + { + ObjectEnterWithScriptsHandler handler = OnObjectEnterWithScripts; + if (handler != null) + { + Delegate[] list = handler.GetInvocationList(); + foreach (ObjectEnterWithScriptsHandler h in list) + { + if (h(sog, land) == false) + return false; + } + } + return true; + } + #endregion #region RETURN OBJECT diff --git a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs index af32d0515a..61b6d682e6 100644 --- a/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs +++ b/OpenSim/Region/OptionalModules/PrimLimitsModule/PrimLimitsModule.cs @@ -83,6 +83,7 @@ namespace OpenSim.Region.OptionalModules m_scene = scene; scene.Permissions.OnRezObject += CanRezObject; scene.Permissions.OnObjectEntry += CanObjectEnter; + scene.Permissions.OnObjectEnterWithScripts += CanObjectEnterWithScripts; scene.Permissions.OnDuplicateObject += CanDuplicateObject; m_log.DebugFormat("[PRIM LIMITS]: Region {0} added", scene.RegionInfo.RegionName); @@ -95,6 +96,7 @@ namespace OpenSim.Region.OptionalModules m_scene.Permissions.OnRezObject -= CanRezObject; m_scene.Permissions.OnObjectEntry -= CanObjectEnter; + scene.Permissions.OnObjectEnterWithScripts -= CanObjectEnterWithScripts; m_scene.Permissions.OnDuplicateObject -= CanDuplicateObject; } @@ -173,6 +175,26 @@ namespace OpenSim.Region.OptionalModules return true; } + private bool CanObjectEnterWithScripts(SceneObjectGroup sog, ILandObject newParcel) + { + if (sog == null) + return false; + + if (newParcel == null) + return true; + + int objectCount = sog.PrimCount; + + // TODO: Add Special Case here for temporary prims + + string response = DoCommonChecks(objectCount, sog.OwnerID, newParcel); + + if (response != null) + return false; + + return true; + } + private string DoCommonChecks(int objectCount, UUID ownerID, ILandObject lo) { string response = null;