Comment out debug [ASYNC DELETER] messages for now.

0.7.3-extended
Justin Clark-Casey (justincc) 2012-04-28 00:39:40 +01:00
parent 1197d48fc7
commit eb39d1c4d4
1 changed files with 5 additions and 5 deletions

View File

@ -117,7 +117,7 @@ namespace OpenSim.Region.Framework.Scenes
private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e) private void InventoryRunDeleteTimer(object sender, ElapsedEventArgs e)
{ {
m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop"); // m_log.Debug("[ASYNC DELETER]: Starting send to inventory loop");
// We must set appearance parameters in the en_US culture in order to avoid issues where values are saved // We must set appearance parameters in the en_US culture in order to avoid issues where values are saved
// in a culture where decimal points are commas and then reloaded in a culture which just treats them as // in a culture where decimal points are commas and then reloaded in a culture which just treats them as
@ -147,9 +147,9 @@ namespace OpenSim.Region.Framework.Scenes
{ {
x = m_inventoryDeletes.Dequeue(); x = m_inventoryDeletes.Dequeue();
m_log.DebugFormat( // m_log.DebugFormat(
"[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.", // "[ASYNC DELETER]: Sending object to user's inventory, action {1}, count {2}, {0} item(s) remaining.",
left, x.action, x.objectGroups.Count); // left, x.action, x.objectGroups.Count);
try try
{ {
@ -185,7 +185,7 @@ namespace OpenSim.Region.Framework.Scenes
e.StackTrace); e.StackTrace);
} }
m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue."); // m_log.Debug("[ASYNC DELETER]: No objects left in inventory send queue.");
return false; return false;
} }