Patch to allow other cam angles. Not complete. Thanks, Antont.

viewer-2-initial-appearance
Melanie 2010-10-05 22:56:20 +01:00
parent ba0a19c228
commit eb491d2c36
1 changed files with 14 additions and 4 deletions

View File

@ -111,9 +111,22 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
#region IMapImageGenerator Members
public Bitmap CreateMapTile()
{
Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
return CreateMapTile(viewport);
}
public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
{
Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height);
return CreateMapTile(viewport);
}
public Bitmap CreateMapTile(Viewport viewport)
{
bool drawPrimVolume = true;
bool textureTerrain = true;
bool textureTerrain = false; //true;
try
{
@ -128,9 +141,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
m_colors.Clear();
Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
int width = viewport.Width;
int height = viewport.Height;