Patch to allow other cam angles. Not complete. Thanks, Antont.
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ba0a19c228
commit
eb491d2c36
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@ -111,9 +111,22 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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#region IMapImageGenerator Members
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public Bitmap CreateMapTile()
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{
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Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
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Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
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return CreateMapTile(viewport);
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}
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public Bitmap CreateViewImage(Vector3 camPos, Vector3 camDir, float fov, int width, int height)
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{
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Viewport viewport = new Viewport(camPos, camDir, fov, (float)Constants.RegionSize, 0.1f, width, height);
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return CreateMapTile(viewport);
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}
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public Bitmap CreateMapTile(Viewport viewport)
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{
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bool drawPrimVolume = true;
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bool textureTerrain = true;
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bool textureTerrain = false; //true;
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try
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{
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@ -128,9 +141,6 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_colors.Clear();
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Vector3 camPos = new Vector3(127.5f, 127.5f, 221.7025033688163f);
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Viewport viewport = new Viewport(camPos, -Vector3.UnitZ, 1024f, 0.1f, (int)Constants.RegionSize, (int)Constants.RegionSize, (float)Constants.RegionSize, (float)Constants.RegionSize);
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int width = viewport.Width;
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int height = viewport.Height;
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