Insert transaction ID into AssetXferUploader constructor rather than at UploadAsset() to prevent item creation failure when NewInventoryItem thread reachs the object first.

This was preventing the previous race condition fix in 4fc0cfb from actually working.
This commit also removes some of the pointless transaction id checks - these conditions are already being enforced in AgentAssetsTransactions.
connector_plugin
Justin Clark-Casey (justincc) 2012-09-25 22:54:20 +01:00
parent 2f795e4fa6
commit eb5bec96e4
2 changed files with 49 additions and 36 deletions

View File

@ -73,7 +73,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
if (!XferUploaders.ContainsKey(transactionID))
{
uploader = new AssetXferUploader(this, m_Scene, m_dumpAssetsToFile);
uploader = new AssetXferUploader(this, m_Scene, transactionID, m_dumpAssetsToFile);
// m_log.DebugFormat(
// "[AGENT ASSETS TRANSACTIONS]: Adding asset xfer uploader {0} since it didn't previously exist", transactionID);
@ -151,7 +151,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
AssetXferUploader uploader = RequestXferUploader(transactionID);
uploader.RequestCreateInventoryItem(
remoteClient, transactionID, folderID, callbackID,
remoteClient, folderID, callbackID,
description, name, invType, type, wearableType, nextOwnerMask);
}
@ -161,7 +161,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
AssetXferUploader uploader = RequestXferUploader(transactionID);
uploader.RequestUpdateTaskInventoryItem(remoteClient, transactionID, item);
uploader.RequestUpdateTaskInventoryItem(remoteClient, item);
}
public void RequestUpdateInventoryItem(IClientAPI remoteClient,
@ -169,7 +169,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
{
AssetXferUploader uploader = RequestXferUploader(transactionID);
uploader.RequestUpdateInventoryItem(remoteClient, transactionID, item);
uploader.RequestUpdateInventoryItem(remoteClient, item);
}
}
}

View File

@ -80,15 +80,32 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
private bool m_storeLocal;
private uint nextPerm = 0;
private IClientAPI ourClient;
private UUID TransactionID = UUID.Zero;
private UUID m_transactionID;
private sbyte type = 0;
private byte wearableType = 0;
public ulong XferID;
private Scene m_Scene;
public AssetXferUploader(AgentAssetTransactions transactions, Scene scene, bool dumpAssetToFile)
/// <summary>
/// AssetXferUploader constructor
/// </summary>
/// <param name='transactions'>/param>
/// <param name='scene'></param>
/// <param name='transactionID'></param>
/// <param name='dumpAssetToFile'>
/// If true then when the asset is uploaded it is dumped to a file with the format
/// String.Format("{6}_{7}_{0:d2}{1:d2}{2:d2}_{3:d2}{4:d2}{5:d2}.dat",
/// now.Year, now.Month, now.Day, now.Hour, now.Minute,
/// now.Second, m_asset.Name, m_asset.Type);
/// for debugging purposes.
/// </param>
public AssetXferUploader(
AgentAssetTransactions transactions, Scene scene, UUID transactionID, bool dumpAssetToFile)
{
m_transactions = transactions;
m_transactionID = transactionID;
m_Scene = scene;
m_dumpAssetToFile = dumpAssetToFile;
}
@ -180,7 +197,6 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
m_asset.Local = storeLocal;
m_asset.Temporary = tempFile;
TransactionID = transaction;
m_storeLocal = storeLocal;
if (m_asset.Data.Length > 2)
@ -225,13 +241,13 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
// Remove ourselves from the list of transactions if completion was delayed until the transaction
// was complete.
// TODO: Should probably do the same for create item.
m_transactions.RemoveXferUploader(TransactionID);
m_transactions.RemoveXferUploader(m_transactionID);
}
else if (m_updateTaskItem)
{
StoreAssetForTaskItemUpdate(m_updateTaskItemData);
m_transactions.RemoveXferUploader(TransactionID);
m_transactions.RemoveXferUploader(m_transactionID);
}
else if (m_storeLocal)
{
@ -241,7 +257,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
m_log.DebugFormat(
"[ASSET XFER UPLOADER]: Uploaded asset {0} for transaction {1}",
m_asset.FullID, TransactionID);
m_asset.FullID, m_transactionID);
if (m_dumpAssetToFile)
{
@ -269,40 +285,37 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
}
public void RequestCreateInventoryItem(IClientAPI remoteClient,
UUID transactionID, UUID folderID, uint callbackID,
UUID folderID, uint callbackID,
string description, string name, sbyte invType,
sbyte type, byte wearableType, uint nextOwnerMask)
{
if (TransactionID == transactionID)
{
InventFolder = folderID;
m_name = name;
m_description = description;
this.type = type;
this.invType = invType;
this.wearableType = wearableType;
nextPerm = nextOwnerMask;
m_asset.Name = name;
m_asset.Description = description;
m_asset.Type = type;
InventFolder = folderID;
m_name = name;
m_description = description;
this.type = type;
this.invType = invType;
this.wearableType = wearableType;
nextPerm = nextOwnerMask;
m_asset.Name = name;
m_asset.Description = description;
m_asset.Type = type;
// We must lock to avoid a race with a separate thread uploading the asset.
lock (this)
// We must lock to avoid a race with a separate thread uploading the asset.
lock (this)
{
if (m_uploadState == UploadState.Complete)
{
if (m_uploadState == UploadState.Complete)
{
DoCreateItem(callbackID);
}
else
{
m_createItem = true; //set flag so the inventory item is created when upload is complete
m_createItemCallback = callbackID;
}
DoCreateItem(callbackID);
}
else
{
m_createItem = true; //set flag so the inventory item is created when upload is complete
m_createItemCallback = callbackID;
}
}
}
public void RequestUpdateInventoryItem(IClientAPI remoteClient, UUID transactionID, InventoryItemBase item)
public void RequestUpdateInventoryItem(IClientAPI remoteClient, InventoryItemBase item)
{
// We must lock to avoid a race with a separate thread uploading the asset.
lock (this)
@ -333,7 +346,7 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
}
}
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, UUID transactionID, TaskInventoryItem taskItem)
public void RequestUpdateTaskInventoryItem(IClientAPI remoteClient, TaskInventoryItem taskItem)
{
// We must lock to avoid a race with a separate thread uploading the asset.
lock (this)