Avoid preprocessing scripts on region restart just to generate the line

number map. Instead, write the map to a file for later use. That is not
yet used, so currently runtime errors after a sim restart will have wrong
line numbers
0.6.5-rc1
Melanie Thielker 2009-03-26 14:49:39 +00:00
parent fcab3510b3
commit eb6c1ae0c1
1 changed files with 23 additions and 11 deletions

View File

@ -300,14 +300,19 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
if (Script == String.Empty) if (Script == String.Empty)
{ {
if (File.Exists(OutFile)) if (File.Exists(OutFile))
{
// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
return OutFile; return OutFile;
}
throw new Exception("Cannot find script assembly and no script text present"); throw new Exception("Cannot find script assembly and no script text present");
} }
// Don't recompile if we already have it
//
if (File.Exists(OutFile) && File.Exists(OutFile+".text") && File.Exists(OutFile+".map"))
{
// TODO: Read .map file here
return OutFile;
}
enumCompileType l = DefaultCompileLanguage; enumCompileType l = DefaultCompileLanguage;
if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture)) if (Script.StartsWith("//c#", true, CultureInfo.InvariantCulture))
@ -353,14 +358,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap; m_positionMap = ((CSCodeGenerator) LSL_Converter).PositionMap;
} }
// Check this late so the map is generated on sim start
//
if (File.Exists(OutFile) && File.Exists(OutFile+".text"))
{
// m_log.DebugFormat("[Compiler] Returning existing assembly for {0}", asset);
return OutFile;
}
if (l == enumCompileType.yp) if (l == enumCompileType.yp)
{ {
// Its YP, convert it to C# // Its YP, convert it to C#
@ -646,6 +643,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.CodeTools
sfs.Write(buf, 0, buf.Length); sfs.Write(buf, 0, buf.Length);
sfs.Close(); sfs.Close();
string posmap = String.Empty;
foreach (KeyValuePair<KeyValuePair<int, int>, KeyValuePair<int, int>> kvp in m_positionMap)
{
KeyValuePair<int, int> k = kvp.Key;
KeyValuePair<int, int> v = kvp.Value;
posmap += String.Format("{0},{1},{2},{3}\n",
k.Key, k.Value, v.Key, v.Value);
}
buf = enc.GetBytes(posmap);
FileStream mfs = File.Create(OutFile+".map");
mfs.Write(buf, 0, buf.Length);
mfs.Close();
return OutFile; return OutFile;
} }