* refactor: Rename IRegionSerialiser and move into interfaces namespace
parent
fbd44e628c
commit
eb6cca4750
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@ -30,9 +30,9 @@ using System.Collections.Generic;
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using System.IO;
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using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Serialiser
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namespace OpenSim.Region.Environment.Interfaces
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{
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public interface IRegionSerialiser
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public interface IRegionSerialiserModule
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{
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List<string> SerialiseRegion(Scene scene, string saveDir);
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@ -69,7 +69,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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private string m_repodir = null;
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private Dictionary<UUID, Scene> m_scenes = new Dictionary<UUID, Scene>();
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private Dictionary<UUID, IRegionSerialiser> m_serialiser = new Dictionary<UUID, IRegionSerialiser>();
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private Dictionary<UUID, IRegionSerialiserModule> m_serialiser = new Dictionary<UUID, IRegionSerialiserModule>();
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#endregion Fields
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@ -105,9 +105,7 @@ namespace OpenSim.Region.Environment.Modules.ContentManagement
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{
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foreach (UUID region in m_scenes.Keys)
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{
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m_serialiser.Add(region,
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m_scenes[region].RequestModuleInterface<IRegionSerialiser>()
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);
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m_serialiser.Add(region, m_scenes[region].RequestModuleInterface<IRegionSerialiserModule>());
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}
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}
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}
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@ -25,11 +25,6 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using OpenSim.Framework;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.World.Serialiser;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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using OpenSim.Framework.Communications.Cache;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@ -39,6 +34,11 @@ using System.Xml;
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using System.Net;
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using OpenMetaverse;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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using OpenSim.Region.Environment.Interfaces;
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using OpenSim.Region.Environment.Scenes;
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using OpenSim.Region.Environment.Modules.World.Terrain;
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namespace OpenSim.Region.Environment.Modules.World.Archiver
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{
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@ -124,7 +124,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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// Reload serialized prims
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m_log.InfoFormat("[ARCHIVER]: Loading {0} scene objects. Please wait.", serialisedSceneObjects.Count);
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IRegionSerialiser serialiser = m_scene.RequestModuleInterface<IRegionSerialiser>();
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IRegionSerialiserModule serialiser = m_scene.RequestModuleInterface<IRegionSerialiserModule>();
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ICollection<SceneObjectGroup> sceneObjects = new List<SceneObjectGroup>();
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foreach (string serialisedSceneObject in serialisedSceneObjects)
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@ -54,7 +54,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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protected ITerrainModule m_terrainModule;
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protected IRegionSerialiser m_serialiser;
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protected IRegionSerialiserModule m_serialiser;
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protected List<SceneObjectGroup> m_sceneObjects;
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protected string m_sceneName;
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protected string m_savePath;
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@ -62,7 +62,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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public ArchiveWriteRequestExecution(
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List<SceneObjectGroup> sceneObjects,
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ITerrainModule terrainModule,
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IRegionSerialiser serialiser,
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IRegionSerialiserModule serialiser,
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string sceneName,
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string savePath)
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{
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@ -287,7 +287,7 @@ namespace OpenSim.Region.Environment.Modules.World.Archiver
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= new ArchiveWriteRequestExecution(
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sceneObjects,
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m_scene.RequestModuleInterface<ITerrainModule>(),
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m_scene.RequestModuleInterface<IRegionSerialiser>(),
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m_scene.RequestModuleInterface<IRegionSerialiserModule>(),
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m_scene.RegionInfo.RegionName,
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m_savePath);
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new AssetsRequest(assetUuids.Keys, m_scene.AssetCache, awre.ReceivedAllAssets).Execute();
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@ -36,7 +36,7 @@ using OpenSim.Region.Environment.Scenes;
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namespace OpenSim.Region.Environment.Modules.World.Serialiser
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{
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public class SerialiserModule : IRegionModule, IRegionSerialiser
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public class SerialiserModule : IRegionModule, IRegionSerialiserModule
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{
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private Commander m_commander = new Commander("Export");
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private List<Scene> m_regions = new List<Scene>();
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@ -49,7 +49,7 @@ namespace OpenSim.Region.Environment.Modules.World.Serialiser
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{
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scene.RegisterModuleCommander("Export", m_commander);
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scene.EventManager.OnPluginConsole += EventManager_OnPluginConsole;
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scene.RegisterModuleInterface<IRegionSerialiser>(this);
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scene.RegisterModuleInterface<IRegionSerialiserModule>(this);
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lock (m_regions)
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{
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@ -142,7 +142,7 @@ namespace OpenSim.Region.Environment.Scenes
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protected IWorldComm m_worldCommModule;
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protected IAvatarFactory m_AvatarFactory;
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protected IConfigSource m_config;
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protected IRegionSerialiser m_serialiser;
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protected IRegionSerialiserModule m_serialiser;
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// Central Update Loop
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@ -728,7 +728,7 @@ namespace OpenSim.Region.Environment.Scenes
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m_worldCommModule = RequestModuleInterface<IWorldComm>();
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XferManager = RequestModuleInterface<IXfer>();
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m_AvatarFactory = RequestModuleInterface<IAvatarFactory>();
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m_serialiser = RequestModuleInterface<IRegionSerialiser>();
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m_serialiser = RequestModuleInterface<IRegionSerialiserModule>();
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}
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#endregion
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@ -50,7 +50,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
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private bool m_enabled = false;
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private bool m_installBackupOnLoad = false;
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private IRegionSerialiser m_serialiser;
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private IRegionSerialiserModule m_serialiser;
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private bool m_svnAutoSave = false;
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private SvnClient m_svnClient;
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private string m_svndir = "SVNmodule" + Slash.DirectorySeparatorChar + "repo";
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@ -360,7 +360,7 @@ namespace OpenSim.Region.Modules.SvnSerialiser
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private void SetupSerialiser()
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{
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if (m_scenes.Count > 0)
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m_serialiser = m_scenes[0].RequestModuleInterface<IRegionSerialiser>();
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m_serialiser = m_scenes[0].RequestModuleInterface<IRegionSerialiserModule>();
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}
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private void SetupSvnProvider()
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