Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim

arthursv
Melanie 2009-08-06 21:20:57 +01:00
commit eb9d584ee0
8 changed files with 17 additions and 20 deletions

View File

@ -41,8 +41,8 @@ namespace OpenSim.Data.SQLite.Tests
[TestFixtureSetUp] [TestFixtureSetUp]
public void Init() public void Init()
{ {
// SQLite doesn't work on power linux // SQLite doesn't work on power or z linux
if (Directory.Exists("/proc/ppc64")) if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
{ {
Assert.Ignore(); Assert.Ignore();
} }

View File

@ -41,8 +41,8 @@ namespace OpenSim.Data.SQLite.Tests
[TestFixtureSetUp] [TestFixtureSetUp]
public void Init() public void Init()
{ {
// SQLite doesn't work on power linux // SQLite doesn't work on power or z linux
if (Directory.Exists("/proc/ppc64")) if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
{ {
Assert.Ignore(); Assert.Ignore();
} }

View File

@ -41,8 +41,8 @@ namespace OpenSim.Data.SQLite.Tests
[TestFixtureSetUp] [TestFixtureSetUp]
public void Init() public void Init()
{ {
// SQLite doesn't work on power linux // SQLite doesn't work on power or z linux
if (Directory.Exists("/proc/ppc64")) if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
{ {
Assert.Ignore(); Assert.Ignore();
} }

View File

@ -41,8 +41,8 @@ namespace OpenSim.Data.SQLite.Tests
[TestFixtureSetUp] [TestFixtureSetUp]
public void Init() public void Init()
{ {
// SQLite doesn't work on power linux // SQLite doesn't work on power or z linux
if (Directory.Exists("/proc/ppc64")) if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
{ {
Assert.Ignore(); Assert.Ignore();
} }

View File

@ -41,8 +41,8 @@ namespace OpenSim.Data.SQLite.Tests
[TestFixtureSetUp] [TestFixtureSetUp]
public void Init() public void Init()
{ {
// SQLite doesn't work on power linux // SQLite doesn't work on power or z linux
if (Directory.Exists("/proc/ppc64")) if (Directory.Exists("/proc/ppc64") || Directory.Exists("/proc/dasd"))
{ {
Assert.Ignore(); Assert.Ignore();
} }

View File

@ -66,7 +66,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// <summary> /// <summary>
/// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet). /// Test saving a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet).
/// </summary> /// </summary>
[Test] //[Test]
public void TestSaveIarV0_1() public void TestSaveIarV0_1()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
@ -202,7 +202,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
/// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where /// Test loading a V0.1 OpenSim Inventory Archive (subject to change since there is no fixed format yet) where
/// an account exists with the creator name. /// an account exists with the creator name.
/// </summary> /// </summary>
[Test] //[Test]
public void TestLoadIarV0_1ExistingUsers() public void TestLoadIarV0_1ExistingUsers()
{ {
TestHelper.InMethod(); TestHelper.InMethod();
@ -367,7 +367,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
CommunicationsManager commsManager = scene.CommsManager; CommunicationsManager commsManager = scene.CommsManager;
CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager); CachedUserInfo userInfo = UserProfileTestUtils.CreateUserWithInventory(commsManager);
userInfo.FetchInventory(); //userInfo.FetchInventory();
/* /*
for (int i = 0 ; i < 50 ; i++) for (int i = 0 ; i < 50 ; i++)
{ {

View File

@ -1220,8 +1220,6 @@ namespace OpenSim.Region.Framework.Scenes
StandUp(); StandUp();
} }
// Check if Client has camera in 'follow cam' or 'build' mode. // Check if Client has camera in 'follow cam' or 'build' mode.
Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation); Vector3 camdif = (Vector3.One * m_bodyRot - Vector3.One * CameraRotation);

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@ -195,7 +195,6 @@ namespace OpenSim.Services.InventoryService
if (skeletonFolders != null) if (skeletonFolders != null)
{ {
InventoryFolderImpl rootFolder = null; InventoryFolderImpl rootFolder = null;
// Need to retrieve the root folder on the first pass // Need to retrieve the root folder on the first pass