Merge branch 'careminster-presence-refactor' of ssh://melanie@3dhosting.de/var/git/careminster into careminster-presence-refactor
commit
eb9d7bff6c
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@ -302,9 +302,7 @@ namespace OpenSim.Framework
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if (args["start_pos"] != null)
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Vector3.TryParse(args["start_pos"].AsString(), out startpos);
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// DEBUG ON
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m_log.WarnFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
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// DEBUG OFF
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m_log.InfoFormat("[AGENTCIRCUITDATA] agentid={0}, child={1}, startpos={2}",AgentID,child,startpos.ToString());
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try {
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// Unpack various appearance elements
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@ -318,15 +316,12 @@ namespace OpenSim.Framework
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if (args.ContainsKey("packed_appearance") && (args["packed_appearance"].Type == OSDType.Map))
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{
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Appearance.Unpack((OSDMap)args["packed_appearance"]);
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// DEBUG ON
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m_log.WarnFormat("[AGENTCIRCUITDATA] unpacked appearance");
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// DEBUG OFF
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m_log.InfoFormat("[AGENTCIRCUITDATA] unpacked appearance");
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}
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// DEBUG ON
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else
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m_log.Warn("[AGENTCIRCUITDATA] failed to find a valid packed_appearance");
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// DEBUG OFF
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} catch (Exception e)
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[AGENTCIRCUITDATA] failed to unpack appearance; {0}",e.Message);
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}
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@ -331,9 +331,7 @@ namespace OpenSim.Framework
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public virtual OSDMap Pack()
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{
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// DEBUG ON
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Pack data");
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// DEBUG OFF
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m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Pack data");
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OSDMap args = new OSDMap();
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args["message_type"] = OSD.FromString("AgentData");
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@ -454,9 +452,7 @@ namespace OpenSim.Framework
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/// <param name="hash"></param>
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public virtual void Unpack(OSDMap args)
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{
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// DEBUG ON
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] Unpack data");
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// DEBUG OFF
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m_log.InfoFormat("[CHILDAGENTDATAUPDATE] Unpack data");
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if (args.ContainsKey("region_id"))
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UUID.TryParse(args["region_id"].AsString(), out RegionID);
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@ -613,10 +609,8 @@ namespace OpenSim.Framework
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if (args.ContainsKey("packed_appearance") && (args["packed_appearance"]).Type == OSDType.Map)
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Appearance = new AvatarAppearance(AgentID,(OSDMap)args["packed_appearance"]);
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// DEBUG ON
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else
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m_log.WarnFormat("[CHILDAGENTDATAUPDATE] No packed appearance");
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// DEBUG OFF
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if ((args["controllers"] != null) && (args["controllers"]).Type == OSDType.Array)
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{
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@ -183,7 +183,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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});
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}
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// m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
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m_log.WarnFormat("[AVFACTORY]: Complete texture check for {0}",client.AgentId);
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}
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// Process the visual params, this may change height as well
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@ -196,12 +196,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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sp.SetHeight(sp.Appearance.AvatarHeight);
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}
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}
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// Send the appearance back to the avatar, not clear that this is needed
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sp.ControllingClient.SendAvatarDataImmediate(sp);
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// AvatarAppearance avp = sp.Appearance;
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// sp.ControllingClient.SendAppearance(avp.Owner,avp.VisualParams,avp.Texture.GetBytes());
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}
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@ -274,21 +268,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// Send the appearance to everyone in the scene
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sp.SendAppearanceToAllOtherAgents();
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// sp.ControllingClient.SendAvatarDataImmediate(sp);
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// Send the appearance back to the avatar
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// AvatarAppearance avp = sp.Appearance;
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// sp.ControllingClient.SendAppearance(avp.Owner, avp.VisualParams, avp.Texture.GetBytes());
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/*
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// this needs to be fixed, the flag should be on scene presence not the region module
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// Start the animations if necessary
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if (!m_startAnimationSet)
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{
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sp.Animator.UpdateMovementAnimations();
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m_startAnimationSet = true;
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}
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*/
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}
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private void HandleAppearanceSave(UUID agentid)
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@ -374,6 +353,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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// m_log.WarnFormat("[AVFACTORY]: AvatarIsWearing called for {0}", client.AgentId);
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// operate on a copy of the appearance so we don't have to lock anything
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AvatarAppearance avatAppearance = new AvatarAppearance(sp.Appearance, false);
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foreach (AvatarWearingArgs.Wearable wear in e.NowWearing)
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@ -388,9 +368,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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SetAppearanceAssets(sp.UUID, ref avatAppearance);
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// could get fancier with the locks here, but in the spirit of "last write wins"
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// this should work correctly
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// this should work correctly, also, we don't need to send the appearance here
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// since the "iswearing" will trigger a new set of visual param and baked texture changes
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// when those complete, the new appearance will be sent
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sp.Appearance = avatAppearance;
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m_scene.AvatarService.SetAppearance(client.AgentId, sp.Appearance);
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QueueAppearanceSave(client.AgentId);
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}
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private void SetAppearanceAssets(UUID userID, ref AvatarAppearance appearance)
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@ -925,8 +925,10 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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}
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agent.MakeChildAgent();
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// now we have a child agent in this region. Request all interesting data about other (root) agents
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agent.SendInitialFullUpdateToAllClients();
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agent.SendOtherAgentsAvatarDataToMe();
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agent.SendOtherAgentsAppearanceToMe();
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CrossAttachmentsIntoNewRegion(neighbourRegion, agent, true);
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@ -398,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
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Vector3 offset = p.GetWorldPosition() - av.ParentPosition;
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av.AbsolutePosition += offset;
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av.ParentPosition = p.GetWorldPosition(); //ParentPosition gets cleared by AbsolutePosition
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av.SendFullUpdateToAllClients();
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av.SendAvatarDataToAllAgents();
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}
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}
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}
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@ -803,7 +803,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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Vector3 offset = (m_offsetPosition - oldpos);
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av.OffsetPosition += offset;
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av.SendFullUpdateToAllClients();
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av.SendAvatarDataToAllAgents();
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}
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}
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}
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@ -767,7 +767,9 @@ namespace OpenSim.Region.Framework.Scenes
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// Note: This won't send data *to* other clients in that region (children don't send)
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// MIC: This gets called again in CompleteMovement
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SendInitialFullUpdateToAllClients();
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// SendInitialFullUpdateToAllClients();
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SendOtherAgentsAvatarDataToMe();
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SendOtherAgentsAppearanceToMe();
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RegisterToEvents();
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SetDirectionVectors();
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@ -1757,7 +1759,7 @@ namespace OpenSim.Region.Framework.Scenes
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{
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AbsolutePosition = part.AbsolutePosition;
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Velocity = Vector3.Zero;
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SendFullUpdateToAllClients();
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SendAvatarDataToAllAgents();
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HandleAgentSit(ControllingClient, m_requestedSitTargetUUID); //KF ??
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}
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@ -1867,7 +1869,7 @@ namespace OpenSim.Region.Framework.Scenes
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m_parentID = 0;
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m_linkedPrim = UUID.Zero;
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m_offsetRotation = new Quaternion(0.0f, 0.0f, 0.0f, 1.0f);
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SendFullUpdateToAllClients();
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SendAvatarDataToAllAgents();
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m_requestedSitTargetID = 0;
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if (m_physicsActor != null && m_appearance != null)
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{
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@ -2462,8 +2464,8 @@ namespace OpenSim.Region.Framework.Scenes
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Velocity = Vector3.Zero;
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RemoveFromPhysicalScene();
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Animator.TrySetMovementAnimation(sitAnimation);
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SendFullUpdateToAllClients();
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SendTerseUpdateToAllClients();
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SendAvatarDataToAllAgents();
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//SendTerseUpdateToAllClients();
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}
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public void SitAltitudeCallback(bool hitYN, Vector3 collisionPoint, uint localid, float distance, Vector3 normal)
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@ -2742,165 +2744,169 @@ namespace OpenSim.Region.Framework.Scenes
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}
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/// <summary>
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/// Tell other client about this avatar (The client previously didn't know or had outdated details about this avatar)
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/// Do everything required once a client completes its movement into a region and becomes
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/// a root agent.
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/// </summary>
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/// <param name="remoteAvatar"></param>
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public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
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{
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// 2 stage check is needed.
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if (remoteAvatar == null)
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return;
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IClientAPI cl = remoteAvatar.ControllingClient;
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if (cl == null)
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return;
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if (m_appearance.Texture == null)
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return;
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// MT: This is needed for sit. It's legal to send it to oneself, and the name
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// of the method is a misnomer
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//
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// if (LocalId == remoteAvatar.LocalId)
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// {
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// m_log.WarnFormat("[SCENEPRESENCE]: An agent is attempting to send avatar data to itself; {0}", UUID);
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// return;
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// }
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if (IsChildAgent)
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{
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m_log.WarnFormat("[SCENEPRESENCE]: A child agent is attempting to send out avatar data; {0}", UUID);
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return;
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}
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remoteAvatar.m_controllingClient.SendAvatarDataImmediate(this);
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m_scene.StatsReporter.AddAgentUpdates(1);
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}
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/// <summary>
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/// Tell *ALL* agents about this agent
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/// </summary>
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public void SendInitialFullUpdateToAllClients()
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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int avUpdates = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence avatar)
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{
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++avUpdates;
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// Don't update ourselves
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if (avatar.LocalId == LocalId)
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return;
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// If this is a root agent, then get info about the avatar
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if (!IsChildAgent)
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{
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SendFullUpdateToOtherClient(avatar);
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}
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// If the other avatar is a root
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if (!avatar.IsChildAgent)
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{
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avatar.SendFullUpdateToOtherClient(this);
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avatar.SendAppearanceToOtherAgent(this);
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avatar.Animator.SendAnimPackToClient(ControllingClient);
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}
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});
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m_scene.StatsReporter.AddAgentUpdates(avUpdates);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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//Animator.SendAnimPack();
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}
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public void SendFullUpdateToAllClients()
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{
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m_perfMonMS = Util.EnvironmentTickCount();
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// only send update from root agents to other clients; children are only "listening posts"
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if (IsChildAgent)
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{
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m_log.Warn("[SCENEPRESENCE] attempt to send update from a childagent");
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return;
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}
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int count = 0;
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m_scene.ForEachScenePresence(delegate(ScenePresence sp)
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{
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if (sp.IsChildAgent)
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return;
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SendFullUpdateToOtherClient(sp);
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++count;
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});
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m_scene.StatsReporter.AddAgentUpdates(count);
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
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Animator.SendAnimPack();
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}
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/// <summary>
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/// Do everything required once a client completes its movement into a region
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/// </summary>
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public void SendInitialData()
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private void SendInitialData()
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{
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// Moved this into CompleteMovement to ensure that m_appearance is initialized before
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// the inventory arrives
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// m_scene.GetAvatarAppearance(m_controllingClient, out m_appearance);
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m_controllingClient.SendAvatarDataImmediate(this);
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// This agent just became root. We are going to tell everyone about it. The process of
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// getting other avatars information was initiated in the constructor... don't do it
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// again here...
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SendAvatarDataToAllAgents();
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|
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// We have an appearance but we may not have the baked textures. Check the asset cache
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// to see if all the baked textures are already here.
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if (m_scene.AvatarFactory != null)
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{
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if (m_scene.AvatarFactory.ValidateBakedTextureCache(m_controllingClient))
|
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{
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// m_log.WarnFormat("[SCENEPRESENCE]: baked textures are in the cache for {0}", Name);
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m_controllingClient.SendAppearance(
|
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m_appearance.Owner,m_appearance.VisualParams,m_appearance.Texture.GetBytes());
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SendAppearanceToAgent(this);
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// If the avatars baked textures are all in the cache, then we have a
|
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// complete appearance... send it out, if not, then we'll send it when
|
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// the avatar finishes updating its appearance
|
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SendAppearanceToAllOtherAgents();
|
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}
|
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}
|
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else
|
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{
|
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m_log.WarnFormat("[SCENEPRESENCE]: AvatarFactory not set for {0}", Name);
|
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}
|
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|
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SendInitialFullUpdateToAllClients();
|
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}
|
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|
||||
/// <summary>
|
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///
|
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/// Send this agent's avatar data to all other root and child agents in the scene
|
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/// This agent must be root. This avatar will receive its own update.
|
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/// </summary>
|
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public void SendAppearanceToAllOtherAgents()
|
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public void SendAvatarDataToAllAgents()
|
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{
|
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// DEBUG ON
|
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// m_log.WarnFormat("[SCENEPRESENCE]: Send appearance from {0} to all other agents", m_uuid);
|
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// DEBUG OFF
|
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// only send update from root agents to other clients; children are only "listening posts"
|
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if (IsChildAgent)
|
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{
|
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m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
|
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return;
|
||||
}
|
||||
|
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m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
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m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
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{
|
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if (scenePresence.UUID != UUID)
|
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{
|
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SendAppearanceToOtherAgent(scenePresence);
|
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}
|
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SendAvatarDataToAgent(scenePresence);
|
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count++;
|
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});
|
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|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
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m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
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}
|
||||
|
||||
/// <summary>
|
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/// Send appearance data to an agent that isn't this one.
|
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/// Send avatar data for all other root agents to this agent, this agent
|
||||
/// can be either a child or root
|
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/// </summary>
|
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public void SendOtherAgentsAvatarDataToMe()
|
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{
|
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m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
// only send information about root agents
|
||||
if (scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
// only send information about other root agents
|
||||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
scenePresence.SendAvatarDataToAgent(this);
|
||||
count++;
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send avatar data to an agent.
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
public void SendAppearanceToOtherAgent(ScenePresence avatar)
|
||||
private void SendAvatarDataToAgent(ScenePresence avatar)
|
||||
{
|
||||
if (LocalId == avatar.LocalId)
|
||||
// m_log.WarnFormat("[SP] Send avatar data from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
|
||||
|
||||
avatar.ControllingClient.SendAvatarDataImmediate(this);
|
||||
Animator.SendAnimPackToClient(avatar.ControllingClient);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send this agent's appearance to all other root and child agents in the scene
|
||||
/// This agent must be root.
|
||||
/// </summary>
|
||||
public void SendAppearanceToAllOtherAgents()
|
||||
{
|
||||
m_log.WarnFormat("[SCENE PRESENCE]: An agent is attempting to send appearance data to itself; {0}", UUID);
|
||||
// only send update from root agents to other clients; children are only "listening posts"
|
||||
if (IsChildAgent)
|
||||
{
|
||||
m_log.Warn("[SCENEPRESENCE] attempt to send avatar data from a child agent");
|
||||
return;
|
||||
}
|
||||
|
||||
// DEBUG ON
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
SendAppearanceToAgent(scenePresence);
|
||||
count++;
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send appearance from all other root agents to this agent. this agent
|
||||
/// can be either root or child
|
||||
/// </summary>
|
||||
public void SendOtherAgentsAppearanceToMe()
|
||||
{
|
||||
m_perfMonMS = Util.EnvironmentTickCount();
|
||||
|
||||
int count = 0;
|
||||
m_scene.ForEachScenePresence(delegate(ScenePresence scenePresence)
|
||||
{
|
||||
// only send information about root agents
|
||||
if (scenePresence.IsChildAgent)
|
||||
return;
|
||||
|
||||
// only send information about other root agents
|
||||
if (scenePresence.UUID == UUID)
|
||||
return;
|
||||
|
||||
scenePresence.SendAppearanceToAgent(this);
|
||||
count++;
|
||||
});
|
||||
|
||||
m_scene.StatsReporter.AddAgentUpdates(count);
|
||||
m_scene.StatsReporter.AddAgentTime(Util.EnvironmentTickCountSubtract(m_perfMonMS));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send appearance data to an agent.
|
||||
/// </summary>
|
||||
/// <param name="avatar"></param>
|
||||
private void SendAppearanceToAgent(ScenePresence avatar)
|
||||
{
|
||||
// m_log.WarnFormat("[SP] Send appearance from {0} to {1}",m_uuid,avatar.ControllingClient.AgentId);
|
||||
// DEBUG OFF
|
||||
|
||||
avatar.ControllingClient.SendAppearance(
|
||||
m_appearance.Owner, m_appearance.VisualParams, m_appearance.Texture.GetBytes());
|
||||
|
@ -3413,9 +3419,6 @@ namespace OpenSim.Region.Framework.Scenes
|
|||
|
||||
public void CopyFrom(AgentData cAgent)
|
||||
{
|
||||
// DEBUG ON
|
||||
m_log.ErrorFormat("[SCENEPRESENCE] CALLING COPYFROM");
|
||||
// DEBUG OFF
|
||||
m_originRegionID = cAgent.RegionID;
|
||||
|
||||
m_callbackURI = cAgent.CallbackURI;
|
||||
|
|
|
@ -1172,11 +1172,14 @@ namespace OpenSim.Region.OptionalModules.Avatar.XmlRpcGroups
|
|||
{
|
||||
presence = scene.GetScenePresence(AgentID);
|
||||
if (presence != null)
|
||||
{
|
||||
if (presence.Grouptitle != Title)
|
||||
{
|
||||
presence.Grouptitle = Title;
|
||||
|
||||
// FixMe: Ter suggests a "Schedule" method that I can't find.
|
||||
presence.SendFullUpdateToAllClients();
|
||||
if (! presence.IsChildAgent)
|
||||
presence.SendAvatarDataToAllAgents();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -4007,6 +4007,9 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
{
|
||||
linknum -= (m_host.ParentGroup.PrimCount) + 1;
|
||||
|
||||
if (linknum < 0)
|
||||
return UUID.Zero.ToString();
|
||||
|
||||
List<ScenePresence> avatars = GetLinkAvatars(ScriptBaseClass.LINK_SET);
|
||||
if (avatars.Count > linknum)
|
||||
{
|
||||
|
@ -6753,7 +6756,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
}
|
||||
if (buttons.Data[i].ToString().Length > 24)
|
||||
{
|
||||
LSLError("button label cannot be longer than 24 characters");
|
||||
llWhisper(ScriptBaseClass.DEBUG_CHANNEL, "button label cannot be longer than 24 characters");
|
||||
return;
|
||||
}
|
||||
buts[i] = buttons.Data[i].ToString();
|
||||
|
@ -7316,7 +7319,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Vector v;
|
||||
v = rules.GetVector3Item(idx++);
|
||||
av.OffsetPosition = new Vector3((float)v.x, (float)v.y, (float)v.z);
|
||||
av.SendFullUpdateToAllClients();
|
||||
av.SendAvatarDataToAllAgents();
|
||||
|
||||
break;
|
||||
|
||||
|
@ -7326,7 +7329,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
LSL_Rotation r;
|
||||
r = rules.GetQuaternionItem(idx++);
|
||||
av.OffsetRotation = new Quaternion((float)r.x, (float)r.y, (float)r.z, (float)r.s);
|
||||
av.SendFullUpdateToAllClients();
|
||||
av.SendAvatarDataToAllAgents();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue