minor change to justin's previous fix that should still
prevent his crashes0.6.0-stable
parent
abc06daefd
commit
ebb0cc5dd7
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@ -1453,11 +1453,12 @@ namespace OpenSim.Region.Environment.Scenes
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public void SendInitialData()
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public void SendInitialData()
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{
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{
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// justincc - very temporary fix for the fact that m_apperance appears to be null at this point in grid mode
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// justincc - very temporary fix for the fact that m_apperance appears to be null at this point in grid mode
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if (null == m_appearance)
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LLObject.TextureEntry texture = AvatarAppearance.GetDefaultTexture();
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m_appearance = new AvatarAppearance();
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if (null != m_appearance)
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texture = m_appearance.Texture;
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m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
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m_controllingClient.SendAvatarData(m_regionInfo.RegionHandle, m_firstname, m_lastname, m_uuid, LocalId,
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m_pos, m_appearance.Texture.ToBytes(), m_parentID);
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m_pos, texture.ToBytes(), m_parentID);
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if (!m_isChildAgent)
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if (!m_isChildAgent)
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{
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{
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