Add PrimCountModuleTests.TestRemoveOwnerObject().
Also adds SceneSetupHelpers methods to easily create sogs with different part UUIDs0.7.1-dev
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@ -44,8 +44,11 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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[TestFixture]
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public class PrimCountModuleTests
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{
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/// <summary>
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/// Test count after a parcel owner owned object is added.
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/// </summary>
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[Test]
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public void TestAddObject()
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public void TestAddOwnerObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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@ -80,5 +83,39 @@ namespace OpenSim.Region.CoreModules.World.Land.Tests
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Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0));
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Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(3));
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}
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/// <summary>
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/// Test count after a parcel owner owned object is removed.
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/// </summary>
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[Test]
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public void TestRemoveOwnerObject()
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{
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TestHelper.InMethod();
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// log4net.Config.XmlConfigurator.Configure();
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PrimCountModule pcm = new PrimCountModule();
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LandManagementModule lmm = new LandManagementModule();
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Scene scene = SceneSetupHelpers.SetupScene();
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SceneSetupHelpers.SetupSceneModules(scene, lmm, pcm);
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UUID userId = new UUID("00000000-0000-0000-0000-000000000010");
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UUID dummyUserId = new UUID("99999999-9999-9999-9999-999999999999");
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ILandObject lo = new LandObject(userId, false, scene);
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lo.SetLandBitmap(lo.GetSquareLandBitmap(0, 0, (int)Constants.RegionSize, (int)Constants.RegionSize));
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lmm.AddLandObject(lo);
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//scene.loadAllLandObjectsFromStorage(scene.RegionInfo.originRegionID);
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scene.AddNewSceneObject(SceneSetupHelpers.CreateSceneObject(1, userId, 0x1), false);
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SceneObjectGroup sogToDelete = SceneSetupHelpers.CreateSceneObject(3, userId, 0x10);
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scene.AddNewSceneObject(sogToDelete, false);
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scene.DeleteSceneObject(sogToDelete, false);
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Assert.That(pcm.GetOwnerCount(lo.LandData.GlobalID), Is.EqualTo(1));
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Assert.That(pcm.GetGroupCount(lo.LandData.GlobalID), Is.EqualTo(0));
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Assert.That(pcm.GetOthersCount(lo.LandData.GlobalID), Is.EqualTo(0));
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Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, userId), Is.EqualTo(1));
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Assert.That(pcm.GetUserCount(lo.LandData.GlobalID, dummyUserId), Is.EqualTo(0));
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Assert.That(pcm.GetSimulatorCount(lo.LandData.GlobalID), Is.EqualTo(1));
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}
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}
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}
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@ -488,20 +488,37 @@ namespace OpenSim.Tests.Common.Setup
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/// <param name="ownerId"></param>
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/// <returns></returns>
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId)
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{
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{
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return CreateSceneObject(parts, ownerId, 0x1);
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}
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/// <summary>
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/// Create a scene object but do not add it to the scene.
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/// </summary>
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/// <param name="parts">The number of parts that should be in the scene object</param>
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/// <param name="ownerId"></param>
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/// <param name="uuidTail">
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/// The hexadecimal last part of the UUID for parts created. A UUID of the form "00000000-0000-0000-0000-{0:XD12}"
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/// will be given to the root part, and incremented for each part thereafter.
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/// </param>
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/// <returns></returns>
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public static SceneObjectGroup CreateSceneObject(int parts, UUID ownerId, int uuidTail)
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{
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string rawSogId = string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail);
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SceneObjectGroup sog
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= new SceneObjectGroup(
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CreateSceneObjectPart("part1", new UUID("00000000-0000-0000-0000-000000000001"), ownerId));
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CreateSceneObjectPart("part0", new UUID(rawSogId), ownerId));
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if (parts > 1)
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for (int i = 2; i <= parts; i++)
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for (int i = 1; i < parts; i++)
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sog.AddPart(
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CreateSceneObjectPart(
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string.Format("obj{0}", i),
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new UUID(string.Format("00000000-0000-0000-0000-{0:D12}", i)),
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new UUID(string.Format("00000000-0000-0000-0000-{0:X12}", uuidTail + i)),
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ownerId));
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return sog;
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}
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}
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}
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}
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