Fixed the crashing when trying to look at the map in grid mode. Although the textures for the regions don't seem to show up, about to look into that.
parent
7f03246653
commit
ebdc64730a
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@ -117,6 +117,20 @@ namespace OpenSim.Framework.Types
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}
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}
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}
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}
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// Only used for remote regions , ie ones not in the current instance
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private uint m_remotingPort;
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public uint RemotingPort
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{
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get
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{
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return m_remotingPort;
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}
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set
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{
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m_remotingPort = value;
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}
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}
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public string DataStore = "";
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public string DataStore = "";
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public bool isSandbox = false;
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public bool isSandbox = false;
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@ -151,20 +151,23 @@ namespace OpenSim.Region.Communications.OGS1
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List<MapBlockData> neighbours = new List<MapBlockData>();
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List<MapBlockData> neighbours = new List<MapBlockData>();
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foreach (Hashtable n in (Hashtable)respData.Values)
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foreach (ArrayList a in respData.Values)
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{
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{
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MapBlockData neighbour = new MapBlockData();
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foreach (Hashtable n in a)
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{
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MapBlockData neighbour = new MapBlockData();
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neighbour.X = (ushort)n["x"];
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neighbour.X = Convert.ToUInt16(n["x"]);
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neighbour.Y = (ushort)n["y"];
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neighbour.Y = Convert.ToUInt16(n["y"]);
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neighbour.Name = (string)n["name"];
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neighbour.Name = (string)n["name"];
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neighbour.Access = (byte)n["access"];
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neighbour.Access = Convert.ToByte(n["access"]);
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neighbour.RegionFlags = (uint)n["region-flags"];
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neighbour.RegionFlags = Convert.ToUInt32(n["region-flags"]);
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neighbour.WaterHeight = (byte)n["water-height"];
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neighbour.WaterHeight = Convert.ToByte(n["water-height"]);
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neighbour.MapImageId = (string)n["map-image-id"];
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neighbour.MapImageId = (string)n["map-image-id"];
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neighbours.Add(neighbour);
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neighbours.Add(neighbour);
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}
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}
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}
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return neighbours;
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return neighbours;
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