refactor: simplify llGetNumberOfPrims() to return prim count + sitting avatar count rather than independently inspecting every scene presence
parent
03142980ee
commit
ebfcb9d4e4
|
@ -7891,14 +7891,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
|
|||
public LSL_Integer llGetNumberOfPrims()
|
||||
{
|
||||
m_host.AddScriptLPS(1);
|
||||
int avatarCount = 0;
|
||||
World.ForEachRootScenePresence(delegate(ScenePresence presence)
|
||||
{
|
||||
if (presence.ParentID != 0 && m_host.ParentGroup.ContainsPart(presence.ParentID))
|
||||
avatarCount++;
|
||||
});
|
||||
|
||||
return m_host.ParentGroup.PrimCount + avatarCount;
|
||||
return m_host.ParentGroup.PrimCount + m_host.ParentGroup.GetSittingAvatarsCount();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
Loading…
Reference in New Issue