stop redo throwing an exception if there is nothing to redo
parent
25c532f2ec
commit
ec1ecd3633
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@ -3778,23 +3778,26 @@ namespace OpenSim.Region.Framework.Scenes
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// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
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// "[SCENE OBJECT PART]: Handling redo request for {0} {1}, stack size {2}",
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// Name, LocalId, m_redo.Count);
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// Name, LocalId, m_redo.Count);
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UndoState gofwd = m_redo.Pop();
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if (m_redo.Count > 0)
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if (gofwd != null)
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{
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{
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if (m_parentGroup.GetSceneMaxUndo() > 0)
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UndoState gofwd = m_redo.Pop();
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if (gofwd != null)
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{
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{
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UndoState nUndo = new UndoState(this, gofwd.ForGroup);
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if (m_parentGroup.GetSceneMaxUndo() > 0)
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{
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m_undo.Push(nUndo);
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UndoState nUndo = new UndoState(this, gofwd.ForGroup);
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m_undo.Push(nUndo);
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}
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gofwd.PlayfwdState(this);
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}
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}
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gofwd.PlayfwdState(this);
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}
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// m_log.DebugFormat(
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// m_log.DebugFormat(
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// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}",
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// "[SCENE OBJECT PART]: Handled redo request for {0} {1}, stack size now {2}",
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// Name, LocalId, m_redo.Count);
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// Name, LocalId, m_redo.Count);
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}
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}
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}
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}
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}
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