and more work on those classes. Think they are just about ready to begin hooking them up.
parent
ad21cb2ea8
commit
ec5ae36fda
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@ -44,6 +44,14 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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/// <summary>
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///
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/// </summary>
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public AllNewSceneObjectGroup2()
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{
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}
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/// <summary>
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///
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/// </summary>
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@ -62,7 +70,70 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public void FlagGroupForFullUpdate()
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/// <returns></returns>
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public new AllNewSceneObjectGroup2 Copy()
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{
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AllNewSceneObjectGroup2 dupe = (AllNewSceneObjectGroup2) this.MemberwiseClone();
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dupe.Pos = new LLVector3(Pos.X, Pos.Y, Pos.Z);
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dupe.CopyRootPart(this.m_rootPart);
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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if (part.UUID != this.m_rootPart.UUID)
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{
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dupe.CopyPart(part);
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}
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}
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return dupe;
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}
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public void CopyRootPart(AllNewSceneObjectPart2 part)
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{
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}
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public void CopyPart(AllNewSceneObjectPart2 part)
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{
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}
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/// <summary>
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///
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/// </summary>
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public override void Update()
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{
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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part.SendScheduledUpdates();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void ScheduleGroupForFullUpdate()
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{
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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part.ScheduleFullUpdate();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void ScheduleGroupForTerseUpdate()
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{
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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part.ScheduleTerseUpdate();
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}
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}
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/// <summary>
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///
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/// </summary>
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public void ScheduleGroupFullUpdate()
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{
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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@ -73,7 +144,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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public void FlagGroupForTerseUpdate()
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public void SendGroupTerseUpdate()
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{
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foreach (AllNewSceneObjectPart2 part in this.m_parts.Values)
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{
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@ -177,6 +248,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient)
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{
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this.Pos = pos;
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this.m_rootPart.SendTerseUpdateToALLClients();
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}
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/// <summary>
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@ -252,6 +252,14 @@ namespace OpenSim.Region.Environment.Scenes
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#endregion
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#region Constructors
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/// <summary>
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///
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/// </summary>
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public AllNewSceneObjectPart2()
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{
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}
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/// <summary>
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/// Create a completely new SceneObjectPart (prim)
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/// </summary>
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@ -315,6 +323,29 @@ namespace OpenSim.Region.Environment.Scenes
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}
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#endregion
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#region Copying
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public AllNewSceneObjectPart2 Copy(Scene scene)
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{
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AllNewSceneObjectPart2 dupe =(AllNewSceneObjectPart2) this.MemberwiseClone();
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dupe.m_Shape = m_Shape.Copy();
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dupe.m_regionHandle = m_regionHandle;
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uint newLocalID = scene.PrimIDAllocate();
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dupe.UUID = LLUUID.Random();
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dupe.LocalID = newLocalID;
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dupe.OffsetPosition = new LLVector3(OffsetPosition.X, OffsetPosition.Y, OffsetPosition.Z);
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dupe.RotationOffset = new LLQuaternion(RotationOffset.X, RotationOffset.Y, RotationOffset.Z, RotationOffset.W);
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dupe.Velocity = new LLVector3(0, 0, 0);
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dupe.Acceleration = new LLVector3(0, 0, 0);
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dupe.AngularVelocity = new LLVector3(0, 0, 0);
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dupe.ObjectFlags = this.ObjectFlags;
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return dupe;
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}
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#endregion
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#region Update Scheduling
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/// <summary>
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///
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@ -327,7 +358,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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private void ScheduleFullUpdate()
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public void ScheduleFullUpdate()
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{
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m_updateFlag = 2;
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}
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@ -335,7 +366,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <summary>
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///
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/// </summary>
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private void ScheduleTerseUpdate()
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public void ScheduleTerseUpdate()
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{
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if (m_updateFlag < 1)
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{
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@ -582,7 +582,6 @@ namespace OpenSim.Region.Environment.Scenes
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client.OnObjectName += PrimName;
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client.OnLinkObjects += LinkObjects;
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client.OnObjectDuplicate += DuplicateObject;
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client.OnModifyTerrain += ModifyTerrain;
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client.OnParcelPropertiesRequest += new ParcelPropertiesRequest(m_LandManager.handleParcelPropertiesRequest);
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client.OnParcelDivideRequest += new ParcelDivideRequest(m_LandManager.handleParcelDivideRequest);
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