* Melanie adds the event manager back to the XEngine so all yr events are hers, I mean, fire.

0.6.0-stable
Teravus Ovares 2008-06-28 03:45:52 +00:00
parent e5649e0dd5
commit ec7110f2cf
1 changed files with 4 additions and 2 deletions

View File

@ -58,7 +58,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
private Scene m_Scene; private Scene m_Scene;
private IConfig m_ScriptConfig; private IConfig m_ScriptConfig;
private Compiler m_Compiler; private Compiler m_Compiler;
// private EventManager m_EventManager; #pragma warning disable 414
private EventManager m_EventManager;
#pragma warning restore 414
private int m_EventLimit; private int m_EventLimit;
private bool m_KillTimedOutScripts; private bool m_KillTimedOutScripts;
public AsyncCommandManager m_AsyncCommands; public AsyncCommandManager m_AsyncCommands;
@ -190,7 +192,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
m_ScriptEngines.Add(this); m_ScriptEngines.Add(this);
} }
// m_EventManager = new EventManager(this); m_EventManager = new EventManager(this);
StartEngine(minThreads, maxThreads, idleTimeout, prio, StartEngine(minThreads, maxThreads, idleTimeout, prio,
maxScriptQueue, stackSize); maxScriptQueue, stackSize);