* Melanie adds the event manager back to the XEngine so all yr events are hers, I mean, fire.
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@ -58,7 +58,9 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private Scene m_Scene;
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private Scene m_Scene;
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private IConfig m_ScriptConfig;
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private IConfig m_ScriptConfig;
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private Compiler m_Compiler;
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private Compiler m_Compiler;
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// private EventManager m_EventManager;
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#pragma warning disable 414
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private EventManager m_EventManager;
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#pragma warning restore 414
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private int m_EventLimit;
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private int m_EventLimit;
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private bool m_KillTimedOutScripts;
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private bool m_KillTimedOutScripts;
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public AsyncCommandManager m_AsyncCommands;
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public AsyncCommandManager m_AsyncCommands;
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@ -190,7 +192,7 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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m_ScriptEngines.Add(this);
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m_ScriptEngines.Add(this);
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}
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}
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// m_EventManager = new EventManager(this);
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m_EventManager = new EventManager(this);
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StartEngine(minThreads, maxThreads, idleTimeout, prio,
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StartEngine(minThreads, maxThreads, idleTimeout, prio,
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maxScriptQueue, stackSize);
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maxScriptQueue, stackSize);
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