From eb30b60e529c21568d4f39bff6420de1274459ef Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 30 Jun 2010 19:54:35 +0100 Subject: [PATCH 1/3] minor: comment out high volume texture serving module debug message --- OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 75efb799c1..8aa87fddee 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps end = Utils.Clamp(end, 1, texture.Data.Length); start = Utils.Clamp(start, 0, end - 1); - m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); + //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); if (end - start < texture.Data.Length) response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; From 8326f36cda844b7d5a4530eb095b605cbe47d9e1 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 30 Jun 2010 19:54:35 +0100 Subject: [PATCH 2/3] minor: comment out high volume texture serving module debug message --- OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs index 75efb799c1..8aa87fddee 100644 --- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs @@ -1,4 +1,4 @@ -/* +/* * Copyright (c) Contributors, http://opensimulator.org/ * See CONTRIBUTORS.TXT for a full list of copyright holders. * @@ -190,7 +190,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps end = Utils.Clamp(end, 1, texture.Data.Length); start = Utils.Clamp(start, 0, end - 1); - m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); + //m_log.Debug("Serving " + start + " to " + end + " of " + texture.Data.Length + " bytes for texture " + texture.ID); if (end - start < texture.Data.Length) response.StatusCode = (int)System.Net.HttpStatusCode.PartialContent; From 54d7f6ef43991e7cc9ee1bbbe7e98003b9d957f3 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 1 Jul 2010 21:34:53 +0100 Subject: [PATCH 3/3] Add region name on the end of script startup debug messages --- OpenSim/Region/ScriptEngine/XEngine/XEngine.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs index 808cf8280c..bc5df11778 100644 --- a/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs +++ b/OpenSim/Region/ScriptEngine/XEngine/XEngine.cs @@ -770,8 +770,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine item.Name, startParam, postOnRez, stateSource, m_MaxScriptQueue); - m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}", - part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString()); + m_log.DebugFormat( + "[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}.{5}", + part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, + part.ParentGroup.RootPart.AbsolutePosition, part.ParentGroup.Scene.RegionInfo.RegionName); if (presence != null) {