From ec818a506bd125b1a89b2ff04f15108521a0f2e9 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Thu, 16 May 2013 18:26:22 +0100 Subject: [PATCH] minor: remove long commented out scene cache clearing code in EntityTransferModule.CrossAgentToNewRegionAsync() --- .../Framework/EntityTransfer/EntityTransferModule.cs | 9 --------- 1 file changed, 9 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs index 4f693c635f..f58a24ff00 100644 --- a/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs +++ b/OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs @@ -1541,15 +1541,6 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer agent.CloseChildAgents(neighbourx, neighboury); AgentHasMovedAway(agent, false); - -// // the user may change their profile information in other region, -// // so the userinfo in UserProfileCache is not reliable any more, delete it -// // REFACTORING PROBLEM. Well, not a problem, but this method is HORRIBLE! -// if (agent.Scene.NeedSceneCacheClear(agent.UUID)) -// { -// m_log.DebugFormat( -// "[ENTITY TRANSFER MODULE]: User {0} is going to another region", agent.UUID); -// } //m_log.Debug("AFTER CROSS"); //Scene.DumpChildrenSeeds(UUID);