From ec8745cf511de3a452a882a44034c55baf2350a1 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Wed, 23 May 2012 02:05:48 +0100 Subject: [PATCH] minor: Make log class names in InventoryAccessModule uniform --- .../InventoryAccess/InventoryAccessModule.cs | 20 +++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs index f219d4c914..69767c1b99 100644 --- a/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs +++ b/OpenSim/Region/CoreModules/Framework/InventoryAccess/InventoryAccessModule.cs @@ -175,7 +175,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess sbyte assetType, byte wearableType, uint nextOwnerMask, int creationDate) { - m_log.DebugFormat("[AGENT INVENTORY]: Received request to create inventory item {0} in folder {1}", name, folderID); + m_log.DebugFormat("[INVENTORY ACCESS MODULE]: Received request to create inventory item {0} in folder {1}", name, folderID); if (!m_Scene.Permissions.CanCreateUserInventory(invType, remoteClient.AgentId)) return; @@ -210,7 +210,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess else { m_log.ErrorFormat( - "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", + "[INVENTORY ACCESS MODULE]: ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem", remoteClient.AgentId); } } @@ -288,7 +288,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess else { m_log.ErrorFormat( - "[AGENT INVENTORY]: Could not find item {0} for caps inventory update", + "[INVENTORY ACCESS MODULE]: Could not find item {0} for caps inventory update", itemID); } @@ -605,7 +605,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (null == item) { m_log.DebugFormat( - "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.", + "[INVENTORY ACCESS MODULE]: Object {0} {1} scheduled for save to inventory has already been deleted.", so.Name, so.UUID); return null; @@ -706,7 +706,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (item == null) { m_log.WarnFormat( - "[InventoryAccessModule]: Could not find item {0} for {1} in RezObject()", + "[INVENTORY ACCESS MODULE]: Could not find item {0} for {1} in RezObject()", itemID, remoteClient.Name); return null; @@ -738,7 +738,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess else { m_log.WarnFormat( - "[InventoryAccessModule]: Could not find asset {0} for {1} in RezObject()", + "[INVENTORY ACCESS MODULE]: Could not find asset {0} for {1} in RezObject()", assetID, remoteClient.Name); } @@ -815,7 +815,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess group = objlist[i]; // m_log.DebugFormat( -// "[InventoryAccessModule]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", +// "[INVENTORY ACCESS MODULE]: Preparing to rez {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", // group.Name, group.LocalId, group.UUID, // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, // remoteClient.Name); @@ -823,7 +823,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess // Vector3 storedPosition = group.AbsolutePosition; if (group.UUID == UUID.Zero) { - m_log.Debug("[InventoryAccessModule]: Object has UUID.Zero! Position 3"); + m_log.Debug("[INVENTORY ACCESS MODULE]: Object has UUID.Zero! Position 3"); } foreach (SceneObjectPart part in group.Parts) @@ -886,7 +886,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess } // m_log.DebugFormat( -// "[InventoryAccessModule]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", +// "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}", // group.Name, group.LocalId, group.UUID, // group.RootPart.OwnerMask, group.RootPart.NextOwnerMask, group.RootPart.GroupMask, group.RootPart.EveryoneMask, // remoteClient.Name); @@ -1101,7 +1101,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess if (assetRequestItem.AssetID != requestID) { m_log.WarnFormat( - "[CLIENT]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", + "[INVENTORY ACCESS MODULE]: {0} requested asset {1} from item {2} but this does not match item's asset {3}", Name, requestID, itemID, assetRequestItem.AssetID); return false;