New OSSL function: osNpcSetProfileImage(LSL_Key npc, string image); This patch gives possibility to set image in created NPC's profile. You can use UUID of the texture or name of texture included in prim's inventory.
Signed-off-by: Mandarinka Tasty <mandarinka.tasty@gmail.com> Signed-off-by: UbitUmarov <ajlduarte@sapo.pt>melanie
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69776aa70c
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ec883d0f15
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@ -1011,7 +1011,7 @@ namespace OpenSim.Region.CoreModules.Avatar.UserProfiles
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{
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remoteClient.SendAvatarProperties(avatarID, ((INPC)(p.ControllingClient)).profileAbout, ((INPC)(p.ControllingClient)).Born,
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Utils.StringToBytes("Non Player Character (NPC)"), "NPCs have no life", 16,
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UUID.Zero, UUID.Zero, "", UUID.Zero);
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UUID.Zero, ((INPC)(p.ControllingClient)).profileImage, "", UUID.Zero);
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remoteClient.SendAvatarInterestsReply(avatarID, 0, "",
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0, "Getting into trouble", "Droidspeak");
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return;
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@ -59,6 +59,7 @@ namespace OpenSim.Region.Framework.Interfaces
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UUID ActiveGroupId { get; set; }
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UUID Owner { get; }
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string profileAbout { get; set; }
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UUID profileImage { get; set; }
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string Born { get; set; }
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}
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@ -70,6 +70,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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private readonly UUID m_ownerID;
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private UUID m_hostGroupID;
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private string m_profileAbout = "";
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private UUID m_profileImage = UUID.Zero;
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private string m_born;
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public List<uint> SelectedObjects {get; private set;}
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@ -110,6 +111,13 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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m_profileAbout = value;
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}
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}
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public UUID profileImage
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{
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get { return m_profileImage; }
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set { m_profileImage = value; }
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}
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public IScene Scene
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{
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get { return m_scene; }
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@ -3018,6 +3018,35 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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}
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}
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public void osNpcSetProfileImage(LSL_Key npc, string image)
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{
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CheckThreatLevel(ThreatLevel.High, "osNpcCreate");
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m_host.AddScriptLPS(1);
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INPCModule module = World.RequestModuleInterface<INPCModule>();
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if (module != null)
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{
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UUID npcId = new UUID(npc.m_string);
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if (!module.CheckPermissions(npcId, m_host.OwnerID))
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return;
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UUID ImageID = new UUID();
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ImageID = ScriptUtils.GetAssetIdFromItemName(m_host, image, (int)AssetType.Texture);
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if (ImageID == null || ImageID == UUID.Zero)
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{
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if (!UUID.TryParse(image, out ImageID))
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return;
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}
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ScenePresence sp = World.GetScenePresence(npcId);
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if (sp != null)
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((INPC)(sp.ControllingClient)).profileImage = ImageID;
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}
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}
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public void osNpcSay(LSL_Key npc, string message)
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{
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osNpcSay(npc, 0, message);
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@ -344,6 +344,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
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void osNpcSetRot(LSL_Key npc, rotation rot);
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void osNpcStopMoveToTarget(LSL_Key npc);
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void osNpcSetProfileAbout(LSL_Key npc, string about);
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void osNpcSetProfileImage(LSL_Key npc, string image);
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void osNpcSay(key npc, string message);
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void osNpcSay(key npc, int channel, string message);
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void osNpcShout(key npc, int channel, string message);
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@ -642,6 +642,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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m_OSSL_Functions.osNpcSetProfileAbout(npc, about);
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}
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public void osNpcSetProfileImage(LSL_Key npc, string image)
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{
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m_OSSL_Functions.osNpcSetProfileImage(npc, image);
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}
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public void osNpcSay(key npc, string message)
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{
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m_OSSL_Functions.osNpcSay(npc, message);
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