From ec89dc99b705f86fb4ed2f984125c2196d8c6288 Mon Sep 17 00:00:00 2001 From: root Date: Thu, 16 Sep 2010 18:58:25 +0200 Subject: [PATCH] Some small bug fixes --- OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs | 1 + OpenSim/Region/Framework/Scenes/ScenePresence.cs | 2 +- 2 files changed, 2 insertions(+), 1 deletion(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 3411d18449..142f5d8ee5 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -29,6 +29,7 @@ using System; using System.Collections.Generic; using System.Drawing; using System.IO; +using System.Diagnostics; using System.Linq; using System.Threading; using System.Xml; diff --git a/OpenSim/Region/Framework/Scenes/ScenePresence.cs b/OpenSim/Region/Framework/Scenes/ScenePresence.cs index ed92d860d4..8da9bdc95b 100644 --- a/OpenSim/Region/Framework/Scenes/ScenePresence.cs +++ b/OpenSim/Region/Framework/Scenes/ScenePresence.cs @@ -4330,7 +4330,7 @@ if (m_animator.m_jumping) force.Z = m_animator.m_jumpVelocity; // add for ju } m_log.InfoFormat( - "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {3}", + "[ATTACHMENT]: Rezzed attachment in point {0} from item {1} and asset {2}", p, itemID, asset); } catch (Exception e)