* Rig up enough infrastructure to actually perform a successful 'standalone' teleport unit test with checks that the scene presence disappeared from sceneA and appeared in
sceneB * However, I'm not convinced that the actual process in the test completely reflects reality, and a lot of stuff had to be rigged up (which should get resolved over time)0.6.2-post-fixes
parent
bee9efa30e
commit
eca6442bae
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@ -179,7 +179,7 @@ namespace OpenSim.Framework
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return;
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}
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m_log.Info("[CONFIG]: Calling Configuration Load Function...");
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//m_log.Debug("[CONFIG]: Calling Configuration Load Function...");
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loadFunction();
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if (configurationOptions.Count <= 0)
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@ -815,6 +815,11 @@ namespace OpenSim.Framework
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void MoveAgentIntoRegion(RegionInfo regInfo, Vector3 pos, Vector3 look);
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void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint);
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/// <summary>
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/// Return circuit information for this client.
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/// </summary>
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/// <returns></returns>
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AgentCircuitData RequestClientInfo();
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void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt, IPEndPoint newRegionExternalEndPoint,
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@ -1366,10 +1366,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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OutPacket(enablesimpacket, ThrottleOutPacketType.Task);
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}
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/// <summary>
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///
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/// </summary>
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/// <returns></returns>
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public AgentCircuitData RequestClientInfo()
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{
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AgentCircuitData agentData = new AgentCircuitData();
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@ -64,9 +64,10 @@ namespace OpenSim.Region.ClientStack.LindenUDP.Tests
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TestLLUDPServer testLLUDPServer;
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TestLLPacketServer testLLPacketServer;
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AgentCircuitManager acm;
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SetupStack(new MockScene(), out testLLUDPServer, out testLLPacketServer, out acm);
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IScene scene = new MockScene();
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SetupStack(scene, out testLLUDPServer, out testLLPacketServer, out acm);
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TestClient testClient = new TestClient(agent);
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TestClient testClient = new TestClient(agent, scene);
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ILLPacketHandler packetHandler
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= new LLPacketHandler(testClient, testLLPacketServer, new ClientStackUserSettings());
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@ -61,7 +61,7 @@ namespace OpenSim.Region.Environment.Modules.Agent.TextureSender
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agent.InventoryFolder = UUID.Zero;
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agent.startpos = Vector3.Zero;
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agent.CapsPath = "http://wibble.com";
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client = new TestClient(agent);
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client = new TestClient(agent, null);
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ts = new TextureSender(client, 0, 0);
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testsize = random.Next(5000,15000);
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npackets = CalculateNumPackets(testsize);
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@ -128,6 +128,7 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
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return true;
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}
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}
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for SendCreateChildAgent", regionHandle);
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return false;
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}
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@ -138,12 +139,16 @@ namespace OpenSim.Region.Environment.Modules.Communications.Local
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{
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if (s.RegionInfo.RegionHandle == regionHandle)
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{
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//m_log.Debug("[LOCAL COMMS]: Found region to send ChildAgentUpdate");
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//m_log.DebugFormat(
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// "[LOCAL COMMS]: Found region {0} {1} to send ChildAgentUpdate",
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// s.RegionInfo.RegionName, regionHandle);
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s.IncomingChildAgentDataUpdate(cAgentData);
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return true;
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}
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}
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//m_log.Debug("[LOCAL COMMS]: region not found for ChildAgentUpdate");
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// m_log.DebugFormat("[LOCAL COMMS]: Did not find region {0} for ChildAgentUpdate", regionHandle);
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return false;
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}
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@ -2777,7 +2777,7 @@ namespace OpenSim.Region.Environment.Scenes
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// Don't disable this log message - it's too helpful
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m_log.DebugFormat(
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"[CONNECTION BEGIN]: Scene {0} told of incoming client {1} {2} {3} (circuit code {4})",
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"[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})",
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RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode);
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if (m_regInfo.EstateSettings.IsBanned(agent.AgentID))
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@ -2977,13 +2977,16 @@ namespace OpenSim.Region.Environment.Scenes
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public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData)
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{
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//Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate FULL in " + RegionInfo.RegionName);
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// m_log.DebugFormat(
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// "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName);
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ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
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if (childAgentUpdate != null)
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{
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childAgentUpdate.ChildAgentDataUpdate(cAgentData);
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return true;
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}
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return false;
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}
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@ -3030,6 +3033,8 @@ namespace OpenSim.Region.Environment.Scenes
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/// <param name="agentID"></param>
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public bool IncomingCloseAgent(UUID agentID)
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{
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//m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
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ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
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if (presence != null)
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{
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@ -3056,9 +3061,11 @@ namespace OpenSim.Region.Environment.Scenes
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else
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presence.ControllingClient.SendShutdownConnectionNotice();
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}
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presence.ControllingClient.Close(true);
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return true;
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}
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// Agent not here
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return false;
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}
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@ -758,6 +758,7 @@ namespace OpenSim.Region.Environment.Scenes
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// both regions
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if (avatar.ParentID != (uint)0)
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avatar.StandUp();
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if (!avatar.ValidateAttachments())
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{
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avatar.ControllingClient.SendTeleportFailed("Inconsistent attachment state");
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// once we reach here...
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//avatar.Scene.RemoveCapsHandler(avatar.UUID);
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string capsPath = String.Empty;
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AgentCircuitData agentCircuit = avatar.ControllingClient.RequestClientInfo();
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agentCircuit.BaseFolder = UUID.Zero;
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agentCircuit.InventoryFolder = UUID.Zero;
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agentCircuit.startpos = position;
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agentCircuit.child = true;
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if (Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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// brand new agent, let's create a new caps seed
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teleportFlags, capsPath);
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}
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// TeleportFinish makes the client send CompleteMovementIntoRegion (at the destination), which
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// trigers a whole shebang of things there, including MakeRoot. So let's wait for confirmation
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// that the client contacted the destination before we send the attachments and close things here.
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@ -1017,9 +1017,12 @@ namespace OpenSim.Region.Environment.Scenes
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if ((m_callbackURI != null) && !m_callbackURI.Equals(""))
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{
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//m_log.DebugFormat("Found callback URI {0}", m_callbackURI);
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Scene.SendReleaseAgent(m_rootRegionHandle, UUID, m_callbackURI);
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m_callbackURI = null;
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}
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//m_log.DebugFormat("Completed movement");
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}
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}
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/// </summary>
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public void ChildAgentDataUpdate(AgentPosition cAgentData, uint tRegionX, uint tRegionY, uint rRegionX, uint rRegionY)
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{
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//
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if (!IsChildAgent)
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return;
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@ -2615,7 +2617,6 @@ namespace OpenSim.Region.Environment.Scenes
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if ((cAgentData.Throttles != null) && cAgentData.Throttles.Length > 0)
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ControllingClient.SetChildAgentThrottle(cAgentData.Throttles);
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// Sends out the objects in the user's draw distance if m_sendTasksToChild is true.
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if (m_scene.m_seeIntoRegionFromNeighbor)
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m_pendingObjects = null;
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cAgent.ControlFlags |= (uint)AgentManager.ControlFlags.AGENT_CONTROL_FLY;
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}
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cAgent.GodLevel = (byte)m_godlevel;
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cAgent.AlwaysRun = m_setAlwaysRun;
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agent.CapsPath = "http://wibble.com";
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scene.NewUserConnection(agent);
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scene.AddNewClient(new TestClient(agent));
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scene.AddNewClient(new TestClient(agent, scene));
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ScenePresence presence = scene.GetScenePresence(agentId);
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@ -118,7 +118,7 @@ namespace OpenSim.Region.Environment.Scenes.Tests
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scene.NewUserConnection(agent);
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// Stage 2: add the new client as a child agent to the scene
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TestClient client = new TestClient(agent);
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TestClient client = new TestClient(agent, scene);
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scene.AddNewClient(client);
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// Stage 3: Invoke agent crossing, which converts the child agent into a root agent (with appearance,
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@ -27,6 +27,7 @@
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using Nini.Config;
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using NUnit.Framework;
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using NUnit.Framework.SyntaxHelpers;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications;
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TestClient client = SceneTestUtils.AddRootAgent(sceneA, agentId);
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client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
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// FIXME: This is a hack to get the test working - really the normal OpenSim mechanisms should be used.
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client.TeleportTargetScene = sceneB;
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// TODO: Check that everything is as it should be
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client.Teleport(sceneB.RegionInfo.RegionHandle, new Vector3(100, 100, 100), new Vector3(40, 40, 40));
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Assert.That(sceneB.GetScenePresence(agentId), Is.Not.Null, "Client does not have an agent in sceneB");
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Assert.That(sceneA.GetScenePresence(agentId), Is.Null, "Client still had an agent in sceneA");
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// TODO: Check that more of everything is as it should be
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// TODO: test what happens if we try to teleport to a region that doesn't exist
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}
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@ -28,6 +28,8 @@
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using System;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using log4net;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using OpenSim.Framework;
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@ -37,12 +39,19 @@ namespace OpenSim.Tests.Common.Mock
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{
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public class TestClient : IClientAPI
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{
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private Scene m_scene;
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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// Mock testing variables
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public List<ImageDataPacket> sentdatapkt = new List<ImageDataPacket>();
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public List<ImagePacketPacket> sentpktpkt = new List<ImagePacketPacket>();
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// TODO: This is a really nasty (and temporary) means of telling the test client which scene to invoke setup
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// methods on when a teleport is requested
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public Scene TeleportTargetScene;
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private TestClient TeleportSceneClient;
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private IScene m_scene;
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// disable warning: public events, part of the public API
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#pragma warning disable 67
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@ -259,7 +268,7 @@ namespace OpenSim.Tests.Common.Mock
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/// <value>
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/// This agent's UUID
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/// </value>
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private UUID myID;
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private UUID m_agentId;
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private Vector3 startPos = new Vector3(128, 128, 2);
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@ -271,7 +280,7 @@ namespace OpenSim.Tests.Common.Mock
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public virtual UUID AgentId
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{
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get { return myID; }
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get { return m_agentId; }
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}
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public UUID SessionId
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@ -359,11 +368,14 @@ namespace OpenSim.Tests.Common.Mock
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/// Constructor
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/// </summary>
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/// <param name="agentData"></param>
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public TestClient(AgentCircuitData agentData)
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/// <param name="scene"></param>
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public TestClient(AgentCircuitData agentData, IScene scene)
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{
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myID = agentData.AgentID;
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m_agentId = agentData.AgentID;
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m_firstName = agentData.firstname;
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m_lastName = agentData.lastname;
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m_circuitCode = agentData.circuitcode;
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m_scene = scene;
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}
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/// <summary>
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@ -377,6 +389,11 @@ namespace OpenSim.Tests.Common.Mock
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OnTeleportLocationRequest(this, regionHandle, position, lookAt, 16);
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}
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public void CompleteMovement()
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{
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OnCompleteMovementToRegion();
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}
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public virtual void ActivateGesture(UUID assetId, UUID gestureId)
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{
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}
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@ -465,13 +482,47 @@ namespace OpenSim.Tests.Common.Mock
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{
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}
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
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{
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}
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public virtual AgentCircuitData RequestClientInfo()
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{
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return new AgentCircuitData();
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AgentCircuitData agentData = new AgentCircuitData();
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agentData.AgentID = AgentId;
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agentData.SessionID = UUID.Zero;
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agentData.SecureSessionID = UUID.Zero;
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agentData.circuitcode = m_circuitCode;
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agentData.child = false;
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agentData.firstname = m_firstName;
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agentData.lastname = m_lastName;
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agentData.CapsPath = m_scene.GetCapsPath(m_agentId);
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agentData.ChildrenCapSeeds = new Dictionary<ulong,string>(m_scene.GetChildrenSeeds(m_agentId));
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return agentData;
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}
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public virtual void InformClientOfNeighbour(ulong neighbourHandle, IPEndPoint neighbourExternalEndPoint)
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{
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m_log.DebugFormat("[TEST CLIENT]: Processing inform client of neighbour");
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// In response to this message, we are going to make a teleport to the scene we've previous been told
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// about by test code (this needs to be improved).
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AgentCircuitData newAgent = RequestClientInfo();
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// Stage 2: add the new client as a child agent to the scene
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TeleportSceneClient = new TestClient(newAgent, TeleportTargetScene);
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TeleportTargetScene.AddNewClient(TeleportSceneClient);
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}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL)
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{
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m_log.DebugFormat("[TEST CLIENT]: Received SendRegionTeleport");
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TeleportSceneClient.CompleteMovement();
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//TeleportTargetScene.AgentCrossing(newAgent.AgentID, new Vector3(90, 90, 90), false);
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}
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public virtual void SendTeleportFailed(string reason)
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{
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m_log.DebugFormat("[TEST CLIENT]: Teleport failed with reason {0}", reason);
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}
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public virtual void CrossRegion(ulong newRegionHandle, Vector3 pos, Vector3 lookAt,
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@ -487,15 +538,6 @@ namespace OpenSim.Tests.Common.Mock
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{
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}
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public virtual void SendRegionTeleport(ulong regionHandle, byte simAccess, IPEndPoint regionExternalEndPoint,
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uint locationID, uint flags, string capsURL)
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{
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}
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public virtual void SendTeleportFailed(string reason)
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{
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}
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public virtual void SendTeleportLocationStart()
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{
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}
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@ -788,6 +830,7 @@ namespace OpenSim.Tests.Common.Mock
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public void Close(bool ShutdownCircuit)
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{
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m_scene.RemoveClient(AgentId);
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}
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public void Start()
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@ -2461,6 +2461,7 @@
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<Reference name="System.Drawing"/>
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<Reference name="System.Xml"/>
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<Reference name="System.Data"/>
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<Reference name="log4net.dll"/>
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<Reference name="Nini.dll" />
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<Reference name="nunit.framework.dll" />
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<Reference name="OpenMetaverse.dll"/>
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Loading…
Reference in New Issue