remove some more dead scene options
parent
c8b3925085
commit
eca89c6e61
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@ -257,32 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
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public bool m_useFlySlow;
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public bool m_useTrashOnDelete = true;
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/// <summary>
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/// How much a root agent has to change position before updates are sent to viewers.
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/// </summary>
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public float RootPositionUpdateTolerance { get; set; }
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/// <summary>
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/// How much a root agent has to rotate before updates are sent to viewers.
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/// </summary>
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public float RootRotationUpdateTolerance { get; set; }
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/// <summary>
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/// How much a root agent has to change velocity before updates are sent to viewers.
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/// </summary>
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public float RootVelocityUpdateTolerance { get; set; }
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/// <summary>
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/// If greater than 1, we only send terse updates to other root agents on every n updates.
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/// </summary>
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public int RootTerseUpdatePeriod { get; set; }
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/// <summary>
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/// If greater than 1, we only send terse updates to child agents on every n updates.
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/// </summary>
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public int ChildTerseUpdatePeriod { get; set; }
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protected float m_defaultDrawDistance = 255f;
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protected float m_defaultDrawDistance = 255f;
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protected float m_defaultCullingDrawDistance = 16f;
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public float DefaultDrawDistance
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{
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@ -1181,16 +1156,6 @@ namespace OpenSim.Region.Framework.Scenes
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ObjectsCullingByDistance
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= interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance);
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RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
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ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);
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RootPositionUpdateTolerance
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= interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
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RootRotationUpdateTolerance
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= interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
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RootVelocityUpdateTolerance
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= interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
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}
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m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
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@ -1259,9 +1224,6 @@ namespace OpenSim.Region.Framework.Scenes
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UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
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ReprioritizationInterval = 5000;
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RootRotationUpdateTolerance = 0.1f;
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RootVelocityUpdateTolerance = 0.001f;
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RootPositionUpdateTolerance = 0.05f;
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ReprioritizationDistance = m_minReprioritizationDistance;
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m_eventManager = new EventManager();
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@ -96,17 +96,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"List current scene options.",
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"active - if false then main scene update and maintenance loops are suspended.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
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+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
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+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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+ "scripting - if false then no scripting operations happen.\n"
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+ "teleport - if true then some extra teleport debug information is logged.\n"
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+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
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+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
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HandleDebugSceneGetCommand);
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@ -116,17 +110,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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"Turn on scene debugging options.",
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"active - if false then main scene update and maintenance loops are suspended.\n"
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+ "animations - if true then extra animations debug information is logged.\n"
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+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
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+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
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+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
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+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
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+ "collisions - if false then collisions with other objects are turned off.\n"
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+ "pbackup - if false then periodic scene backup is turned off.\n"
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+ "physics - if false then all physics objects are non-physical.\n"
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+ "scripting - if false then no scripting operations happen.\n"
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+ "teleport - if true then some extra teleport debug information is logged.\n"
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+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
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+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
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HandleDebugSceneSetCommand);
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}
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@ -151,16 +139,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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ConsoleDisplayList cdl = new ConsoleDisplayList();
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cdl.AddRow("active", m_scene.Active);
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cdl.AddRow("animations", m_scene.DebugAnimations);
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cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance);
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cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance);
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cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance);
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cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
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cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
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cdl.AddRow("pbackup", m_scene.PeriodicBackup);
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cdl.AddRow("physics", m_scene.PhysicsEnabled);
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cdl.AddRow("scripting", m_scene.ScriptsEnabled);
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cdl.AddRow("teleport", m_scene.DebugTeleporting);
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// cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer);
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cdl.AddRow("updates", m_scene.DebugUpdates);
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MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
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@ -204,51 +186,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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m_scene.DebugAnimations = active;
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}
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if (options.ContainsKey("client-pos-upd"))
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{
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float newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue))
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m_scene.RootPositionUpdateTolerance = newValue;
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}
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if (options.ContainsKey("client-rot-upd"))
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{
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float newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue))
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m_scene.RootRotationUpdateTolerance = newValue;
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}
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if (options.ContainsKey("client-vel-upd"))
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{
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float newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue))
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m_scene.RootVelocityUpdateTolerance = newValue;
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}
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if (options.ContainsKey("root-upd-per"))
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{
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int newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
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m_scene.RootTerseUpdatePeriod = newValue;
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}
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if (options.ContainsKey("child-upd-per"))
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{
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int newValue;
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// FIXME: This can only come from the console at the moment but might not always be true.
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if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
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m_scene.ChildTerseUpdatePeriod = newValue;
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}
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if (options.ContainsKey("pbackup"))
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{
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bool active;
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@ -284,21 +221,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
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m_scene.DebugTeleporting = enableTeleportDebugging;
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}
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if (options.ContainsKey("update-on-timer"))
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{
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bool enableUpdateOnTimer;
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if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer))
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{
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// m_scene.UpdateOnTimer = enableUpdateOnTimer;
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m_scene.Active = false;
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while (m_scene.IsRunning)
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Thread.Sleep(20);
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m_scene.Active = true;
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}
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}
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if (options.ContainsKey("updates"))
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{
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bool enableUpdateDebugging;
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