remove some more dead scene options

0.9.0-post-fixes
UbitUmarov 2017-06-07 18:15:15 +01:00
parent c8b3925085
commit eca89c6e61
2 changed files with 1 additions and 117 deletions

View File

@ -257,32 +257,7 @@ namespace OpenSim.Region.Framework.Scenes
public bool m_useFlySlow;
public bool m_useTrashOnDelete = true;
/// <summary>
/// How much a root agent has to change position before updates are sent to viewers.
/// </summary>
public float RootPositionUpdateTolerance { get; set; }
/// <summary>
/// How much a root agent has to rotate before updates are sent to viewers.
/// </summary>
public float RootRotationUpdateTolerance { get; set; }
/// <summary>
/// How much a root agent has to change velocity before updates are sent to viewers.
/// </summary>
public float RootVelocityUpdateTolerance { get; set; }
/// <summary>
/// If greater than 1, we only send terse updates to other root agents on every n updates.
/// </summary>
public int RootTerseUpdatePeriod { get; set; }
/// <summary>
/// If greater than 1, we only send terse updates to child agents on every n updates.
/// </summary>
public int ChildTerseUpdatePeriod { get; set; }
protected float m_defaultDrawDistance = 255f;
protected float m_defaultDrawDistance = 255f;
protected float m_defaultCullingDrawDistance = 16f;
public float DefaultDrawDistance
{
@ -1181,16 +1156,6 @@ namespace OpenSim.Region.Framework.Scenes
ObjectsCullingByDistance
= interestConfig.GetBoolean("ObjectsCullingByDistance", ObjectsCullingByDistance);
RootTerseUpdatePeriod = interestConfig.GetInt("RootTerseUpdatePeriod", RootTerseUpdatePeriod);
ChildTerseUpdatePeriod = interestConfig.GetInt("ChildTerseUpdatePeriod", ChildTerseUpdatePeriod);
RootPositionUpdateTolerance
= interestConfig.GetFloat("RootPositionUpdateTolerance", RootPositionUpdateTolerance);
RootRotationUpdateTolerance
= interestConfig.GetFloat("RootRotationUpdateTolerance", RootRotationUpdateTolerance);
RootVelocityUpdateTolerance
= interestConfig.GetFloat("RootVelocityUpdateTolerance", RootVelocityUpdateTolerance);
}
m_log.DebugFormat("[SCENE]: Using the {0} prioritization scheme", UpdatePrioritizationScheme);
@ -1259,9 +1224,6 @@ namespace OpenSim.Region.Framework.Scenes
UpdatePrioritizationScheme = UpdatePrioritizationSchemes.Time;
ReprioritizationInterval = 5000;
RootRotationUpdateTolerance = 0.1f;
RootVelocityUpdateTolerance = 0.001f;
RootPositionUpdateTolerance = 0.05f;
ReprioritizationDistance = m_minReprioritizationDistance;
m_eventManager = new EventManager();

View File

@ -96,17 +96,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
"List current scene options.",
"active - if false then main scene update and maintenance loops are suspended.\n"
+ "animations - if true then extra animations debug information is logged.\n"
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
+ "scripting - if false then no scripting operations happen.\n"
+ "teleport - if true then some extra teleport debug information is logged.\n"
+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneGetCommand);
@ -116,17 +110,11 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
"Turn on scene debugging options.",
"active - if false then main scene update and maintenance loops are suspended.\n"
+ "animations - if true then extra animations debug information is logged.\n"
+ "client-pos-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-rot-upd - the tolerance before clients are updated with new rotation information for an avatar.\n"
+ "client-vel-upd - the tolerance before clients are updated with new velocity information for an avatar.\n"
+ "root-upd-per - if greater than 1, terse updates are only sent to root agents other than the originator on every n updates.\n"
+ "child-upd-per - if greater than 1, terse updates are only sent to child agents on every n updates.\n"
+ "collisions - if false then collisions with other objects are turned off.\n"
+ "pbackup - if false then periodic scene backup is turned off.\n"
+ "physics - if false then all physics objects are non-physical.\n"
+ "scripting - if false then no scripting operations happen.\n"
+ "teleport - if true then some extra teleport debug information is logged.\n"
+ "update-on-timer - If true then the scene is updated via a timer. If false then a thread with sleep is used.\n"
+ "updates - if true then any frame which exceeds double the maximum desired frame time is logged.",
HandleDebugSceneSetCommand);
}
@ -151,16 +139,10 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
ConsoleDisplayList cdl = new ConsoleDisplayList();
cdl.AddRow("active", m_scene.Active);
cdl.AddRow("animations", m_scene.DebugAnimations);
cdl.AddRow("client-pos-upd", m_scene.RootPositionUpdateTolerance);
cdl.AddRow("client-rot-upd", m_scene.RootRotationUpdateTolerance);
cdl.AddRow("client-vel-upd", m_scene.RootVelocityUpdateTolerance);
cdl.AddRow("root-upd-per", m_scene.RootTerseUpdatePeriod);
cdl.AddRow("child-upd-per", m_scene.ChildTerseUpdatePeriod);
cdl.AddRow("pbackup", m_scene.PeriodicBackup);
cdl.AddRow("physics", m_scene.PhysicsEnabled);
cdl.AddRow("scripting", m_scene.ScriptsEnabled);
cdl.AddRow("teleport", m_scene.DebugTeleporting);
// cdl.AddRow("update-on-timer", m_scene.UpdateOnTimer);
cdl.AddRow("updates", m_scene.DebugUpdates);
MainConsole.Instance.OutputFormat("Scene {0} options:", m_scene.Name);
@ -204,51 +186,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
m_scene.DebugAnimations = active;
}
if (options.ContainsKey("client-pos-upd"))
{
float newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-pos-upd"], out newValue))
m_scene.RootPositionUpdateTolerance = newValue;
}
if (options.ContainsKey("client-rot-upd"))
{
float newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-rot-upd"], out newValue))
m_scene.RootRotationUpdateTolerance = newValue;
}
if (options.ContainsKey("client-vel-upd"))
{
float newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleFloat(MainConsole.Instance, options["client-vel-upd"], out newValue))
m_scene.RootVelocityUpdateTolerance = newValue;
}
if (options.ContainsKey("root-upd-per"))
{
int newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["root-upd-per"], out newValue))
m_scene.RootTerseUpdatePeriod = newValue;
}
if (options.ContainsKey("child-upd-per"))
{
int newValue;
// FIXME: This can only come from the console at the moment but might not always be true.
if (ConsoleUtil.TryParseConsoleNaturalInt(MainConsole.Instance, options["child-upd-per"], out newValue))
m_scene.ChildTerseUpdatePeriod = newValue;
}
if (options.ContainsKey("pbackup"))
{
bool active;
@ -284,21 +221,6 @@ namespace OpenSim.Region.OptionalModules.Avatar.Attachments
m_scene.DebugTeleporting = enableTeleportDebugging;
}
if (options.ContainsKey("update-on-timer"))
{
bool enableUpdateOnTimer;
if (bool.TryParse(options["update-on-timer"], out enableUpdateOnTimer))
{
// m_scene.UpdateOnTimer = enableUpdateOnTimer;
m_scene.Active = false;
while (m_scene.IsRunning)
Thread.Sleep(20);
m_scene.Active = true;
}
}
if (options.ContainsKey("updates"))
{
bool enableUpdateDebugging;