Update svn properties, minor formatting cleanup.
parent
7dce464113
commit
ecac5c9c5a
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@ -590,7 +590,7 @@ namespace OpenSim.Grid.MessagingServer
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// Process Response
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// Process Response
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Hashtable UserRespData = (Hashtable)UserResp.Value;
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Hashtable UserRespData = (Hashtable)UserResp.Value;
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// if we got a response, we were successful
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// if we got a response, we were successful
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if(!UserRespData.ContainsKey("responsestring"))
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if (!UserRespData.ContainsKey("responsestring"))
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success = false;
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success = false;
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}
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}
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catch
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catch
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@ -5715,7 +5715,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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List<UUID> returnIDs = new List<UUID>();
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List<UUID> returnIDs = new List<UUID>();
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foreach(ParcelSelectObjectsPacket.ReturnIDsBlock rb in
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foreach (ParcelSelectObjectsPacket.ReturnIDsBlock rb in
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selectPacket.ReturnIDs)
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selectPacket.ReturnIDs)
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{
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{
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returnIDs.Add(rb.ReturnID);
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returnIDs.Add(rb.ReturnID);
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@ -516,7 +516,7 @@ namespace OpenSim.Region.Environment.Modules.Avatar.Friends
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// if it's a local friend, we don't have to do the lookup
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// if it's a local friend, we don't have to do the lookup
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ScenePresence friendPresence = GetAnyPresenceFromAgentID(friendID);
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ScenePresence friendPresence = GetAnyPresenceFromAgentID(friendID);
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if(friendPresence != null)
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if (friendPresence != null)
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{
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{
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m_log.Debug("[FRIEND]: Local agent detected.");
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m_log.Debug("[FRIEND]: Local agent detected.");
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@ -966,7 +966,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// <returns></returns>
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/// <returns></returns>
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public void Backup()
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public void Backup()
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{
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{
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lock(m_returns)
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lock (m_returns)
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{
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{
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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EventManager.TriggerOnBackup(m_storageManager.DataStore);
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m_backingup = false;
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m_backingup = false;
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@ -1003,7 +1003,7 @@ namespace OpenSim.Region.Environment.Scenes
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public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason)
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public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason)
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{
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{
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lock(m_returns)
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lock (m_returns)
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{
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{
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if (m_returns.ContainsKey(agentID))
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if (m_returns.ContainsKey(agentID))
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{
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{
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@ -2428,7 +2428,7 @@ namespace OpenSim.Region.Environment.Scenes
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if (regionInfo == null)
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if (regionInfo == null)
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{
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{
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regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
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regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion);
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if(regionInfo != null) // home region can be away temporarily, too
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if (regionInfo != null) // home region can be away temporarily, too
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{
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{
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UserProfile.HomeRegionID = regionInfo.RegionID;
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UserProfile.HomeRegionID = regionInfo.RegionID;
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CommsManager.UserService.UpdateUserProfile(UserProfile);
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CommsManager.UserService.UpdateUserProfile(UserProfile);
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@ -596,7 +596,6 @@ namespace OpenSim.Region.Environment.Scenes
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if (m_rootPart.LocalId==0)
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if (m_rootPart.LocalId==0)
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m_rootPart.LocalId = m_scene.AllocateLocalId();
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m_rootPart.LocalId = m_scene.AllocateLocalId();
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// No need to lock here since the object isn't yet in a scene
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// No need to lock here since the object isn't yet in a scene
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foreach (SceneObjectPart part in m_parts.Values)
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foreach (SceneObjectPart part in m_parts.Values)
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{
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{
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