Merge branch 'master' into careminster
Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Physics/Manager/PhysicsScene.csavinationmerge
commit
ecffcf7f65
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@ -783,6 +783,7 @@ namespace OpenSim
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scene.LoadWorldMap();
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scene.PhysicsScene = GetPhysicsScene(scene.RegionInfo.RegionName);
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scene.PhysicsScene.RequestAssetMethod = scene.PhysicsRequestAsset;
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scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
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scene.PhysicsScene.SetWaterLevel((float) regionInfo.RegionSettings.WaterHeight);
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@ -5816,5 +5816,21 @@ Environment.Exit(1);
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{
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GC.Collect();
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}
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// Wrappers to get physics modules retrieve assets. Has to be done this way
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// because we can't assign the asset service to physics directly - at the
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// time physics are instantiated it's not registered but it will be by
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// the time the first prim exists.
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public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
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{
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AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);
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}
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private void PhysicsAssetReceived(string id, Object sender, AssetBase asset)
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{
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AssetReceivedDelegate callback = (AssetReceivedDelegate)sender;
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callback(asset);
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}
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}
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}
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@ -86,7 +86,7 @@ public class BSConstraint : IDisposable
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public bool SetCFMAndERP(float cfm, float erp)
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{
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bool ret = false;
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bool ret = true;
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BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
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BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_STOP_ERP, erp, ConstraintParamAxis.AXIS_ALL);
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BulletSimAPI.SetConstraintParam2(m_constraint.Ptr, ConstraintParams.BT_CONSTRAINT_CFM, cfm, ConstraintParamAxis.AXIS_ALL);
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@ -187,6 +187,7 @@ public sealed class BSPrim : PhysicsActor
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{
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_mass = CalculateMass(); // changing size changes the mass
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BulletSimAPI.SetObjectScaleMass(_scene.WorldID, _localID, _scale, (IsPhysical ? _mass : 0f), IsPhysical);
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DetailLog("{0}: setSize: size={1}, mass={2}, physical={3}", LocalID, _size, _mass, IsPhysical);
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RecreateGeomAndObject();
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});
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}
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@ -972,7 +973,7 @@ public sealed class BSPrim : PhysicsActor
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if (_size.X == _size.Y && _size.Y == _size.Z && _size.X == _size.Z)
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{
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// m_log.DebugFormat("{0}: CreateGeom: Defaulting to sphere of size {1}", LogHeader, _size);
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if (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE)
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if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_SPHERE))
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{
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DetailLog("{0},CreateGeom,sphere", LocalID);
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_shapeType = ShapeData.PhysicsShapeType.SHAPE_SPHERE;
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@ -986,7 +987,7 @@ public sealed class BSPrim : PhysicsActor
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else
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{
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// m_log.DebugFormat("{0}: CreateGeom: Defaulting to box. lid={1}, type={2}, size={3}", LogHeader, LocalID, _shapeType, _size);
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if (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX)
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if (forceRebuild || (_shapeType != ShapeData.PhysicsShapeType.SHAPE_BOX))
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{
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DetailLog("{0},CreateGeom,box", LocalID);
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_shapeType = ShapeData.PhysicsShapeType.SHAPE_BOX;
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@ -1201,7 +1202,8 @@ public sealed class BSPrim : PhysicsActor
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// Create an object in Bullet if it has not already been created
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// No locking here because this is done when the physics engine is not simulating
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private void CreateObject()
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// Returns 'true' if an object was actually created.
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private bool CreateObject()
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{
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// this routine is called when objects are rebuilt.
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@ -1209,10 +1211,12 @@ public sealed class BSPrim : PhysicsActor
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ShapeData shape;
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FillShapeInfo(out shape);
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// m_log.DebugFormat("{0}: CreateObject: lID={1}, shape={2}", LogHeader, _localID, shape.Type);
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BulletSimAPI.CreateObject(_scene.WorldID, shape);
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bool ret = BulletSimAPI.CreateObject(_scene.WorldID, shape);
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// the CreateObject() may have recreated the rigid body. Make sure we have the latest.
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m_body.Ptr = BulletSimAPI.GetBodyHandle2(_scene.World.Ptr, LocalID);
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return ret;
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}
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// Copy prim's info into the BulletSim shape description structure
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@ -1327,7 +1331,6 @@ public sealed class BSPrim : PhysicsActor
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base.RequestPhysicsterseUpdate();
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}
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/*
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else
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{
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// For debugging, we can also report the movement of children
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@ -1335,7 +1338,6 @@ public sealed class BSPrim : PhysicsActor
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LocalID, entprop.Position, entprop.Rotation, entprop.Velocity,
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entprop.Acceleration, entprop.RotationalVelocity);
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}
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*/
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}
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// I've collided with something
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@ -87,12 +87,12 @@ public struct ShapeData
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public System.UInt64 MeshKey;
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public float Friction;
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public float Restitution;
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public int Collidable;
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public int Static; // true if a static object. Otherwise gravity, etc.
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public float Collidable; // true of things bump into this
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public float Static; // true if a static object. Otherwise gravity, etc.
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// note that bools are passed as ints since bool size changes by language and architecture
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public const int numericTrue = 1;
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public const int numericFalse = 0;
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// note that bools are passed as floats since bool size changes by language and architecture
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public const float numericTrue = 1f;
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public const float numericFalse = 0f;
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}
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[StructLayout(LayoutKind.Sequential)]
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public struct SweepHit
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@ -71,6 +71,9 @@ namespace OpenSim.Region.Physics.Manager
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All = 0x3f
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}
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public delegate void RequestAssetDelegate(UUID assetID, AssetReceivedDelegate callback);
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public delegate void AssetReceivedDelegate(AssetBase asset);
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/// <summary>
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/// Contact result from a raycast.
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/// </summary>
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@ -103,6 +106,8 @@ namespace OpenSim.Region.Physics.Manager
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get { return new NullPhysicsScene(); }
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}
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public RequestAssetDelegate RequestAssetMethod { private get; set; }
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public virtual void TriggerPhysicsBasedRestart()
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{
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physicsCrash handler = OnPhysicsCrash;
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@ -60,8 +60,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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m_CmdManager = CmdManager;
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maximumRange = CmdManager.m_ScriptEngine.Config.GetDouble("SensorMaxRange", 96.0d);
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maximumToReturn = CmdManager.m_ScriptEngine.Config.GetInt("SensorMaxResults", 16);
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m_npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
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}
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private INPCModule m_npcModule;
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private Object SenseLock = new Object();
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private const int AGENT = 1;
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@ -451,8 +454,6 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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private List<SensedEntity> doAgentSensor(SenseRepeatClass ts)
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{
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INPCModule npcModule = m_CmdManager.m_ScriptEngine.World.RequestModuleInterface<INPCModule>();
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List<SensedEntity> sensedEntities = new List<SensedEntity>();
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// If nobody about quit fast
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@ -497,7 +498,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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if ((ts.type & NPC) == 0 && presence.PresenceType == PresenceType.Npc)
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{
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INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
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INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
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if (npcData == null || !npcData.SenseAsAgent)
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{
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// m_log.DebugFormat(
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@ -515,7 +516,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Plugins
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}
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else
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{
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INPC npcData = npcModule.GetNPC(presence.UUID, presence.Scene);
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INPC npcData = m_npcModule.GetNPC(presence.UUID, presence.Scene);
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if (npcData != null && npcData.SenseAsAgent)
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{
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// m_log.DebugFormat(
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@ -122,7 +122,7 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception unwrapping folder list: {0}", e.Message);
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m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception unwrapping folder list: ", e);
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}
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return fldrs;
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@ -191,7 +191,7 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetFolderContent: {0}", e.Message);
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m_log.WarnFormat("[XINVENTORY SERVICES CONNECTOR]: Exception in GetFolderContent: {0}", e.Message);
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}
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return inventory;
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@ -432,7 +432,7 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetItem: {0}", e.Message);
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m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetItem: ", e);
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}
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return null;
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@ -456,7 +456,7 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetFolder: {0}", e.Message);
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m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetFolder: ", e);
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}
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return null;
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@ -525,7 +525,7 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception in GetUserInventory: {0}", e.Message);
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m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception in GetUserInventory: ", e);
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}
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return inventory;
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@ -574,7 +574,7 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building folder: {0}", e.Message);
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m_log.Error("[XINVENTORY SERVICES CONNECTOR]: Exception building folder: ", e);
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}
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return folder;
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@ -613,11 +613,10 @@ namespace OpenSim.Services.Connectors
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}
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catch (Exception e)
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{
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m_log.DebugFormat("[XINVENTORY CONNECTOR STUB]: Exception building item: {0}", e.Message);
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m_log.Error("[XINVENTORY CONNECTOR]: Exception building item: ", e);
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}
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return item;
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}
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}
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}
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@ -47,6 +47,9 @@ namespace pCampBot
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{
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Dictionary<UUID, Primitive> objects = Bot.Objects;
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if (objects.Count <= 0)
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return;
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Primitive prim = objects.ElementAt(Bot.Random.Next(0, objects.Count - 1)).Value;
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// This appears to be a typical message sent when a viewer user clicks a clickable object
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