Subscribe to collision events if needed when turning an object to non-phantom from phantom.
Fixes Mantis #18830.6.3-post-fixes
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			@ -3478,6 +3478,16 @@ if (m_shape != null) {
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                                }
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                            }
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                        }
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                        if (
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                            ((AggregateScriptEvents & scriptEvents.collision) != 0) ||
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                            ((AggregateScriptEvents & scriptEvents.collision_end) != 0) ||
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                            ((AggregateScriptEvents & scriptEvents.collision_start) != 0) ||
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                            (CollisionSound != UUID.Zero)
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                            )
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                        {
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                                PhysActor.OnCollisionUpdate += PhysicsCollision;
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                                PhysActor.SubscribeEvents(1000);
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                        }
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                    }
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                }
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                else // it already has a physical representation
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