diff --git a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs index e3965ce978..32c9c0b73f 100644 --- a/OpenSim/Region/Framework/Scenes/UuidGatherer.cs +++ b/OpenSim/Region/Framework/Scenes/UuidGatherer.cs @@ -86,23 +86,33 @@ namespace OpenSim.Region.Framework.Scenes /// The assets gathered public void GatherAssetUuids(UUID assetUuid, AssetType assetType, IDictionary assetUuids) { - assetUuids[assetUuid] = assetType; - - if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) - { - GetWearableAssetUuids(assetUuid, assetUuids); + try + { + assetUuids[assetUuid] = assetType; + + if (AssetType.Bodypart == assetType || AssetType.Clothing == assetType) + { + GetWearableAssetUuids(assetUuid, assetUuids); + } + else if (AssetType.Gesture == assetType) + { + GetGestureAssetUuids(assetUuid, assetUuids); + } + else if (AssetType.LSLText == assetType) + { + GetScriptAssetUuids(assetUuid, assetUuids); + } + else if (AssetType.Object == assetType) + { + GetSceneObjectAssetUuids(assetUuid, assetUuids); + } } - else if (AssetType.Gesture == assetType) + catch (Exception) { - GetGestureAssetUuids(assetUuid, assetUuids); - } - else if (AssetType.LSLText == assetType) - { - GetScriptAssetUuids(assetUuid, assetUuids); - } - else if (AssetType.Object == assetType) - { - GetSceneObjectAssetUuids(assetUuid, assetUuids); + m_log.ErrorFormat( + "[UUID GATHERER]: Failed to gather uuids for asset id {0}, type {1}", + assetUuid, assetType); + throw; } }