add a few more gc collect in some spots
parent
5a0c9c2fcf
commit
ed0e2623b9
|
@ -118,8 +118,6 @@ namespace OpenSim.Framework.Servers.HttpServer
|
||||||
/// </summary>
|
/// </summary>
|
||||||
string StatusDescription { get; set; }
|
string StatusDescription { get; set; }
|
||||||
|
|
||||||
// bool ReuseContext { get; set; }
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Add a header field and content to the response.
|
/// Add a header field and content to the response.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
|
|
@ -31,6 +31,7 @@ using System.Diagnostics;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
|
@ -508,7 +509,11 @@ namespace OpenSim.Framework.Servers
|
||||||
private void HandleForceGc(string module, string[] args)
|
private void HandleForceGc(string module, string[] args)
|
||||||
{
|
{
|
||||||
Notice("Manually invoking runtime garbage collection");
|
Notice("Manually invoking runtime garbage collection");
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
|
GC.WaitForPendingFinalizers();
|
||||||
|
GC.Collect();
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
|
||||||
}
|
}
|
||||||
|
|
||||||
public virtual void HandleShow(string module, string[] cmd)
|
public virtual void HandleShow(string module, string[] cmd)
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Timers;
|
using System.Timers;
|
||||||
|
@ -635,9 +636,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
|
||||||
|
|
||||||
if(m_scene.GetNumberOfClients() == 0)
|
if(m_scene.GetNumberOfClients() == 0)
|
||||||
{
|
{
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
GC.WaitForPendingFinalizers();
|
GC.WaitForPendingFinalizers();
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -30,6 +30,7 @@ using System.Collections.Generic;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.IO.Compression;
|
using System.IO.Compression;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime;
|
||||||
using System.Text.RegularExpressions;
|
using System.Text.RegularExpressions;
|
||||||
using System.Threading;
|
using System.Threading;
|
||||||
using System.Xml;
|
using System.Xml;
|
||||||
|
@ -216,6 +217,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
CloseArchive(e.Message);
|
CloseArchive(e.Message);
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
|
||||||
|
GC.Collect();
|
||||||
|
GC.WaitForPendingFinalizers();
|
||||||
|
GC.Collect();
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids,
|
private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids,
|
||||||
|
@ -282,6 +289,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
assetGatherer.GatherAll();
|
assetGatherer.GatherAll();
|
||||||
|
|
||||||
|
GC.Collect();
|
||||||
int errors = assetGatherer.FailedUUIDs.Count;
|
int errors = assetGatherer.FailedUUIDs.Count;
|
||||||
m_log.DebugFormat(
|
m_log.DebugFormat(
|
||||||
"[ARCHIVER]: {0} region scene objects to save reference {1} possible assets",
|
"[ARCHIVER]: {0} region scene objects to save reference {1} possible assets",
|
||||||
|
@ -313,6 +321,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
|
assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
|
||||||
|
|
||||||
Save(scene, sceneObjects, regionDir);
|
Save(scene, sceneObjects, regionDir);
|
||||||
|
GC.Collect();
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
|
|
|
@ -133,6 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
m_timeOutTimer .AutoReset = false;
|
m_timeOutTimer .AutoReset = false;
|
||||||
m_timeOutTimer.Elapsed += OnTimeout;
|
m_timeOutTimer.Elapsed += OnTimeout;
|
||||||
m_timeout = false;
|
m_timeout = false;
|
||||||
|
int gccontrol = 0;
|
||||||
|
|
||||||
foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids)
|
foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids)
|
||||||
{
|
{
|
||||||
|
@ -161,6 +162,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
|
|
||||||
m_foundAssetUuids.Add(asset.FullID);
|
m_foundAssetUuids.Add(asset.FullID);
|
||||||
m_assetsArchiver.WriteAsset(PostProcess(asset));
|
m_assetsArchiver.WriteAsset(PostProcess(asset));
|
||||||
|
if(++gccontrol > 5000)
|
||||||
|
{
|
||||||
|
gccontrol = 0;
|
||||||
|
GC.Collect();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
|
@ -180,6 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
|
||||||
m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} of total possible assets requested were not found, were damaged or were not assets)",
|
m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} of total possible assets requested were not found, were damaged or were not assets)",
|
||||||
m_foundAssetUuids.Count, totalerrors);
|
m_foundAssetUuids.Count, totalerrors);
|
||||||
|
|
||||||
|
GC.Collect();
|
||||||
PerformAssetsRequestCallback(m_timeout);
|
PerformAssetsRequestCallback(m_timeout);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,7 @@ using System.Drawing;
|
||||||
using System.Drawing.Imaging;
|
using System.Drawing.Imaging;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime;
|
||||||
|
|
||||||
using CSJ2K;
|
using CSJ2K;
|
||||||
using Nini.Config;
|
using Nini.Config;
|
||||||
|
@ -261,8 +262,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
|
||||||
|
|
||||||
m_colors.Clear();
|
m_colors.Clear();
|
||||||
m_warpTextures.Clear();
|
m_warpTextures.Clear();
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
// m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()");
|
GC.WaitForPendingFinalizers();
|
||||||
|
GC.Collect();
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
|
||||||
|
|
||||||
return bitmap;
|
return bitmap;
|
||||||
}
|
}
|
||||||
|
|
|
@ -28,6 +28,7 @@
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Reflection;
|
using System.Reflection;
|
||||||
|
using System.Runtime;
|
||||||
using System.Net;
|
using System.Net;
|
||||||
using System.IO;
|
using System.IO;
|
||||||
using System.Text;
|
using System.Text;
|
||||||
|
@ -214,9 +215,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
|
||||||
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
|
||||||
m_scene.LoginLock = false;
|
m_scene.LoginLock = false;
|
||||||
|
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
GC.WaitForPendingFinalizers();
|
GC.WaitForPendingFinalizers();
|
||||||
GC.Collect();
|
GC.Collect();
|
||||||
|
GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
|
||||||
|
|
||||||
if (!m_scene.StartDisabled)
|
if (!m_scene.StartDisabled)
|
||||||
{
|
{
|
||||||
|
|
|
@ -204,8 +204,7 @@ namespace OpenSim.Server.Base
|
||||||
xw.Flush();
|
xw.Flush();
|
||||||
|
|
||||||
ms.Seek(0, SeekOrigin.Begin);
|
ms.Seek(0, SeekOrigin.Begin);
|
||||||
byte[] ret = ms.GetBuffer();
|
byte[] ret = ms.ToArray();
|
||||||
Array.Resize(ref ret, (int)ms.Length);
|
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
@ -579,9 +578,12 @@ namespace OpenSim.Server.Base
|
||||||
// Try to read it
|
// Try to read it
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
XmlReader r = XmlReader.Create(url);
|
IConfigSource cs;
|
||||||
IConfigSource cs = new XmlConfigSource(r);
|
using( XmlReader r = XmlReader.Create(url))
|
||||||
source.Merge(cs);
|
{
|
||||||
|
cs = new XmlConfigSource(r);
|
||||||
|
source.Merge(cs);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
catch (Exception e)
|
catch (Exception e)
|
||||||
{
|
{
|
||||||
|
|
Loading…
Reference in New Issue