add a few more gc collect in some spots
parent
5a0c9c2fcf
commit
ed0e2623b9
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@ -118,8 +118,6 @@ namespace OpenSim.Framework.Servers.HttpServer
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/// </summary>
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string StatusDescription { get; set; }
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// bool ReuseContext { get; set; }
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/// <summary>
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/// Add a header field and content to the response.
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/// </summary>
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@ -31,6 +31,7 @@ using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Reflection;
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using System.Runtime;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Threading;
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@ -508,7 +509,11 @@ namespace OpenSim.Framework.Servers
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private void HandleForceGc(string module, string[] args)
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{
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Notice("Manually invoking runtime garbage collection");
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
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}
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public virtual void HandleShow(string module, string[] cmd)
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@ -30,6 +30,7 @@ using System.Collections;
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using System.Collections.Generic;
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using System.Net;
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using System.Reflection;
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using System.Runtime;
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using System.Text;
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using System.Threading;
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using System.Timers;
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@ -635,9 +636,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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if(m_scene.GetNumberOfClients() == 0)
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{
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
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}
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}
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@ -30,6 +30,7 @@ using System.Collections.Generic;
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using System.IO;
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using System.IO.Compression;
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using System.Reflection;
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using System.Runtime;
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using System.Text.RegularExpressions;
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using System.Threading;
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using System.Xml;
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@ -216,6 +217,12 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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CloseArchive(e.Message);
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throw;
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}
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
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}
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private void ArchiveOneRegion(Scene scene, string regionDir, Dictionary<UUID, sbyte> assetUuids,
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@ -282,6 +289,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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assetGatherer.GatherAll();
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GC.Collect();
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int errors = assetGatherer.FailedUUIDs.Count;
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m_log.DebugFormat(
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"[ARCHIVER]: {0} region scene objects to save reference {1} possible assets",
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@ -313,6 +321,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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assetUuids[regionSettings.TerrainTexture4] = (sbyte)AssetType.Texture;
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Save(scene, sceneObjects, regionDir);
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GC.Collect();
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}
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/// <summary>
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@ -133,6 +133,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_timeOutTimer .AutoReset = false;
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m_timeOutTimer.Elapsed += OnTimeout;
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m_timeout = false;
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int gccontrol = 0;
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foreach (KeyValuePair<UUID, sbyte> kvp in m_uuids)
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{
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@ -161,6 +162,11 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_foundAssetUuids.Add(asset.FullID);
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m_assetsArchiver.WriteAsset(PostProcess(asset));
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if(++gccontrol > 5000)
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{
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gccontrol = 0;
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GC.Collect();
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}
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}
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catch (Exception e)
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@ -180,6 +186,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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m_log.DebugFormat("[ARCHIVER]: Successfully added {0} assets ({1} of total possible assets requested were not found, were damaged or were not assets)",
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m_foundAssetUuids.Count, totalerrors);
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GC.Collect();
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PerformAssetsRequestCallback(m_timeout);
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}
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@ -31,6 +31,7 @@ using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using System.Reflection;
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using System.Runtime;
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using CSJ2K;
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using Nini.Config;
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@ -261,8 +262,11 @@ namespace OpenSim.Region.CoreModules.World.Warp3DMap
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m_colors.Clear();
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m_warpTextures.Clear();
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
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GC.Collect();
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// m_log.Debug("[WARP 3D IMAGE MODULE]: GC.Collect()");
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GC.WaitForPendingFinalizers();
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GC.Collect();
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
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return bitmap;
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}
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@ -28,6 +28,7 @@
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Runtime;
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using System.Net;
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using System.IO;
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using System.Text;
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@ -214,9 +215,11 @@ namespace OpenSim.Region.OptionalModules.Scripting.RegionReady
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m_scene.EventManager.OnEmptyScriptCompileQueue -= OnEmptyScriptCompileQueue;
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m_scene.LoginLock = false;
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.CompactOnce;
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GC.Collect();
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GC.WaitForPendingFinalizers();
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GC.Collect();
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GCSettings.LargeObjectHeapCompactionMode = GCLargeObjectHeapCompactionMode.Default;
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if (!m_scene.StartDisabled)
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{
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@ -204,8 +204,7 @@ namespace OpenSim.Server.Base
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xw.Flush();
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ms.Seek(0, SeekOrigin.Begin);
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byte[] ret = ms.GetBuffer();
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Array.Resize(ref ret, (int)ms.Length);
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byte[] ret = ms.ToArray();
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return ret;
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}
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@ -579,9 +578,12 @@ namespace OpenSim.Server.Base
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// Try to read it
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try
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{
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XmlReader r = XmlReader.Create(url);
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IConfigSource cs = new XmlConfigSource(r);
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source.Merge(cs);
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IConfigSource cs;
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using( XmlReader r = XmlReader.Create(url))
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{
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cs = new XmlConfigSource(r);
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source.Merge(cs);
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}
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}
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catch (Exception e)
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{
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