refactor some test asset creation into a helper class

remove mono compiler warning
0.6.8-post-fixes
Justin Clark-Casey (justincc) 2009-11-12 19:08:00 +00:00
parent 2f092d271e
commit ed1089d892
2 changed files with 53 additions and 8 deletions

View File

@ -29,7 +29,6 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Reflection; using System.Reflection;
using System.Text;
using System.Threading; using System.Threading;
using NUnit.Framework; using NUnit.Framework;
using NUnit.Framework.SyntaxHelpers; using NUnit.Framework.SyntaxHelpers;
@ -122,8 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
} }
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase(asset1Id, asset1Id.ToString(), (sbyte)AssetType.Object); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
scene.AssetService.Store(asset1); scene.AssetService.Store(asset1);
// Create item // Create item
@ -338,8 +336,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
} }
UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
AssetBase asset1 = new AssetBase(asset1Id, String.Empty, (sbyte)AssetType.Object); AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
asset1.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(object1));
scene.AssetService.Store(asset1); scene.AssetService.Store(asset1);
// Create item // Create item
@ -366,9 +363,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
CachedUserInfo userInfo
= scene.CommsManager.UserProfileCacheService.GetUserDetails(userFirstName, userLastName);
InventoryItemBase foundItem1 InventoryItemBase foundItem1
= InventoryArchiveUtils.FindItemByPath( = InventoryArchiveUtils.FindItemByPath(
scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);

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@ -0,0 +1,51 @@
/*
* Copyright (c) Contributors, http://opensimulator.org/
* See CONTRIBUTORS.TXT for a full list of copyright holders.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of the OpenSimulator Project nor the
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
using System.Text;
using OpenMetaverse;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
using OpenSim.Region.Framework.Scenes.Serialization;
namespace OpenSim.Tests.Common
{
public class AssetHelpers
{
/// <summary>
/// Create an asset from the given scene object
/// </summary>
/// <param name="assetUuid"></param>
/// <param name="sog"></param>
/// <returns></returns>
public static AssetBase CreateAsset(UUID assetUuid, SceneObjectGroup sog)
{
AssetBase asset = new AssetBase(assetUuid, assetUuid.ToString(), (sbyte)AssetType.Object);
asset.Data = Encoding.ASCII.GetBytes(SceneObjectSerializer.ToXml2Format(sog));
return asset;
}
}
}