Remove array initialize calls in LMM - these are unnecessary as the VM already does this.

0.8.0.3
Justin Clark-Casey (justincc) 2014-03-06 00:46:16 +00:00
parent aa2fb1ec25
commit ed14e97bb4
1 changed files with 0 additions and 4 deletions

View File

@ -117,8 +117,6 @@ namespace OpenSim.Region.CoreModules.World.Land
{ {
m_scene = scene; m_scene = scene;
m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
m_landIDList.Initialize();
landChannel = new LandChannel(scene, this); landChannel = new LandChannel(scene, this);
parcelInfoCache = new Cache(); parcelInfoCache = new Cache();
@ -301,7 +299,6 @@ namespace OpenSim.Region.CoreModules.World.Land
m_landList.Clear(); m_landList.Clear();
m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1; m_lastLandLocalID = LandChannel.START_LAND_LOCAL_ID - 1;
m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit]; m_landIDList = new int[m_scene.RegionInfo.RegionSizeX / LandUnit, m_scene.RegionInfo.RegionSizeY / LandUnit];
m_landIDList.Initialize();
} }
} }
@ -938,7 +935,6 @@ namespace OpenSim.Region.CoreModules.World.Land
private bool[,] CreateBitmapForID(int landID) private bool[,] CreateBitmapForID(int landID)
{ {
bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)]; bool[,] ret = new bool[m_landIDList.GetLength(0), m_landIDList.GetLength(1)];
ret.Initialize();
for (int xx = 0; xx < m_landIDList.GetLength(0); xx++) for (int xx = 0; xx < m_landIDList.GetLength(0); xx++)
for (int yy = 0; yy < m_landIDList.GetLength(0); yy++) for (int yy = 0; yy < m_landIDList.GetLength(0); yy++)