* Adds code that allows you to save an outfit then tell bot to wear it.

* Still doesn't work due to a bug on LibOMV that should be out on 0.6.3.
* Released by request. Important Warning: Linden Viewer 1.2.3 changes the way appearance works and break bot's appearances. LibOMV is working on it
0.6.6-post-fixes
Arthur Valadares 2009-05-18 22:00:43 +00:00
parent 4789500d32
commit ed28c89d96
2 changed files with 190 additions and 12 deletions

View File

@ -27,6 +27,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using System.IO;
using System.Threading;
using System.Timers;
@ -47,6 +48,8 @@ namespace pCampBot
public string lastname;
public string password;
public string loginURI;
public string saveDir;
public string wear;
public event AnEvent OnConnected;
public event AnEvent OnDisconnected;
@ -54,7 +57,6 @@ namespace pCampBot
protected Timer m_action; // Action Timer
protected List<uint> objectIDs = new List<uint>();
protected Random somthing = new Random(Environment.TickCount);// We do stuff randomly here
//New instance of a SecondLife client
@ -79,9 +81,6 @@ namespace pCampBot
{
while (true)
{
//client.Appearance.ForceRebakeAvatarTextures();
//client.Appearance.SetPreviousAppearance();
int walkorrun = somthing.Next(4); // Randomize between walking and running. The greater this number,
// the greater the bot's chances to walk instead of run.
client.Self.Jump(false);
@ -98,14 +97,6 @@ namespace pCampBot
Vector3 newpos = new Vector3(somthing.Next(255), somthing.Next(255), somthing.Next(255));
client.Self.Movement.TurnToward(newpos);
/*
// Why does it need to keep setting it true? Changing to just let it walk =)
for (int i = 0; i < 2000; i++)
{
client.Self.Movement.AtPos = true;
Thread.Sleep(somthing.Next(25, 75)); // Makes sure the bots keep walking for this time.
}
*/
client.Self.Movement.AtPos = true;
Thread.Sleep(somthing.Next(3000,13000));
client.Self.Movement.AtPos = false;
@ -128,6 +119,7 @@ namespace pCampBot
lastname = startupConfig.GetString("lastname", "random");
password = startupConfig.GetString("password", "12345");
loginURI = startupConfig.GetString("loginuri");
wear = startupConfig.GetString("wear","no");
}
/// <summary>
@ -163,6 +155,7 @@ namespace pCampBot
client.Network.OnDisconnected += new NetworkManager.DisconnectedCallback(this.Network_OnDisconnected);
client.Objects.OnNewPrim += Objects_NewPrim;
client.Assets.OnImageReceived += Asset_TextureCallback;
client.Assets.OnAssetReceived += Asset_ReceivedCallback;
if (client.Network.Login(firstname, lastname, password, "pCampBot", "Your name"))
{
if (OnConnected != null)
@ -173,6 +166,15 @@ namespace pCampBot
m_action.Elapsed += new ElapsedEventHandler(m_action_Elapsed);
m_action.Start();
OnConnected(this, EventType.CONNECTED);
if (wear == "save")
{
client.Appearance.SetPreviousAppearance();
SaveDefaultAppearance();
}
else if (wear != "no")
{
MakeDefaultAppearance(wear);
}
client.Self.Jump(true);
}
}
@ -186,6 +188,167 @@ namespace pCampBot
}
}
public void SaveDefaultAppearance()
{
saveDir = "MyAppearance/" + firstname + "_" + lastname;
if (!Directory.Exists(saveDir))
{
Directory.CreateDirectory(saveDir);
}
Array wtypes = Enum.GetValues(typeof(WearableType));
foreach (WearableType wtype in wtypes)
{
UUID wearable = client.Appearance.GetWearableAsset(wtype);
if (wearable != UUID.Zero)
{
client.Assets.RequestAsset(wearable, AssetType.Clothing, false);
client.Assets.RequestAsset(wearable, AssetType.Bodypart, false);
}
}
}
public void SaveAsset(AssetWearable asset)
{
if (asset != null)
{
try
{
if (asset.Decode())
{
File.WriteAllBytes(Path.Combine(saveDir, String.Format("{1}.{0}",
asset.AssetType.ToString().ToLower(),
asset.WearableType)), asset.AssetData);
}
else
{
MainConsole.Instance.Error(String.Format("Failed to decode {0} asset {1}", asset.AssetType, asset.AssetID));
}
}
catch (Exception e)
{
MainConsole.Instance.Error(String.Format("Exception: {0}",e.ToString()));
}
}
}
public WearableType GetWearableType(string path)
{
string type = ((((path.Split('/'))[2]).Split('.'))[0]).Trim();
switch(type)
{
case "Eyes":
return WearableType.Eyes;
case "Hair":
return WearableType.Hair;
case "Pants":
return WearableType.Pants;
case "Shape":
return WearableType.Shape;
case "Shirt":
return WearableType.Shirt;
case "Skin":
return WearableType.Skin;
default:
return WearableType.Shape;
}
}
public void MakeDefaultAppearance(string wear)
{
try
{
if (wear == "yes")
{
//TODO: Implement random outfit picking
MainConsole.Instance.Notice("Picks a random outfit. Not yet implemented.");
}
else if (wear != "save")
saveDir = "MyAppearance/" + wear;
saveDir = saveDir + "/";
string[] clothing = Directory.GetFiles(saveDir, "*.clothing", SearchOption.TopDirectoryOnly);
string[] bodyparts = Directory.GetFiles(saveDir, "*.bodypart", SearchOption.TopDirectoryOnly);
InventoryFolder clothfolder = FindClothingFolder();
UUID transid = UUID.Random();
List<InventoryBase> listwearables = new List<InventoryBase>();
for (int i = 0; i < clothing.Length; i++)
{
UUID assetID = UUID.Random();
AssetClothing asset = new AssetClothing(assetID, File.ReadAllBytes(clothing[i]));
asset.Decode();
asset.Owner = client.Self.AgentID;
asset.WearableType = GetWearableType(clothing[i]);
asset.Encode();
transid = client.Assets.RequestUpload(asset,true);
client.Inventory.RequestCreateItem(clothfolder.UUID, "MyClothing" + i.ToString(), "MyClothing", AssetType.Clothing,
transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
{
if (success)
{
listwearables.Add(item);
}
else
MainConsole.Instance.Error(String.Format("Failed to create item {0}",item.Name));
}
);
}
for (int i = 0; i < bodyparts.Length; i++)
{
UUID assetID = UUID.Random();
AssetBodypart asset = new AssetBodypart(assetID, File.ReadAllBytes(bodyparts[i]));
asset.Decode();
asset.Owner = client.Self.AgentID;
asset.WearableType = GetWearableType(bodyparts[i]);
asset.Encode();
transid = client.Assets.RequestUpload(asset,true);
client.Inventory.RequestCreateItem(clothfolder.UUID, "MyBodyPart" + i.ToString(), "MyBodyPart", AssetType.Bodypart,
transid, InventoryType.Wearable, asset.WearableType, PermissionMask.All, delegate(bool success, InventoryItem item)
{
if (success)
{
listwearables.Add(item);
}
else
MainConsole.Instance.Error(String.Format("Failed to create item {0}",item.Name));
}
);
}
Thread.Sleep(1000);
if (listwearables == null || listwearables.Count == 0)
MainConsole.Instance.Notice("Nothing to send on this folder!");
else
{
MainConsole.Instance.Notice(String.Format("Sending {0} wearables...",listwearables.Count));
client.Appearance.WearOutfit(listwearables, false);
}
}
catch (Exception ex)
{
Console.WriteLine(ex.ToString());
}
}
public InventoryFolder FindClothingFolder()
{
UUID rootfolder = client.Inventory.Store.RootFolder.UUID;
List<InventoryBase> listfolders = client.Inventory.Store.GetContents(rootfolder);
InventoryFolder clothfolder = new InventoryFolder(UUID.Random());
foreach (InventoryBase folder in listfolders)
{
if (folder.Name == "Clothing")
{
clothfolder = (InventoryFolder)folder;
break;
}
}
return clothfolder;
}
public void Network_OnConnected(object sender)
{
if (OnConnected != null)
@ -237,6 +400,15 @@ namespace pCampBot
}
public void Asset_TextureCallback(ImageDownload image, AssetTexture asset)
{
//TODO: Implement texture saving and applying
}
public void Asset_ReceivedCallback(AssetDownload transfer,Asset asset)
{
if (wear == "save")
{
SaveAsset((AssetWearable) asset);
}
}
public string[] readexcuses()

View File

@ -77,6 +77,7 @@ namespace pCampBot
cs.AddSwitch("Startup", "lastname");
cs.AddSwitch("Startup", "password");
cs.AddSwitch("Startup", "help","h");
cs.AddSwitch("Startup", "wear");
IConfig ol = cs.Configs["Startup"];
return ol;
@ -84,6 +85,10 @@ namespace pCampBot
private static void Help()
{
// Added the wear command. This allows the bot to wear real clothes instead of default locked ones.
// You can either say no, to not load anything, yes, to load one of the default wearables, a folder
// name, to load an specific folder, or save, to save an avatar with some already existing wearables
// worn to the folder MyAppearance/FirstName_LastName, and the load it.
Console.WriteLine(
"usage: pCampBot <-loginuri loginuri> [OPTIONS]\n" +
"Spawns a set of bots to test an OpenSim region\n\n" +
@ -92,6 +97,7 @@ namespace pCampBot
" -firstname first name for the bot(s) (default: random string)\n" +
" -lastname lastname for the bot(s) (default: random string)\n" +
" -password password for the bots(s) (default: random string)\n" +
" -wear set appearance folder to load from (default: no)\n" +
" -h, -help show this message"
);
}