several debug msgs, need to be removed asap

avinationmerge
UbitUmarov 2014-08-03 18:22:00 +01:00
parent bcab663ad7
commit ed47874197
2 changed files with 12 additions and 0 deletions

View File

@ -1366,7 +1366,9 @@ namespace OpenSim.Region.Framework.Scenes
{ {
try try
{ {
m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate: {0}",d.Target.ToString());
d(agentId); d(agentId);
m_log.ErrorFormat("[EVENT MANAGER]: OnRemovePresenceDelegate done ");
} }
catch (Exception e) catch (Exception e)
{ {
@ -2037,7 +2039,10 @@ namespace OpenSim.Region.Framework.Scenes
{ {
try try
{ {
m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed: {0}", d.Target.ToString());
d(ClientID, scene); d(ClientID, scene);
m_log.ErrorFormat("[EVENT MANAGER]: TriggerClientClosed done ");
} }
catch (Exception e) catch (Exception e)
{ {

View File

@ -3640,13 +3640,17 @@ namespace OpenSim.Region.Framework.Scenes
} }
m_eventManager.TriggerClientClosed(agentID, this); m_eventManager.TriggerClientClosed(agentID, this);
m_log.Debug("[Scene]TriggerClientClosed done");
m_eventManager.TriggerOnRemovePresence(agentID); m_eventManager.TriggerOnRemovePresence(agentID);
m_log.Debug("[Scene]TriggerOnRemovePresence done");
if (!isChildAgent) if (!isChildAgent)
{ {
if (AttachmentsModule != null) if (AttachmentsModule != null)
{ {
m_log.Debug("[Scene]DeRezAttachments");
AttachmentsModule.DeRezAttachments(avatar); AttachmentsModule.DeRezAttachments(avatar);
m_log.Debug("[Scene]DeRezAttachments done");
} }
ForEachClient( ForEachClient(
@ -3660,7 +3664,10 @@ namespace OpenSim.Region.Framework.Scenes
// It's possible for child agents to have transactions if changes are being made cross-border. // It's possible for child agents to have transactions if changes are being made cross-border.
if (AgentTransactionsModule != null) if (AgentTransactionsModule != null)
{
m_log.Debug("[Scene]RemoveAgentAssetTransactions");
AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
}
m_log.Debug("[Scene] The avatar has left the building"); m_log.Debug("[Scene] The avatar has left the building");
} }
catch (Exception e) catch (Exception e)