* Implement "Add To Outfit" * Thanks FredoChaplin0.6.5-rc1
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ea5b120006
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ed6165ab9c
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@ -54,6 +54,7 @@ Patches
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* devalnor-#708
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* dmiles (Daxtron Labs)
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* dslake (Intel)
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* FredoChaplin
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* Gerhard
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* Godfrey
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* Grumly57
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@ -572,6 +572,7 @@ namespace OpenSim.Client.MXP.ClientStack
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
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public event UUIDNameRequest OnDetachAttachmentIntoInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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@ -53,6 +53,9 @@ namespace OpenSim.Framework
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public delegate UUID RezSingleAttachmentFromInv(IClientAPI remoteClient, UUID itemID, uint AttachmentPt);
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public delegate void RezMultipleAttachmentsFromInv(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
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public delegate void ObjectAttach(
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IClientAPI remoteClient, uint objectLocalID, uint AttachmentPt, Quaternion rot, bool silent);
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@ -566,6 +569,7 @@ namespace OpenSim.Framework
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// [Obsolete("LLClientView Specific - Replace and rename OnAvatarUpdate. Difference from SetAppearance?")]
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event AvatarNowWearing OnAvatarNowWearing;
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event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
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event UUIDNameRequest OnDetachAttachmentIntoInv;
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event ObjectAttach OnObjectAttach;
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event ObjectDeselect OnObjectDetach;
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@ -142,6 +142,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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private SetAppearance handlerSetAppearance; //OnSetAppearance;
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private AvatarNowWearing handlerAvatarNowWearing; //OnAvatarNowWearing;
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private RezSingleAttachmentFromInv handlerRezSingleAttachment; //OnRezSingleAttachmentFromInv;
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private RezMultipleAttachmentsFromInv handlerRezMultipleAttachments; //OnRezMultipleAttachmentsFromInv;
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private UUIDNameRequest handlerDetachAttachmentIntoInv; // Detach attachment!
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private ObjectAttach handlerObjectAttach; //OnObjectAttach;
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private SetAlwaysRun handlerSetAlwaysRun; //OnSetAlwaysRun;
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@ -916,6 +917,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
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public event UUIDNameRequest OnDetachAttachmentIntoInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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@ -4717,6 +4719,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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break;
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case PacketType.RezMultipleAttachmentsFromInv:
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handlerRezMultipleAttachments = OnRezMultipleAttachmentsFromInv;
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if (handlerRezMultipleAttachments != null)
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{
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RezMultipleAttachmentsFromInvPacket rez = (RezMultipleAttachmentsFromInvPacket)Pack;
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handlerRezMultipleAttachments(this, rez.HeaderData,
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rez.ObjectData);
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}
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break;
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case PacketType.DetachAttachmentIntoInv:
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handlerDetachAttachmentIntoInv = OnDetachAttachmentIntoInv;
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if (handlerDetachAttachmentIntoInv != null)
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@ -63,6 +63,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
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public event UUIDNameRequest OnDetachAttachmentIntoInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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@ -31,6 +31,7 @@ using System.Reflection;
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using System.Text;
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using System.Timers;
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using OpenMetaverse;
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using OpenMetaverse.Packets;
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using log4net;
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using OpenSim.Framework;
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using OpenSim.Framework.Communications.Cache;
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@ -2563,6 +2564,15 @@ namespace OpenSim.Region.Framework.Scenes
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return att.UUID;
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}
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public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
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RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects)
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{
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foreach (RezMultipleAttachmentsFromInvPacket.ObjectDataBlock obj in objects)
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{
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RezSingleAttachment(remoteClient, obj.ItemID, obj.AttachmentPt);
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}
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}
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public void AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
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{
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m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
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@ -1935,6 +1935,7 @@ namespace OpenSim.Region.Framework.Scenes
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client.OnDeRezObject += DeRezObject;
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client.OnRezObject += RezObject;
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client.OnRezSingleAttachmentFromInv += RezSingleAttachment;
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client.OnRezMultipleAttachmentsFromInv += RezMultipleAttachments;
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client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv;
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client.OnObjectAttach += m_sceneGraph.AttachObject;
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client.OnObjectDetach += m_sceneGraph.DetachObject;
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@ -169,6 +169,7 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
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public event UUIDNameRequest OnDetachAttachmentIntoInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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@ -74,6 +74,7 @@ namespace OpenSim.Tests.Common.Mock
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public event SetAppearance OnSetAppearance;
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public event AvatarNowWearing OnAvatarNowWearing;
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public event RezSingleAttachmentFromInv OnRezSingleAttachmentFromInv;
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public event RezMultipleAttachmentsFromInv OnRezMultipleAttachmentsFromInv;
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public event UUIDNameRequest OnDetachAttachmentIntoInv;
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public event ObjectAttach OnObjectAttach;
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public event ObjectDeselect OnObjectDetach;
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