Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.

afrisby
Tedd Hansen 2007-09-15 14:22:38 +00:00
parent 12378312d5
commit ed68a3894c
2 changed files with 11 additions and 7 deletions

View File

@ -96,11 +96,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
AppDomainSetup ads = new AppDomainSetup();
ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
ads.DisallowBindingRedirects = false;
ads.DisallowCodeDownload = true;
ads.DisallowCodeDownload = true;
ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
ads.ShadowCopyFiles = "true"; // Enabled shadowing
ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
// Return the new AppDomain
return AD;

View File

@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
dataTypes.Add("integer", "int");
dataTypes.Add("float", "double");
dataTypes.Add("string", "string");
dataTypes.Add("key", "string");
dataTypes.Add("vector", "LSL_Types.Vector3");
dataTypes.Add("key", "string");
dataTypes.Add("vector", "LSL_Types.Vector3");
dataTypes.Add("rotation", "LSL_Types.Quaternion");
dataTypes.Add("list", "list");
dataTypes.Add("null", "null");
@ -225,9 +225,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
}
// Add namespace, class name and inheritance
Return = "";// +
// Add namespace, class name and inheritance
Return = "" +
"using OpenSim.Region.ScriptEngine.Common;";
//"using System; " +
//"using System.Collections.Generic; " +
//"using System.Text; " +