Now loading "OpenSim.Region.ScriptEngine.Common.dll" into scripts AppDomain and "using OpenSim.Region.ScriptEngine.Common;" at start of script when converted from LSL. Vectors and rotations now works.
parent
12378312d5
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ed68a3894c
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@ -96,11 +96,14 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine
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AppDomainSetup ads = new AppDomainSetup();
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ads.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory;
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ads.DisallowBindingRedirects = false;
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ads.DisallowCodeDownload = true;
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ads.DisallowCodeDownload = true;
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ads.LoaderOptimization = LoaderOptimization.MultiDomain; // Sounds good ;)
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ads.ShadowCopyFiles = "true"; // Enabled shadowing
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ads.ConfigurationFile = AppDomain.CurrentDomain.SetupInformation.ConfigurationFile;
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AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
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AppDomain AD = AppDomain.CreateDomain("ScriptAppDomain_" + AppDomainNameCount, null, ads);
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Console.WriteLine("Loading: " + AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll").ToString());
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AD.Load(AssemblyName.GetAssemblyName("OpenSim.Region.ScriptEngine.Common.dll"));
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// Return the new AppDomain
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return AD;
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@ -18,8 +18,8 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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dataTypes.Add("integer", "int");
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dataTypes.Add("float", "double");
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dataTypes.Add("string", "string");
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dataTypes.Add("key", "string");
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dataTypes.Add("vector", "LSL_Types.Vector3");
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dataTypes.Add("key", "string");
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dataTypes.Add("vector", "LSL_Types.Vector3");
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dataTypes.Add("rotation", "LSL_Types.Quaternion");
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dataTypes.Add("list", "list");
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dataTypes.Add("null", "null");
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@ -225,9 +225,10 @@ namespace OpenSim.Region.ScriptEngine.DotNetEngine.Compiler.LSL
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}
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// Add namespace, class name and inheritance
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Return = "";// +
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// Add namespace, class name and inheritance
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Return = "" +
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"using OpenSim.Region.ScriptEngine.Common;";
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//"using System; " +
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//"using System.Collections.Generic; " +
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//"using System.Text; " +
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