diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs index 551947bd45..b63214648c 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsIn/Land/LandServiceInConnectorModule.cs @@ -126,8 +126,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) { - m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}", - regionHandle, m_Scenes.Count); +// m_log.DebugFormat("[LAND IN CONNECTOR]: GetLandData for {0}. Count = {1}", +// regionHandle, m_Scenes.Count); uint rx = 0, ry = 0; Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry); @@ -146,7 +146,7 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsIn.Land t += s.RegionInfo.RegionSizeY; if( ry < t) { - m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from"); +// m_log.Debug("[LAND IN CONNECTOR]: Found region to GetLandData from"); regionAccess = s.RegionInfo.AccessLevel; return s.GetLandData(x, y); } diff --git a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs index 2e2296569b..9e251aa939 100644 --- a/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs +++ b/OpenSim/Region/CoreModules/ServiceConnectorsOut/Land/LocalLandServiceConnector.cs @@ -121,8 +121,8 @@ namespace OpenSim.Region.CoreModules.ServiceConnectorsOut.Land public LandData GetLandData(UUID scopeID, ulong regionHandle, uint x, uint y, out byte regionAccess) { regionAccess = 2; - m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}", - regionHandle, x, y); +// m_log.DebugFormat("[LAND CONNECTOR]: request for land data in {0} at {1}, {2}", +// regionHandle, x, y); uint rx = 0, ry = 0; Util.RegionHandleToWorldLoc(regionHandle, out rx, out ry); diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 88416e4b5b..fee3bcff88 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs @@ -5028,7 +5028,7 @@ Label_GroupsDone: public LandData GetLandData(uint x, uint y) { - m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); +// m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); ILandObject parcel = LandChannel.GetLandObject((int)x, (int)y); if (parcel == null) return null; diff --git a/OpenSim/Server/Handlers/Land/LandHandlers.cs b/OpenSim/Server/Handlers/Land/LandHandlers.cs index b45289a788..150eaae995 100644 --- a/OpenSim/Server/Handlers/Land/LandHandlers.cs +++ b/OpenSim/Server/Handlers/Land/LandHandlers.cs @@ -64,7 +64,7 @@ namespace OpenSim.Server.Handlers.Land ulong regionHandle = Convert.ToUInt64(requestData["region_handle"]); uint x = Convert.ToUInt32(requestData["x"]); uint y = Convert.ToUInt32(requestData["y"]); - m_log.DebugFormat("[LAND HANDLER]: Got request for land data at {0}, {1} for region {2}", x, y, regionHandle); +// m_log.DebugFormat("[LAND HANDLER]: Got request for land data at {0}, {1} for region {2}", x, y, regionHandle); byte regionAccess; LandData landData = m_LocalService.GetLandData(UUID.Zero, regionHandle, x, y, out regionAccess);