* Rex merge, environment/types

afrisby-3
Adam Frisby 2008-02-23 03:50:35 +00:00
parent f62f24bb70
commit ed9a866906
2 changed files with 439 additions and 428 deletions

View File

@ -13,7 +13,7 @@
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
@ -262,7 +262,7 @@ namespace OpenSim.Region.Environment.Types
public string[] GetNeighbours(string nodeName)
{
string[] retVal = new string[1];
retVal[0] = "";
retVal[0] = System.String.Empty;
return retVal;
}
}

View File

@ -13,7 +13,7 @@
* names of its contributors may be used to endorse or promote products
* derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS AS IS AND ANY
* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
@ -94,6 +94,17 @@ namespace OpenSim.Region.Environment.Types
m_queue = new List<SceneObject>();
m_ids = new Dictionary<LLUUID, LinkedListNode<SceneObjectPart>>();
}
public void Clear()
{
lock (m_ids)
{
m_ids.Clear();
}
lock (m_queue)
{
m_queue.Clear();
}
}
public bool HasUpdates()
{